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https://github.com/amyinspace/MagicSetEditor2.git
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More warnings/minor fixes
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@836 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -55,7 +55,7 @@ class TextBufferDC : public wxMemoryDC {
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double user_scale_x, user_scale_y;
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TextDraw(wxFont font, Color color, double user_scale_x, double user_scale_y, int x, int y, String text, double angle = 0)
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: font(font), color(color), user_scale_x(user_scale_x), user_scale_y(user_scale_y), x(x), y(y), text(text), angle(angle)
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: font(font), color(color), x(x), y(y), text(text), angle(angle), user_scale_x(user_scale_x), user_scale_y(user_scale_y)
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{}
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};
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public:
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@@ -127,8 +127,8 @@ PageLayout::PageLayout(const StyleSheet& stylesheet, const RealSize& page_size)
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card_size.width = stylesheet.card_width * 25.4 / stylesheet.card_dpi;
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card_size.height = stylesheet.card_height * 25.4 / stylesheet.card_dpi;
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card_landscape = card_size.width > card_size.height;
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cols = floor(page_size.width / card_size.width);
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rows = floor(page_size.height / card_size.height);
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cols = int(floor(page_size.width / card_size.width));
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rows = int(floor(page_size.height / card_size.height));
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// distribute whitespace evenly
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margin_left = margin_right = card_spacing.width = (page_size.width - (cols * card_size.width )) / (cols + 1);
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margin_top = margin_bottom = card_spacing.height = (page_size.height - (rows * card_size.height)) / (rows + 1);
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@@ -228,7 +228,7 @@ void CardsPrintout::drawCard(DC& dc, const CardP& card, int card_nr) {
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*/
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// create buffers
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int w = stylesheet.card_width, h = stylesheet.card_height; // in pixels
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int w = int(stylesheet.card_width), h = int(stylesheet.card_height); // in pixels
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if (rotation == 90) swap(w,h);
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// Draw using text buffer
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//TextBufferDC bufferDC(w,h,true);
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@@ -241,7 +241,7 @@ void CardsPrintout::drawCard(DC& dc, const CardP& card, int card_nr) {
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// render buffer to device
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double px_per_mm = 4 * stylesheet.card_dpi / 25.4;
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dc.SetUserScale(scale_x / px_per_mm, scale_y / px_per_mm);
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dc.SetDeviceOrigin(scale_x * pos.x, scale_y * pos.y);
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dc.SetDeviceOrigin(int(scale_x * pos.x), int(scale_y * pos.y));
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bufferDC.drawToDevice(dc, 0, 0); // adjust for scaling
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}
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