The display size of the Output image was being computed using the available element size, which included margins and was leading to the bottom couple pixels being clipped. Correcting that to properly account for the actual image size.
This is more backwards compatible and would permit applying this locale to an older version without as much mess. I don't think MSE has any concept of versioning on locales unfortunately to permit declaring which field applies to which version.
MSE draws masks on the slice window and expects the sizes to be equivalent. This was presenting problems with the way I was trying to do internal scale as I was applying the scale upfront as the slice window loads and would need to scale the mask to match. Instead, applying the scale only when the output is generated from the slice window.
This is a workaround, not a good solution. The slice doesn't really handle sizing well and doesn't set great maximum sizes on the elements within it. I _think_ that can be worked around by constraining the preview, but none of that is really properly context aware to the user's screen.
Semi-fix bug #6 (does not work if the zipfile was loaded from a directory)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1439 0fc631ac-6414-0410-93d0-97cfa31319b6
MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
Use CachedScriptableMask for all masks.
TODO: This introduces some duplicate code in ValueViewers that could be fixed by moving mask to the Style base class.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1182 0fc631ac-6414-0410-93d0-97cfa31319b6
Now all C++ files need to #include <util/prec.hpp>
That is why all .cpp files are touched by this commit
Many changes to installers and update checking:
- the window is now called PackagesWindow, in a new source file
- update checking is now independent from the PackagesWindow. For update checking only a list of package versions are needed (vector<PackageDependency>). This is much less information to download at each startup.
- the list of available packages is now a list of available Installers, since an installer can contain multiple packages.
- moved the logic of dependency checking etc. to data/installer
- moved the actual installation to util/io/package_manager
- moved directory iteration/creation logic to util/file_utils
- added PackageDirectory: the local and global package directory now have their own object (was part of PackageManager)
- added PackageVersion: for detecting if a package has been modified after it was installed.
- added PackageDescription: description/header of a package. Basicly the same as what Packaged provides.
- added DownloadableInstaller: where to find an insaller, what does it contain?
- added InstallablePackage: brining it all together: installer, package, status, action.
Current status: the insaller is currently broken in a few places, more on that soon.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@792 0fc631ac-6414-0410-93d0-97cfa31319b6
Major changes:
- when rotating, the top left corner of the rectangle stays in place.
- ValueViewers get a dc that is pre-rotated/translated for them, i.e. (0,0) is the top-left of the viewer (with ValueViewer::getRotation).
- moved 'angle' from individual Styles to the Style base class.
- any rotation angle is now possible. angle is still an int for now.
This warrants a version bump
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@782 0fc631ac-6414-0410-93d0-97cfa31319b6
Added english_number_ordinal script function;
Working on symbols with a different aspect ratio (i.e. wider/smaller symbols)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@558 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
Problem: In src/gui/control/keyword_list.cpp and src/render/text/element.cpp, there are two characters that I cannot identify. I can't make it work, I just get the error "Invalid multibyte character.
Bug: Keywords do not register when they're in lowercase (flying vs Flying, for instance)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@256 0fc631ac-6414-0410-93d0-97cfa31319b6
Added wrapping of <> around parameters to TextElement;
Added colors for keyword parameters;
Added menu & toolbar for keyword panel;
Fixed bug in package, save/save-as was the wrong way around;
Added third quality setting to RotatedDC: using SetUserScale, this gets you more precise positioning.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@250 0fc631ac-6414-0410-93d0-97cfa31319b6
WARNING: This version is unstable. High possibility of encountering a complete processor lockup (likely an infinite loop).
Known bugs on Linux: Some fields are being drawn off-target (such as text) and they need to be fixed in order to allow compatibility. Different style files on different platforms would not be a good idea. The combined-editors are not working. When a text-replacement is made via "~", the cursor is placed before it and attempting to remove or select it causes a lockup. Symbol editor seems to be working fine. The symbol selection dialog causes a crash when used.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@194 0fc631ac-6414-0410-93d0-97cfa31319b6