Swaped order of extended art and textless templates in style list;
Added 'image font size' and space support to embossed leters.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@490 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed resolution and print out size for magic-old.
Added alpha style dual land blends to magic-old.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@447 0fc631ac-6414-0410-93d0-97cfa31319b6
Moved special oldstyle rarities out of game file and into style files.
Added flavor-textless mode for vanguard, to allow for high rules text cards to be readable.
Overhauled VS templates and added hellboy and hellboy-extended templates.
Minor renaming of fields and changing stats in Yu-gi-oh.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@435 0fc631ac-6414-0410-93d0-97cfa31319b6
Futher oraclized keywords for Magic and Vanguard.
Added old style uncommon and rare symbols for use in oldstyle magic templates.
Changed old style magic templates to use old style uncommon and rare symbols.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@368 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
I had to rename the export function in Apprentice.cpp since "export" is a reserved word according to the C++ standard. I don't know whether GCC supports it yet, but it certainly complains.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@302 0fc631ac-6414-0410-93d0-97cfa31319b6
Updated Magic Old to have colored lands.
Added colorless frame to all templates. Same as artifact in all but Magic New.
Altered script to make colorless default. Becomes artifact when "Artifact" is type.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@294 0fc631ac-6414-0410-93d0-97cfa31319b6
uses correct script context for cards using a stylesheet other then the default one.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@262 0fc631ac-6414-0410-93d0-97cfa31319b6
Added scriptable 'enabled' to symbols in symbol font, used instead of scripted filenames. This means changing the tap symbol style now works;
Added localisation for games, stylesheets and symbolfonts;
Warnings from Reader are now shown onIdle;
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@198 0fc631ac-6414-0410-93d0-97cfa31319b6