Added ScriptableImage plus the beginnings of dependency stuff

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@58 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-10-29 16:23:31 +00:00
parent 368082ade2
commit f46b0b6b7b
22 changed files with 533 additions and 18 deletions
+1 -1
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@@ -179,7 +179,7 @@ IMPLEMENT_REFLECTION(ChoiceStyle) {
REFLECT(alignment);
REFLECT(colors_card_list);
// REFLECT(font);
// REFLECT(choice_images);
REFLECT(choice_images);
// if (tag.reading() && choice_colors.empty())
REFLECT(choice_colors);
}
+2 -1
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@@ -14,6 +14,7 @@
#include <data/field.hpp>
#include <gfx/gfx.hpp> // for ImageCombine
#include <script/scriptable.hpp>
#include <script/image.hpp>
// ----------------------------------------------------------------------------- : ChoiceField
@@ -115,7 +116,7 @@ class ChoiceStyle : public Style {
ChoicePopupStyle popup_style; ///< Style of popups/menus
ChoiceRenderStyle render_style; ///< Style of rendering
// FontInfo font; ///< Font for drawing text (when RENDER_TEXT)
// map<String,ScriptableImage> choice_images; ///< Images for the various choices (when RENDER_IMAGE)
map<String,ScriptableImage> choice_images; ///< Images for the various choices (when RENDER_IMAGE)
map<String,Color> choice_colors; ///< Colors for the various choices (when color_cardlist)
bool colors_card_list;///< Does this field determine colors of the rows in the card list?
String mask_filename; ///< Filename of an additional mask over the images
+11
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@@ -12,6 +12,7 @@
#include <data/card.hpp>
#include <data/field.hpp>
#include <script/value.hpp>
#include <script/script_manager.hpp>
// ----------------------------------------------------------------------------- : Set
@@ -26,8 +27,18 @@ Set::Set(const StyleSheetP& stylesheet)
, game(stylesheet->game)
{}
Set::~Set() {}
Context& Set::getContext() {
throw "TODO";
}
String Set::typeName() const { return _("set"); }
void Set::validate() {
}
IMPLEMENT_REFLECTION(Set) {
tag.addAlias(300, _("style"), _("stylesheet")); // < 0.3.0 used style instead of stylesheet
REFLECT(game);
+14 -2
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@@ -13,6 +13,7 @@
#include <util/reflect.hpp>
#include <util/action_stack.hpp>
#include <util/io/package.hpp>
#include <boost/scoped_ptr.hpp>
DECLARE_POINTER_TYPE(Card);
DECLARE_POINTER_TYPE(Set);
@@ -20,6 +21,8 @@ DECLARE_POINTER_TYPE(Game);
DECLARE_POINTER_TYPE(StyleSheet);
DECLARE_POINTER_TYPE(Field);
DECLARE_POINTER_TYPE(Value);
class ScriptManager;
class Context;
// ----------------------------------------------------------------------------- : Set
@@ -32,6 +35,7 @@ class Set : public Packaged {
Set(const GameP& game);
/// Create a set using the given stylesheet, and its game
Set(const StyleSheetP& stylesheet);
~Set();
/// The game this set uses
GameP game;
@@ -47,10 +51,18 @@ class Set : public Packaged {
/// Actions performed on this set and the cards in it
ActionStack actions;
/// A context for performing scripts
/** Should only be used from the main thread! */
Context& getContext();
protected:
String typeName() const;
virtual String typeName() const;
virtual void validate();
DECLARE_REFLECTION();
private:
/// Object for managing and executing scripts
scoped_ptr<ScriptManager> script_manager;
};