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Added ScriptableImage plus the beginnings of dependency stuff
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@58 0fc631ac-6414-0410-93d0-97cfa31319b6
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_SCRIPT_SCRIPT_MANAGER
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#define HEADER_SCRIPT_SCRIPT_MANAGER
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <script/context.hpp>
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#include <data/set.hpp>
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// ----------------------------------------------------------------------------- : Dependency
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/// Types of dependencies
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enum DependencyType
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{ DEP_CARD_FIELD ///< dependency of a script in a "card" field
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, DEP_CARDS_FIELD ///< dependency of a script in a "card" field for all cards
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, DEP_SET_INFO_FIELD ///< dependency of a script in a "set" field
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, DEP_STYLESHEET_FIELD ///< dependency of a script in a "style" property
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, DEP_CARD_COPY_DEP ///< copy the dependencies from a card field
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, DEP_SET_COPY_DEP ///< copy the dependencies from a set field
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, DEP_CHOICE_IMAGE ///< dependency of a generated choice image, index2 gives the index of the choice image
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};
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/// A 'pointer' to some script that depends on another script
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class Dependency {
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public:
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DependencyType type : 4; ///< Type of the dependent script
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UInt index2 : 10; ///< A second index, used for some types
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size_t index; ///< index into an IndexMap
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};
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// ----------------------------------------------------------------------------- : Dependencies of data type members
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// ----------------------------------------------------------------------------- : ScriptManager
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/// Manager of the script context for a set, keeps scripts up to date
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/** Whenever there is an action all necessary scripts are executed.
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* Executes both Value scripts and Style scriptables.
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*
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* The context contains a normal pointer to the set, not a shared_ptr, because the set
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* itself owns this object.
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*/
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class ScriptManager : public ActionListener {
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public:
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ScriptManager(Set& set);
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private:
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Context context; ///< Context for evaluating scripts
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void initScriptStuff();
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void initDependencies();
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void initDependencies(const StyleSheetP&);
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void initContext(const StyleSheetP&);
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// Update all styles for a particular card
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void updateStyles(const CardP& card);
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/// Updates scripts, starting at some value
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/** if the value changes any dependend values are updated as well */
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void updateValue(Value* value, const CardP& card);
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/// Update all fields of all cards
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/** Update all set info fields
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* Doesn't update styles
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*/
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void updateAll();
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// Update all values with a specific dependency
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void updateAllDependend(const vector<Dependency>& dependendScripts);
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protected:
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/// Respond to actions by updating scripts
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void onAction(const Action&, bool undone);
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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