Moved type symbol field back to game file, where it should remain.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@675 0fc631ac-6414-0410-93d0-97cfa31319b6
Resized future sight type symbol watermarks.
Added land to default images.
Added card_shape scripts to splits, tokens, and "shifted"s.
Redid sort_index script to be more modular and better allow correct sorting of splits and shifts inside of their colors, and for tokens to be at end of list and still follow other sorting rules.
Fixed some dpi problems with fpm-promo and fpm-token.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@668 0fc631ac-6414-0410-93d0-97cfa31319b6
More font color cleanup in futureshifts.
Added some scripting to magic-future; working towards scripting type symbol.
Big Yu-Gi-Oh update courtesy of artfreakwiu.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@667 0fc631ac-6414-0410-93d0-97cfa31319b6
Drop down list for word lists stay open after clicking on a prefix choice.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@663 0fc631ac-6414-0410-93d0-97cfa31319b6
Added transparent textbox effect to magic-new and magic-planeshifted.
Added future sight type symbol watermarks.
Added colored orbs to vanguard.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@662 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed embossedletter font to fix AE error.
Adjusted artist and copyright lines for futureshifts.
Making some minor preparations for creation of Planeswalker template.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@652 0fc631ac-6414-0410-93d0-97cfa31319b6
New artifact masks for magic-future-textless. Sorta sloppy, but better than before.
Further improvements to font color for futureshifts, specifically colored artifacts.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@651 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed all paintbrush images to reference ones from magic-future-common. All extra paintbrushes were deleted.
Added styling option to invert common rarity symbol in all post 8th Magic styles.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@649 0fc631ac-6414-0410-93d0-97cfa31319b6
Added white highlights to the black paintbrush and vice-versa
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@646 0fc631ac-6414-0410-93d0-97cfa31319b6
Symbol fonts now support stretching/compressing of text;
Made the default symbols of mana-future lighter (compare with real cards);
Use sort_text instead of sort for vanguard;
Fixed initial card list for vs
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@643 0fc631ac-6414-0410-93d0-97cfa31319b6
Lots of other minor font and field tweaks to futureshifts.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@641 0fc631ac-6414-0410-93d0-97cfa31319b6
used this tag for magic creature types;
Added correct handling of Tribal sub types;
Fixed sort_index use by spoiler export template
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@637 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'trim' and 'remove_tags' script functions;
Simplified safety improvements of locale checker;
Added 'is_targeted' function to magic game to replace the contains(..) calls
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@635 0fc631ac-6414-0410-93d0-97cfa31319b6
Added grey colorless land styling for FPM templates.
Expanded size of rarity symbols in all applicable styles.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@632 0fc631ac-6414-0410-93d0-97cfa31319b6
Did some profiling, conclusions:
- we want to buffer our input streams, apperantly wx doesn't do this automatically
- compiling regexes is SLOW.
This is not just in the numbers, but it is actually noticable! The textbox used to be quite unresponsive.
I wrapped the call to filter_text in the game file with a quick contains() call, so usually, the regex doesn't fire.
It would be nicer if this was somehow automatic, but that will not be easy.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@627 0fc631ac-6414-0410-93d0-97cfa31319b6
This fixes "31/2" which is now rendered as "(3)(1/2)".
Reverted the mana_sort_guild change
Time for a version bump
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@618 0fc631ac-6414-0410-93d0-97cfa31319b6
Added safeties to locale validation (ugly code though... I'd add another function, but I'm lazy and this is faster)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@614 0fc631ac-6414-0410-93d0-97cfa31319b6
It checks:
- whether all keys used by the program are in the locale
- whether the right number of %s are used
- if there are no extra keys in the locale that shouldn't be there
This will become very useful when translations need to be updated for new MSE versions.
There is a perl script for generating the 'expected_locale_keys' resource file.
This file contains a list of all the locale keys used.
This is a resource and not a data file because it is automatically generated from the code,
the user has no business modifying it.
I also fixed all the locale errors I found in the process.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@613 0fc631ac-6414-0410-93d0-97cfa31319b6
(precise modifications still needed, but MSE runs faster when the
positions aren't scripted)
Added translation for the 'Open most recent set' button.
Moved 'type symbol' from the game to the futureshift templates.
Fixed a few BOMs.
TODO: Move common elements from futureshifts to an include folder.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@612 0fc631ac-6414-0410-93d0-97cfa31319b6
Added option to old style to use all common rarity symbols (like before Exodus).
Cleaned up fix for horizontal hybrid textboxes and typelines.
Automatic paintbrushes for magic-textless, magic-new-token, futureshifts, and all FPM styles.
Removed paintbrush font and all associated scripts.
Newly failed attempt at making different colored colorless symbols in magic-mana-future work.
Non-mana costs work for Suspend and Forecast.
Guild mana for magic-mana-future.
Fixed problem relating to name alignment in magic-new-token.
Updated image mask and artifact masks for magic-futureshift.
Started alterations to font colors in magic-futureshift.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@611 0fc631ac-6414-0410-93d0-97cfa31319b6
Attempt at making different colored colorless mana symbols work in magic-mana-future.
Added magic-futureshift.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@608 0fc631ac-6414-0410-93d0-97cfa31319b6
New land hybrid masks for old style templates.
Added colored Xander Hybrid Mana Watermarks (in addition to colorless).
Removed an un-needed mask from magic-old-split.
Removed an un-needed ptbox from magic-future-textless.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@603 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed horizontal hybrid textboxes and typelines.
Guild mana for magic-mana-beveled.
Last of the lands for magic-future-textless.
Keyword polishing.
Undid a change to magic sort script because card_shape doesn't work yet.
Grey hybrid names and gradient multicolor for magic-future-textless. Still needs work.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@602 0fc631ac-6414-0410-93d0-97cfa31319b6
Added diagonal directions (todo: add different text direcitons, primarily for Space)
Cleaned up keyword game file a bit.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@600 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed how name is scaled in magic-new-token.
More upgrade to cost parameter.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@594 0fc631ac-6414-0410-93d0-97cfa31319b6
Added magic-mana-future for futureshifts.
Added textless futureshift style. Still needs work; todo list in style file.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@591 0fc631ac-6414-0410-93d0-97cfa31319b6