mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
Delayed updating of scripts on keyword changes
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@383 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -84,6 +84,7 @@ Context& SetScriptContext::getContext(const CardP& card) {
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SetScriptManager::SetScriptManager(Set& set)
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: SetScriptContext(set)
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, delay(0)
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{
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// add as an action listener for the set, so we receive actions
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set.actions.addListener(this);
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@@ -143,7 +144,7 @@ void SetScriptManager::onAction(const Action& action, bool undone) {
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value->keyword.prepare(set.game->keyword_parameter_types, true);
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set.keyword_db.clear();
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}
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updateAllDependend(set.game->dependent_scripts_keywords);
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delay |= DELAY_KEYWORDS;
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return;
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}
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// find the affected card
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@@ -199,6 +200,13 @@ void SetScriptManager::updateStyles(const CardP& card) {
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}
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}
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void SetScriptManager::updateDelayed() {
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if (delay & DELAY_KEYWORDS) {
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updateAllDependend(set.game->dependent_scripts_keywords);
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}
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delay = 0;
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}
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void SetScriptManager::updateValue(Value& value, const CardP& card) {
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Age starting_age; // the start of the update process
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deque<ToUpdate> to_update;
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@@ -58,9 +58,12 @@ class SetScriptManager : public SetScriptContext, public ActionListener {
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SetScriptManager(Set& set);
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~SetScriptManager();
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// Update all styles for a particular card
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/// Update all styles for a particular card
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void updateStyles(const CardP& card);
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/// Update expensive things that were previously delayed
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void updateDelayed();
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/// Update all fields of all cards
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/** Update all set info fields
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* Doesn't update styles
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@@ -93,6 +96,13 @@ class SetScriptManager : public SetScriptContext, public ActionListener {
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/// Schedule all things in deps to be updated by adding them to to_update
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void alsoUpdate(deque<ToUpdate>& to_update, const vector<Dependency>& deps, const CardP& card);
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/// Delayed update for (bitmask)...
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enum Delay
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{ DELAY_KEYWORDS = 0x01
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, DELAY_CARDS = 0x02
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};
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int delay;
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protected:
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/// Respond to actions by updating scripts
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void onAction(const Action&, bool undone);
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