Cleaned up Set::Styling/Card::Styling by spliting that functionality into a 'DelayedIndexMaps' class;

Added 'right' and 'bottom' properties to style as an alternative way of specifying width/height;
Added content_width, content_height and content_lines properties that give feedback on text rendering;
Always show warnings when showing errors and vice-versa, this prevents script errors from appearing before the reader/parse error that caused them;
Finally some preliminairy work on export templates

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@428 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-06-22 23:12:41 +00:00
parent 97e0e8d6d6
commit e46cbe66b2
33 changed files with 384 additions and 138 deletions
+12
View File
@@ -9,12 +9,22 @@
#include <script/functions/functions.hpp>
#include <script/functions/util.hpp>
#include <util/tagged_string.hpp>
#include <util/error.hpp>
#include <data/set.hpp>
#include <data/card.hpp>
#include <data/game.hpp>
DECLARE_TYPEOF_COLLECTION(pair<String COMMA ScriptValueP>);
// ----------------------------------------------------------------------------- : Debugging
SCRIPT_FUNCTION(trace) {
SCRIPT_PARAM(String, input);
//handle_warning(_("Trace:\t") + input, false);
wxLogDebug(_("Trace:\t") + input);
SCRIPT_RETURN(input);
}
// ----------------------------------------------------------------------------- : String stuff
// convert a string to upper case
@@ -607,6 +617,8 @@ SCRIPT_FUNCTION(sort) {
// ----------------------------------------------------------------------------- : Init
void init_script_basic_functions(Context& ctx) {
// debugging
ctx.setVariable(_("trace"), script_trace);
// string
ctx.setVariable(_("to upper"), script_to_upper);
ctx.setVariable(_("to lower"), script_to_lower);