Removed vestigial card-typeline and card-textbox files from blends folder.
Added longdash replacement rule to flavor text filter.
Changed font_color to a styling choice in FPM promo template; removed font color from game file.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@518 0fc631ac-6414-0410-93d0-97cfa31319b6
Monocolor artifacts now sort correctly.
Fixed dark/light artifacts in Magic-new-split.
Removed dark/light artifacts from Magic-new-textless. (we have no dark artifact frame)
Fixed dark/light artifacts in Magic-new-token. (the file names were reversed)
Polished Magic and Vanguard keywords.
Added required hybrid_blend_card pngs to magic-new-token. (to make grey typeline masking work)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@513 0fc631ac-6414-0410-93d0-97cfa31319b6
Modification to type field for Yu-gi-oh.
Enabled paintbrush symbol font in magic-textless because of lack of paintbrush on frames.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@474 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed resolution and print out size for magic-old.
Added alpha style dual land blends to magic-old.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@447 0fc631ac-6414-0410-93d0-97cfa31319b6
Moved special oldstyle rarities out of game file and into style files.
Added flavor-textless mode for vanguard, to allow for high rules text cards to be readable.
Overhauled VS templates and added hellboy and hellboy-extended templates.
Minor renaming of fields and changing stats in Yu-gi-oh.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@435 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed inline mode to action mode.
Changed vanguard keywords so all but pseudo act like inline keywords.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@416 0fc631ac-6414-0410-93d0-97cfa31319b6
No longer doing GetTextExtent("\n");
Moved pt boxes to style files;
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@390 0fc631ac-6414-0410-93d0-97cfa31319b6
Fixed an error in Forcast in both Magic and Vanguard.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@387 0fc631ac-6414-0410-93d0-97cfa31319b6
Futher oraclized keywords for Magic and Vanguard.
Added old style uncommon and rare symbols for use in oldstyle magic templates.
Changed old style magic templates to use old style uncommon and rare symbols.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@368 0fc631ac-6414-0410-93d0-97cfa31319b6
Another minor fix for alignment of sorted columns
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@367 0fc631ac-6414-0410-93d0-97cfa31319b6
Added refer script for english_singular on name param.
Updated vanguard keywords to reflect magic.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@362 0fc631ac-6414-0410-93d0-97cfa31319b6
separator_after for keywords;
Slightly more advanced english_plural/singular;
Windows uninstaller will remove app data
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@348 0fc631ac-6414-0410-93d0-97cfa31319b6
Keywords match whole words only;
Added english_singular/plural functions;
Fixed possible infinite loop in reader
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@347 0fc631ac-6414-0410-93d0-97cfa31319b6
Moved 'choice colors' from styel to field, split into 'choice colors' and 'choice colors cardlist';
Added support for pie graphs (no gui to use them, though);
Fixed bugs caused by selecting a card before the set was changed on all panels.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@336 0fc631ac-6414-0410-93d0-97cfa31319b6
Changed modes of some keywords.
Updated forecast so it actually works.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@333 0fc631ac-6414-0410-93d0-97cfa31319b6
Added some fields that are necessary for modern tokens and futureshifts.
Altered card sorting script to sort cards with super type "Basic Land" but common rarity as non-basic lands.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@330 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6