pichoro
7518786f28
Miscellaneous colored artifact updates for Magic, following Shards.
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First Conflux keyword for Magic.
Improved Mythic Rare coloration.
Slightly improved creature type lists.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1284 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-02 20:52:12 +00:00
pichoro
052341c38e
Shards of Alara keyword update for Magic.
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git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1210 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-09-08 05:49:19 +00:00
pichoro
de003f6e8f
First Shards of Alara keywords for Magic.
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git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1198 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-09-03 17:55:50 +00:00
twanvl
9f4d666eed
There is no need for the +0 in "cmc(param) + 0"
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git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1165 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-08-24 16:42:52 +00:00
twanvl
2b3bae9549
The magic game file was getting way too long, so I split it into several files.
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As a bonus the keywords and perhaps other reusable parts can now be used by vanguard with "include file: /magic.mse-game/keywords".
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1073 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-08-06 16:18:33 +00:00