Commit Graph

7 Commits

Author SHA1 Message Date
coppro 4c1c750f05 Set svn:eol-style on all style files that were missing it
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1436 0fc631ac-6414-0410-93d0-97cfa31319b6
2010-01-20 03:32:21 +00:00
pichoro 8c606b8a57 Added shapeshift keyword (from Lorwyn); added Art rampage and Super haste keywords (from Unhinged) in the spirit of Denimwalk.
Resized future sight type symbol watermarks.
Added land to default images.
Added card_shape scripts to splits, tokens, and "shifted"s.
Redid sort_index script to be more modular and better allow correct sorting of splits and shifts inside of their colors, and for tokens to be at end of list and still follow other sorting rules.
Fixed some dpi problems with fpm-promo and fpm-token.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@668 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-09-08 06:55:20 +00:00
twanvl a8efc132f3 Updated default image script to new color system
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@485 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-07-05 00:54:11 +00:00
pichoro 0fd8c42a8d Lots of font size alterations.
Fixed a problem with Magic textless that prevented pt box display.
Added most (but not all) of overlay hybrid scripts.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@413 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-06-07 02:53:39 +00:00
twanvl 45bd4acd07 Added match_rule to replace filter_rule + {input!=""};
Default color for lands does not look at costs

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@354 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-13 16:05:59 +00:00
twanvl 71adbf8545 green card samples for old style; function name changes
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@328 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-10 00:43:48 +00:00
twanvl 3c4729aaa2 Added 'position hint' to packages, used to specify the order of the packages in a package list;
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-09 21:41:15 +00:00