Removed extra dependancy from Magic export template.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1094 0fc631ac-6414-0410-93d0-97cfa31319b6
Better multicolor masks for magic-old and magic-old-split.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@855 0fc631ac-6414-0410-93d0-97cfa31319b6
New keyword (Conspire).
New colored artifact blends.
Partially adjusted sorting.
Truncated legend names via "@".
Fixed some errors in magic-new-flip.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@840 0fc631ac-6414-0410-93d0-97cfa31319b6
Untap symbols all around (Magic and Vanguard).
First two Shadowmoor keywords (Wither and Persist).
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@834 0fc631ac-6414-0410-93d0-97cfa31319b6
Add descriptions to many fields.
Made some text fields made editable and multline.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@833 0fc631ac-6414-0410-93d0-97cfa31319b6
Adjusted borders of rarities slightly.
Fixed a bug relating to shrinking mana costs in magic-future-textless.
Added option to left align artist and copyright in magic-old styles, as seen in Tempest.
Changed all magic-new, magic-future, and magic-planeshifted styles to use ModMatrix for p/t, increased font size 1 point, raised p/t 1 pixel, added "shrink-overflow".
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@829 0fc631ac-6414-0410-93d0-97cfa31319b6
Added new styling option to replicate "Murmuring Bosk" frame from Morningtide.
Changed game file "creature type" lists to be named "Race" and "Class".
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@821 0fc631ac-6414-0410-93d0-97cfa31319b6
Keyword polish.
Various other maintenances.
Added "magic-mana-small-grey" as colorless mana font.
Removed "colorless mana" styling choice when applicable.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@817 0fc631ac-6414-0410-93d0-97cfa31319b6
Added infinity mana symbol.
Added insert symbol menus to all symbol fonts that were lacking them.
Updated font color choice for fpm promo to improve readability.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@765 0fc631ac-6414-0410-93d0-97cfa31319b6
Corrected a mistake in extended image styling for magic-new and magic-planeshifted.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@763 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed all the dependency warnings for the magic templates
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@754 0fc631ac-6414-0410-93d0-97cfa31319b6
Any use of a file from another package without a declared dependency will give a warning;
Also added some more _LOCALE_123_ macros so we need less format_string calls
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@753 0fc631ac-6414-0410-93d0-97cfa31319b6
Added/fixed versioning in data.
Added more framework to update checker.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@750 0fc631ac-6414-0410-93d0-97cfa31319b6
Added a mask to magic-new pt box to correct a problem with them not behaving properly if image is extended into textbox.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@690 0fc631ac-6414-0410-93d0-97cfa31319b6
Added transparent textbox effect to magic-new and magic-planeshifted.
Added future sight type symbol watermarks.
Added colored orbs to vanguard.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@662 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed all paintbrush images to reference ones from magic-future-common. All extra paintbrushes were deleted.
Added styling option to invert common rarity symbol in all post 8th Magic styles.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@649 0fc631ac-6414-0410-93d0-97cfa31319b6
Did some profiling, conclusions:
- we want to buffer our input streams, apperantly wx doesn't do this automatically
- compiling regexes is SLOW.
This is not just in the numbers, but it is actually noticable! The textbox used to be quite unresponsive.
I wrapped the call to filter_text in the game file with a quick contains() call, so usually, the regex doesn't fire.
It would be nicer if this was somehow automatic, but that will not be easy.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@627 0fc631ac-6414-0410-93d0-97cfa31319b6
10th Edition keyword update for Magic and Vanguard.
Disabled (but intentionally didn't delete) padding top and padding bottom from magic-new-split, magic-new, and magic-planeshifted.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@579 0fc631ac-6414-0410-93d0-97cfa31319b6
Added "always center" option, and added centering controls to all styles
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@552 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed a problem with Magic textless that prevented pt box display.
Added most (but not all) of overlay hybrid scripts.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@413 0fc631ac-6414-0410-93d0-97cfa31319b6
No longer doing GetTextExtent("\n");
Moved pt boxes to style files;
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@390 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
Formatted all keywords with cost params to use it.
Re-activated font for textbox in Magic-new style.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@303 0fc631ac-6414-0410-93d0-97cfa31319b6
I had to rename the export function in Apprentice.cpp since "export" is a reserved word according to the C++ standard. I don't know whether GCC supports it yet, but it certainly complains.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@302 0fc631ac-6414-0410-93d0-97cfa31319b6
uses correct script context for cards using a stylesheet other then the default one.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@262 0fc631ac-6414-0410-93d0-97cfa31319b6
Added scriptable 'enabled' to symbols in symbol font, used instead of scripted filenames. This means changing the tap symbol style now works;
Added localisation for games, stylesheets and symbolfonts;
Warnings from Reader are now shown onIdle;
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@198 0fc631ac-6414-0410-93d0-97cfa31319b6