* Renamed 'tag' variable to 'handler'
* Removed addAlias stuff, instead check for matching names with if statements
* Added after_reading function that is called by Reader after reading a complete object. This generalizes Packaged::validate, which is now also called via this mechanism.
* Removed some backwards compatibility with <0.3.0 for templates
* Use unique_ptr for Actions instead of manual memory management
* Use unique_ptr in KeywordDatabase
* Use unique_ptr instead of shared_ptr for file formats
* Don't pass shared_ptr to Reader/Writer, use references instead
Also
* Switch to C++17 so we can use map::try_emplace
* cannocial_name_form now outputs "_", where it used to use " "
* this simplifies reflectio and scripting code, because now C++ names are also MSE internal names
* added 'caption' property to fields. This is used instead of the name in NativeLookEditor, since the latter will now contain underscores.
* renamed text related script functions for consistency, since we were touching that part of the code anyway.
* Rewrite of error queue code: errors are now pulled, instead of being turned into messageboxes automatically.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1629 0fc631ac-6414-0410-93d0-97cfa31319b6
This means we no longer need 8 different functions for different numbers of arguments, and non-const references can now also be passed to constructors without problems.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1443 0fc631ac-6414-0410-93d0-97cfa31319b6
Semi-fix bug #6 (does not work if the zipfile was loaded from a directory)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1439 0fc631ac-6414-0410-93d0-97cfa31319b6
Fiddled with the backbone for scripts some more.
VCS are now suppported in sets but configuration/non-svn-systems missing
Linux build now uses precompiled headers (build time--)
A couple warning fixes too.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1427 0fc631ac-6414-0410-93d0-97cfa31319b6
MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
Trailing slashes are stripped from commandline arguments (because directory.mse-set/ should be accepted)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1386 0fc631ac-6414-0410-93d0-97cfa31319b6
When saving files an older version number is used if that version of MSE would be able to open the set
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1011 0fc631ac-6414-0410-93d0-97cfa31319b6
Now all C++ files need to #include <util/prec.hpp>
That is why all .cpp files are touched by this commit
Many changes to installers and update checking:
- the window is now called PackagesWindow, in a new source file
- update checking is now independent from the PackagesWindow. For update checking only a list of package versions are needed (vector<PackageDependency>). This is much less information to download at each startup.
- the list of available packages is now a list of available Installers, since an installer can contain multiple packages.
- moved the logic of dependency checking etc. to data/installer
- moved the actual installation to util/io/package_manager
- moved directory iteration/creation logic to util/file_utils
- added PackageDirectory: the local and global package directory now have their own object (was part of PackageManager)
- added PackageVersion: for detecting if a package has been modified after it was installed.
- added PackageDescription: description/header of a package. Basicly the same as what Packaged provides.
- added DownloadableInstaller: where to find an insaller, what does it contain?
- added InstallablePackage: brining it all together: installer, package, status, action.
Current status: the insaller is currently broken in a few places, more on that soon.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@792 0fc631ac-6414-0410-93d0-97cfa31319b6
Updates now work, and have been tested.
Made a few other updates.
To work on: aesthetics?
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@759 0fc631ac-6414-0410-93d0-97cfa31319b6
Any use of a file from another package without a declared dependency will give a warning;
Also added some more _LOCALE_123_ macros so we need less format_string calls
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@753 0fc631ac-6414-0410-93d0-97cfa31319b6
Did some profiling, conclusions:
- we want to buffer our input streams, apperantly wx doesn't do this automatically
- compiling regexes is SLOW.
This is not just in the numbers, but it is actually noticable! The textbox used to be quite unresponsive.
I wrapped the call to filter_text in the game file with a quick contains() call, so usually, the regex doesn't fire.
It would be nicer if this was somehow automatic, but that will not be easy.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@627 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6