Commit Graph

5 Commits

Author SHA1 Message Date
pichoro 14c118e86e Adding add_multiple_cards script for group of basic snow-covered lands.
Changed default settings for Magic to more closely match real Magic sets.
Minor adjustments to magic-new-split.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1339 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-10 21:58:47 +00:00
pichoro 7518786f28 Miscellaneous colored artifact updates for Magic, following Shards.
First Conflux keyword for Magic.
Improved Mythic Rare coloration.
Slightly improved creature type lists.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1284 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-02 20:52:12 +00:00
twanvl 4b2a36bba8 Added (partial) support for making cards in French style
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1177 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-08-27 18:56:55 +00:00
twanvl 2c6c6645f7 Lower case keywords are now recognized, but only if all parameters are given.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1078 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-08-07 01:01:51 +00:00
twanvl 2b3bae9549 The magic game file was getting way too long, so I split it into several files.
As a bonus the keywords and perhaps other reusable parts can now be used by vanguard with "include file: /magic.mse-game/keywords".

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1073 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-08-06 16:18:33 +00:00