mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 21:27:01 -04:00
Added 'card' to value actions, this fixes a bug where extra fields get updated with the wrong context, and it should also speed things up.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@673 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -92,7 +92,7 @@ bool SymbolValueEditor::onLeftUp(const RealPoint& pos, wxMouseEvent&) {
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// edit
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button_down = -2;
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viewer.redraw(*this);
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SymbolWindow* wnd = new SymbolWindow(nullptr, valueP(), viewer.getSet());
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SymbolWindow* wnd = new SymbolWindow(nullptr, viewer.getSet(), card(), valueP());
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wnd->Show();
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return true;
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} else if (button_down == 1) {
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@@ -109,7 +109,7 @@ bool SymbolValueEditor::onLeftUp(const RealPoint& pos, wxMouseEvent&) {
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bool SymbolValueEditor::onLeftDClick(const RealPoint& pos, wxMouseEvent&) {
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// Use SetWindow as parent? Maybe not, the symbol editor will stay open when mainwindow closes
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SymbolWindow* wnd = new SymbolWindow(nullptr, valueP(), viewer.getSet());
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SymbolWindow* wnd = new SymbolWindow(nullptr, viewer.getSet(), card(), valueP());
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wnd->Show();
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return true;
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}
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