Version bumped Yu-Gi-Oh files that were edited.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1133 0fc631ac-6414-0410-93d0-97cfa31319b6
Added rudimentary pack structures for Vanguard, VS System, and Yu-Gi-Oh.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1104 0fc631ac-6414-0410-93d0-97cfa31319b6
Added/fixed versioning in data.
Added more framework to update checker.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@750 0fc631ac-6414-0410-93d0-97cfa31319b6
More font color cleanup in futureshifts.
Added some scripting to magic-future; working towards scripting type symbol.
Big Yu-Gi-Oh update courtesy of artfreakwiu.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@667 0fc631ac-6414-0410-93d0-97cfa31319b6
Added grey colorless land styling for FPM templates.
Expanded size of rarity symbols in all applicable styles.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@632 0fc631ac-6414-0410-93d0-97cfa31319b6
Modification to type field for Yu-gi-oh.
Enabled paintbrush symbol font in magic-textless because of lack of paintbrush on frames.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@474 0fc631ac-6414-0410-93d0-97cfa31319b6
Moved special oldstyle rarities out of game file and into style files.
Added flavor-textless mode for vanguard, to allow for high rules text cards to be readable.
Overhauled VS templates and added hellboy and hellboy-extended templates.
Minor renaming of fields and changing stats in Yu-gi-oh.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@435 0fc631ac-6414-0410-93d0-97cfa31319b6
Moved 'choice colors' from styel to field, split into 'choice colors' and 'choice colors cardlist';
Added support for pie graphs (no gui to use them, though);
Fixed bugs caused by selecting a card before the set was changed on all panels.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@336 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed level line to allow text.
Changed level line and type line to have Matrix as italic form to allow squared brackets instead of round brackets.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@290 0fc631ac-6414-0410-93d0-97cfa31319b6