Cleaned up Set::Styling/Card::Styling by spliting that functionality into a 'DelayedIndexMaps' class;

Added 'right' and 'bottom' properties to style as an alternative way of specifying width/height;
Added content_width, content_height and content_lines properties that give feedback on text rendering;
Always show warnings when showing errors and vice-versa, this prevents script errors from appearing before the reader/parse error that caused them;
Finally some preliminairy work on export templates

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@428 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-06-22 23:12:41 +00:00
parent 97e0e8d6d6
commit e46cbe66b2
33 changed files with 384 additions and 138 deletions
+11 -4
View File
@@ -13,16 +13,23 @@
#include <util/io/package.hpp>
#include <script/scriptable.hpp>
DECLARE_POINTER_TYPE(Game);
DECLARE_POINTER_TYPE(Field);
DECLARE_POINTER_TYPE(Style);
// ----------------------------------------------------------------------------- : ExportTemplate
/// A template for exporting sets to HTML or text format
class ExportTemplate : public Packaged {
public:
ExportTemplate();
OptionalScript script; ///< Export script
String file_type; ///< Type of the created file, in "name|*.ext" format
bool create_directory; ///< The export creates an entire directory
GameP game; ///< Game this template is for
OptionalScript script; ///< Export script
String file_type; ///< Type of the created file, in "name|*.ext" format
bool create_directory; ///< The export creates an entire directory
vector<FieldP> option_fields; ///< Options for exporting
IndexMap<FieldP,StyleP> option_style; ///< Style of the options
static String typeNameStatic();
virtual String typeName() const;