Fixed Actions for TextCtrl, actions used to apply to the wrong value.

Changed some TABs to spaces in macros, that should end the conflicts because we use different tab sizes (4 vs 8)

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@234 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-03-24 20:27:38 +00:00
parent c0eb224386
commit f1c5a8b974
16 changed files with 229 additions and 117 deletions
+12 -12
View File
@@ -34,21 +34,21 @@ class Game : public Packaged {
public:
Game();
OptionalScript init_script; ///< Script of variables available to other scripts in this game
vector<FieldP> set_fields; ///< Fields for set information
IndexMap<FieldP,StyleP> default_set_style; ///< Default style for the set fields, because it is often the same
vector<FieldP> card_fields; ///< Fields on each card
vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
OptionalScript init_script; ///< Script of variables available to other scripts in this game
vector<FieldP> set_fields; ///< Fields for set information
IndexMap<FieldP,StyleP> default_set_style; ///< Default style for the set fields, because it is often the same
vector<FieldP> card_fields; ///< Fields on each card
vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
bool has_keywords; ///< Does this game use keywords?
vector<KeywordParamP> keyword_parameter_types;///< Types of keyword parameters
vector<KeywordModeP> keyword_modes; ///< Modes of keywords
vector<KeywordP> keywords; ///< Keywords for use in text
Dependencies dependent_scripts_cards; ///< scripts that depend on the card list
Dependencies dependent_scripts_keywords; ///< scripts that depend on the keywords
bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
vector<KeywordP> keywords; ///< Keywords for use in text
Dependencies dependent_scripts_cards; ///< scripts that depend on the card list
Dependencies dependent_scripts_keywords; ///< scripts that depend on the keywords
bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
/// Loads the game with a particular name, for example "magic"
static GameP byName(const String& name);