Angles are always doubles.
Internally use radians as much as possible.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1605 0fc631ac-6414-0410-93d0-97cfa31319b6
MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
Used the same mask also for TextStyles.
To keep the text selectable (since the mask is now also used for containsPoint), the future sight cost masks needed to be updated.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1183 0fc631ac-6414-0410-93d0-97cfa31319b6
Use CachedScriptableMask for all masks.
TODO: This introduces some duplicate code in ValueViewers that could be fixed by moving mask to the Style base class.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1182 0fc631ac-6414-0410-93d0-97cfa31319b6
Major changes:
- when rotating, the top left corner of the rectangle stays in place.
- ValueViewers get a dc that is pre-rotated/translated for them, i.e. (0,0) is the top-left of the viewer (with ValueViewer::getRotation).
- moved 'angle' from individual Styles to the Style base class.
- any rotation angle is now possible. angle is still an int for now.
This warrants a version bump
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@782 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6