Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
Updated some gold, colorless, and light artifact frames.
Added machinery for tri-hybrid mana.
Added watermarks to magic-new-flip.
Updated watermarks.
Updated Vanguard keywords to version in Magic.
Fixed font_color scripts in magic-new-flip, magic-new-promo, and magic-new-textless.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@318 0fc631ac-6414-0410-93d0-97cfa31319b6
Added all files necessary to make them work.
Fixed bugs in FPM Normal and FPM Promo.
Fixed an error in Magic Split light artifact frame.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@311 0fc631ac-6414-0410-93d0-97cfa31319b6
Updated Magic Old to have colored lands.
Added colorless frame to all templates. Same as artifact in all but Magic New.
Altered script to make colorless default. Becomes artifact when "Artifact" is type.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@294 0fc631ac-6414-0410-93d0-97cfa31319b6
uses correct script context for cards using a stylesheet other then the default one.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@262 0fc631ac-6414-0410-93d0-97cfa31319b6