mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 05:07:00 -04:00
Fixed Actions for TextCtrl, actions used to apply to the wrong value.
Changed some TABs to spaces in macros, that should end the conflicts because we use different tab sizes (4 vs 8) git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@234 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -10,6 +10,8 @@
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#include <data/set.hpp>
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#include <data/game.hpp>
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#include <data/keyword.hpp>
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#include <util/tagged_string.hpp>
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#include <gfx/gfx.hpp>
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DECLARE_TYPEOF_COLLECTION(KeywordP);
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@@ -23,7 +25,7 @@ KeywordList::KeywordList(Window* parent, int id, long additional_style)
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: ItemList(parent, id, additional_style)
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{
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// Add columns
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InsertColumn(0, _LABEL_("keyword"), wxLIST_FORMAT_LEFT, 100);
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InsertColumn(0, _LABEL_("keyword"), wxLIST_FORMAT_LEFT, 0);
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InsertColumn(1, _LABEL_("match"), wxLIST_FORMAT_LEFT, 200);
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InsertColumn(2, _LABEL_("mode"), wxLIST_FORMAT_LEFT, 100);
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InsertColumn(3, _LABEL_("uses"), wxLIST_FORMAT_RIGHT, 80);
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@@ -51,11 +53,21 @@ void KeywordList::onAction(const Action& action, bool undone) {
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// ----------------------------------------------------------------------------- : KeywordListBase : for ItemList
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String match_string(const Keyword& a) {
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return untag(replace_all(replace_all(
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a.match,
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_("<param>"), _("‹")),
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_("</param>"), _("›"))
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);
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}
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void KeywordList::getItems(vector<VoidP>& out) const {
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FOR_EACH(k, set->keywords) {
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k->fixed = false;
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out.push_back(k);
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}
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FOR_EACH(k, set->game->keywords) {
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k->fixed = true;
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out.push_back(k);
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}
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}
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@@ -83,7 +95,7 @@ String KeywordList::OnGetItemText (long pos, long col) const {
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const Keyword& kw = *getKeyword(pos);
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switch(col) {
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case 0: return kw.keyword;
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case 1: return kw.match;
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case 1: return match_string(kw);
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case 2: return kw.mode;
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case 3: return _("TODO");
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case 4: return _("TODO");
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@@ -93,3 +105,11 @@ String KeywordList::OnGetItemText (long pos, long col) const {
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int KeywordList::OnGetItemImage(long pos) const {
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return -1;
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}
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wxListItemAttr* KeywordList::OnGetItemAttr(long pos) const {
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// black for set keywords, grey for game keywords (uneditable)
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const Keyword& kw = *getKeyword(pos);
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if (!kw.fixed) return nullptr;
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item_attr.SetTextColour(lerp(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW),wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT),0.5));
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return &item_attr;
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}
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