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https://github.com/amyinspace/MagicSetEditor2.git
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Fixed Actions for TextCtrl, actions used to apply to the wrong value.
Changed some TABs to spaces in macros, that should end the conflicts because we use different tab sizes (4 vs 8) git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@234 0fc631ac-6414-0410-93d0-97cfa31319b6
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+12
-12
@@ -34,21 +34,21 @@ class Game : public Packaged {
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public:
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Game();
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OptionalScript init_script; ///< Script of variables available to other scripts in this game
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vector<FieldP> set_fields; ///< Fields for set information
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IndexMap<FieldP,StyleP> default_set_style; ///< Default style for the set fields, because it is often the same
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vector<FieldP> card_fields; ///< Fields on each card
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vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
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vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
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OptionalScript init_script; ///< Script of variables available to other scripts in this game
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vector<FieldP> set_fields; ///< Fields for set information
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IndexMap<FieldP,StyleP> default_set_style; ///< Default style for the set fields, because it is often the same
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vector<FieldP> card_fields; ///< Fields on each card
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vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
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vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
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bool has_keywords; ///< Does this game use keywords?
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vector<KeywordParamP> keyword_parameter_types;///< Types of keyword parameters
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vector<KeywordModeP> keyword_modes; ///< Modes of keywords
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vector<KeywordP> keywords; ///< Keywords for use in text
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Dependencies dependent_scripts_cards; ///< scripts that depend on the card list
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Dependencies dependent_scripts_keywords; ///< scripts that depend on the keywords
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bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
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vector<KeywordP> keywords; ///< Keywords for use in text
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Dependencies dependent_scripts_cards; ///< scripts that depend on the card list
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Dependencies dependent_scripts_keywords; ///< scripts that depend on the keywords
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bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
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/// Loads the game with a particular name, for example "magic"
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static GameP byName(const String& name);
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