Cleaned up Set::Styling/Card::Styling by spliting that functionality into a 'DelayedIndexMaps' class;

Added 'right' and 'bottom' properties to style as an alternative way of specifying width/height;
Added content_width, content_height and content_lines properties that give feedback on text rendering;
Always show warnings when showing errors and vice-versa, this prevents script errors from appearing before the reader/parse error that caused them;
Finally some preliminairy work on export templates

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@428 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-06-22 23:12:41 +00:00
parent 97e0e8d6d6
commit e46cbe66b2
33 changed files with 384 additions and 138 deletions
+4 -6
View File
@@ -50,9 +50,9 @@ NewSetWindow::NewSetWindow(Window* parent)
// init lists
game_list->showData<Game>();
try {
game_list->select(settings.default_game);
game_list->select(settings.default_game);
} catch (FileNotFoundError e) {
handle_error(e);
handle_error(e);
}
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
@@ -62,9 +62,8 @@ void NewSetWindow::onGameSelect(wxCommandEvent&) {
GameP game = game_list->getSelection<Game>();
handle_pending_errors();
settings.default_game = game->name();
GameSettings& gs = settings.gameSettingsFor(*game);
stylesheet_list->showData<StyleSheet>(game->name() + _("-*"));
stylesheet_list->select(gs.default_stylesheet);
stylesheet_list->select(settings.gameSettingsFor(*game).default_stylesheet);
UpdateWindowUI(wxUPDATE_UI_RECURSE);
// resize (yuck)
SetSize(630,-1);
@@ -80,8 +79,7 @@ void NewSetWindow::onStyleSheetSelect(wxCommandEvent&) {
GameP game = game_list ->getSelection<Game>();
StyleSheetP stylesheet = stylesheet_list->getSelection<StyleSheet>();
handle_pending_errors();
GameSettings& gs = settings.gameSettingsFor(*game);
gs.default_stylesheet = stylesheet->name();
settings.gameSettingsFor(*game).default_stylesheet = stylesheet->name();
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
void NewSetWindow::onStyleSheetActivate(wxCommandEvent&) {