Planeswalker watermark.
No more accidental artifact_blends in magic-future-common.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@878 0fc631ac-6414-0410-93d0-97cfa31319b6
Adjusted fields for magic-planeshifts and alignment in magic-new-promo.
Added transparent mana symbol watermarks.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@761 0fc631ac-6414-0410-93d0-97cfa31319b6
Added transparent textbox effect to magic-new and magic-planeshifted.
Added future sight type symbol watermarks.
Added colored orbs to vanguard.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@662 0fc631ac-6414-0410-93d0-97cfa31319b6
New land hybrid masks for old style templates.
Added colored Xander Hybrid Mana Watermarks (in addition to colorless).
Removed an un-needed mask from magic-old-split.
Removed an un-needed ptbox from magic-future-textless.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@603 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6