* Add uuid implementation
* Simplify uid implementation
* Check for uid conflicts upon adding/copying cards
* Remove unnecessary checks
these are already checked as part of the first loop, since they were added to set.cards
* Implement card linking
* refactor to avoid triple loop
* Start link visualization
* Continue link visualization
* formatting
* add missing locale entries
* improve layout
* improve UI refresh
* copy links when copying cards
* implement second face editor
* refactor using macros
* get references
* pasting multiple cards and links
* start refactoring editors
* continue refactoring editors
* continue refactoring editors again
* finish refactoring editors
* refresh card list on link editor event
* tweak event handling
* Add insert_image script function
* change parameter type
* add script functions to get cards
* add dimensions_of script function
calculate both dimensions simultaneously while rendering the image only once.
* save value even if not editable
* add get_mse_locale script function
* Change zoom scale choices
* bug fixes
* Scale symbol spacing with font size
* sync locales
* standardize line ending
* handle links in new_card
* initial
waiting on wxWidgets 3.3.1
* update comment
* store rect in image filename
* store rect in temp file name
* Update package.cpp
* change line endings
This is only a partial fix though, it basically restores the old behavior as a default. That doesn't help though with flipping the definitions to get stuff out of the UI Locale file though. So that'll have to come next for allowing wildcard resolutions to be done from the game(?) or maybe locale extension files?
* cannocial_name_form now outputs "_", where it used to use " "
* this simplifies reflectio and scripting code, because now C++ names are also MSE internal names
* added 'caption' property to fields. This is used instead of the name in NativeLookEditor, since the latter will now contain underscores.
* renamed text related script functions for consistency, since we were touching that part of the code anyway.
MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
- Adding of actions is done with an addAction function
- Files are read from
- getStylePackage for styling stuff (this is stylesheet)
- getLocalPackage for symbol and image values (this was the set)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@970 0fc631ac-6414-0410-93d0-97cfa31319b6
Any use of a file from another package without a declared dependency will give a warning;
Also added some more _LOCALE_123_ macros so we need less format_string calls
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@753 0fc631ac-6414-0410-93d0-97cfa31319b6
If this doesn't work in GCC, the COMMA definition could be made only for MSVC, then GCC sees DECLARE_TYPEOF(map<int COMMA string>). GCC doesn't need DECLARE_TYPEOF anyway.
Keyword expansion now works, still todo:
- marking parameters, e.g. "Cycling 2W" -> "Cycling <param-mana>2W</param-mana>"
- user interface for toggling reminder text
- user interface for keywords
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@210 0fc631ac-6414-0410-93d0-97cfa31319b6
Added scriptable 'enabled' to symbols in symbol font, used instead of scripted filenames. This means changing the tap symbol style now works;
Added localisation for games, stylesheets and symbolfonts;
Warnings from Reader are now shown onIdle;
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@198 0fc631ac-6414-0410-93d0-97cfa31319b6