It's for systems where the main data is not writable by everyone. (Unices, mainly, and potentially Windows Vista)
The Windows default directory is a little out-of-the-way, in %HOME%\Application Data\Magic Set Editor\Data
Maybe they should be configurable.
But it also paves the way for the installer being capable of putting packages into the user's local directory.
That way, users don't all have to have all the packages that the other users want.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@557 0fc631ac-6414-0410-93d0-97cfa31319b6
Sciript parse errors in include files now get reported for the right file and line number.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@458 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'right' and 'bottom' properties to style as an alternative way of specifying width/height;
Added content_width, content_height and content_lines properties that give feedback on text rendering;
Always show warnings when showing errors and vice-versa, this prevents script errors from appearing before the reader/parse error that caused them;
Finally some preliminairy work on export templates
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@428 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed some bugs:
- Missing choice images can crash mse.
- The wrong style is used for making preview choice images on style panel.
FOR_EACH(x, *y.z) should now work without parentheses on linux as well.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@389 0fc631ac-6414-0410-93d0-97cfa31319b6
Added scriptable 'enabled' to symbols in symbol font, used instead of scripted filenames. This means changing the tap symbol style now works;
Added localisation for games, stylesheets and symbolfonts;
Warnings from Reader are now shown onIdle;
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@198 0fc631ac-6414-0410-93d0-97cfa31319b6