Text drawing now uses an AColor instead of a normal Color, so transparent text is possible.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@848 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2008-05-16 20:07:11 +00:00
parent d70c3d6d74
commit fdb3bda26e
7 changed files with 26 additions and 14 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ void sharp_resample_and_clip(const Image& img_in, Image& img_out, wxRect rect, i
* rect = rectangle to draw in (a rectangle somewhere around pos)
* stretch = amount to stretch in the direction of the text after drawing
*/
void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, double stretch, int angle, const String& text, int blur_radius = 0, int repeat = 1);
void draw_resampled_text(DC& dc, const RealPoint& pos, const RealRect& rect, double stretch, int angle, AColor color, const String& text, int blur_radius = 0, int repeat = 1);
// scaling factor to use when drawing resampled text
extern const int text_scaling;