From fc95960734981381dad11ab9e394e52a7fced10c Mon Sep 17 00:00:00 2001 From: Valyth Date: Sun, 19 Apr 2026 04:12:23 -0400 Subject: [PATCH] This fixes incorrect expansion symbol rendering on Linux/wxGTK. Expansion symbol rendering relied on wxDC logical raster ops (wxOR / wxAND_INVERT) during buffer composition. On wxGTK this produced incorrect symbol/background inversion, likely due to backend differences in logical-function handling. This replaces the logical blits in combineBuffers() with explicit per-pixel compositing that preserves the intended bitwise behavior while producing consistent results across platforms. Tested: - Linux: fixes incorrect expansion symbol rendering/export - Windows: no regression observed in rendering/export --- src/render/symbol/viewer.cpp | 61 +++++++++++++++++++++++++++++++++--- 1 file changed, 56 insertions(+), 5 deletions(-) diff --git a/src/render/symbol/viewer.cpp b/src/render/symbol/viewer.cpp index ef186b13..882ff9cc 100644 --- a/src/render/symbol/viewer.cpp +++ b/src/render/symbol/viewer.cpp @@ -78,11 +78,62 @@ MemoryDCP getTempDC(DC& dc) { } // Combine the temporary DCs used in the drawing with the main dc -void combineBuffers(DC& dc, DC* borders, DC* interior) { - wxSize s = dc.GetSize(); - if (borders) dc.Blit(0, 0, s.GetWidth(), s.GetHeight(), borders, 0, 0, wxOR); - if (interior) dc.Blit(0, 0, s.GetWidth(), s.GetHeight(), interior, 0, 0, wxAND_INVERT); -} +void combineBuffers(DC& dc, DC* borders, DC* interior) { + if (!borders && !interior) return; + + wxSize size = dc.GetSize(); + int width = size.GetWidth(); + int height = size.GetHeight(); + +#ifdef __WXMSW__ + if (borders) dc.Blit(0, 0, width, height, borders, 0, 0, wxOR); + if (interior) dc.Blit(0, 0, width, height, interior, 0, 0, wxAND_INVERT); +#else + // wxOR and wxAND_INVERT are currently only implemented on Windows, so we have to do them manually + size_t count = (size_t)width * (size_t)height * 3; + + // Copy base DC into an image + Bitmap outBmp(width, height, 24); + wxMemoryDC outDC; + outDC.SelectObject(outBmp); + outDC.Blit(0, 0, width, height, &dc, 0, 0, wxCOPY); + outDC.SelectObject(wxNullBitmap); + Image outImg = outBmp.ConvertToImage(); + Byte* outData = outImg.GetData(); + + // wxOR border + if (borders) { + Bitmap borderBmp(width, height, 24); + wxMemoryDC borderDC; + borderDC.SelectObject(borderBmp); + borderDC.Blit(0, 0, width, height, borders, 0, 0, wxCOPY); + borderDC.SelectObject(wxNullBitmap); + Image borderImg = borderBmp.ConvertToImage(); + Byte* borderData = borderImg.GetData(); + for (size_t i = 0; i < count; ++i) { + outData[i] = outData[i] | borderData[i]; + } + } + + // wxAND_INVERT interior + if (interior) { + Bitmap interiorBmp(width, height, 24); + wxMemoryDC interiorDC; + interiorDC.SelectObject(interiorBmp); + interiorDC.Blit(0, 0, width, height, interior, 0, 0, wxCOPY); + interiorDC.SelectObject(wxNullBitmap); + Image interiorImg = interiorBmp.ConvertToImage(); + Byte* interiorData = interiorImg.GetData(); + for (size_t i = 0; i < count; ++i) { + outData[i] = outData[i] & (Byte)~interiorData[i]; + } + } + + Bitmap finalBmp(outImg); + dc.DrawBitmap(finalBmp, 0, 0, false); +#endif + +} void SymbolViewer::draw(DC& dc) { bool paintedSomething = false;