Commit Graph

11 Commits

Author SHA1 Message Date
twanvl 3ba1965313 Updated FPM templates (except for the tokens) to new color system
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@466 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-07-02 17:21:16 +00:00
coppro 59d0aee4e7 Fixed line heights on styles
Added tournament pack entry for pack generation.


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@426 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-06-17 01:56:15 +00:00
pichoro 0fd8c42a8d Lots of font size alterations.
Fixed a problem with Magic textless that prevented pt box display.
Added most (but not all) of overlay hybrid scripts.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@413 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-06-07 02:53:39 +00:00
twanvl 936fb57b69 style specific fields are now editable&saveable
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@392 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-19 00:05:18 +00:00
twanvl e9597a142c Fixed bug in fields in style file;
No longer doing GetTextExtent("\n");
Moved pt boxes to style files;

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@390 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-18 22:22:18 +00:00
pichoro 0e6e349295 Fixed some mana font problems in FPM.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@357 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-13 17:54:21 +00:00
twanvl 7b99f0b69b Version number bump (0.3.1 -> 0.3.2)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@338 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-11 22:17:54 +00:00
pichoro dd62e0c047 Changed some things like (type image and cardtype symbol) from showing up in stats window.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@334 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-11 04:02:09 +00:00
twanvl 3c4729aaa2 Added 'position hint' to packages, used to specify the order of the packages in a package list;
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-09 21:41:15 +00:00
twanvl 7042932e82 Added snow and tap watermarks (these were already in watermarks-180);
Use watermark+angle:180 for the watermark2 in fpm flip templates. This means watermarks-180 can be removed.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@316 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-04-30 23:18:55 +00:00
pichoro 5424c60b39 Added FPM Splits, FPM Flips, and FPM Token/Textless.
Added all files necessary to make them work.
Fixed bugs in FPM Normal and FPM Promo.
Fixed an error in Magic Split light artifact frame.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@311 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-04-30 01:58:23 +00:00