Add Json importer (#46)

add boost-json to dependencies
This commit is contained in:
GenevensiS
2025-06-21 07:53:35 +02:00
committed by GitHub
parent 128bb3867d
commit e45353af9b
27 changed files with 685 additions and 185 deletions
+2 -2
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@@ -21,11 +21,11 @@ On windows, the program can be compiled with Visual Studio (recommended) or with
=======
````
.\vcpkg install pkgconf wxwidgets[fonts] boost-smart-ptr boost-regex boost-logic boost-pool boost-iterator hunspell --triplet=x64-windows-static
.\vcpkg install pkgconf wxwidgets[fonts] boost-smart-ptr boost-regex boost-logic boost-pool boost-iterator boost-json hunspell --triplet=x64-windows-static
````
and/or
````
.\vcpkg install pkgconf wxwidgets boost-smart-ptr boost-regex boost-logic boost-pool boost-iterator hunspell --triplet=x86-windows-static
.\vcpkg install pkgconf wxwidgets boost-smart-ptr boost-regex boost-logic boost-pool boost-iterator boost-json hunspell --triplet=x86-windows-static
````
then, regardless of your choice
````
+3
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@@ -841,6 +841,9 @@ error:
can't create file stream: Failed to create file stream: '%s'
can't write image to set: Failed to write image to set: '%s'
can't import image: Failed to import image: '%s'
import missing fields:
The %s file contains the following entries that could not
be imported, because no corresponding card field was found: %s
# Card creation
no field with name: Card doesn't have a field named '%s'
+1
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@@ -12,6 +12,7 @@ NOTE: you should use underscores instead of spaces in field names.
--Parameters--
! Parameter Type Description
| @input@ [[type:map]] of field names to field values Field values to set
| @ignore_field_not_found@ [[type:boolean]] Optional. If set to true, key/value pairs that don't correspond to a card field will be ignored instead of throwing.
--Examples--
> # Create a new card
+2 -2
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@@ -43,10 +43,10 @@ Fields are part of the [[file:style triangle]]:
| @card list name@ [[type:localized string]] field name Alternate name to use for the card list, for example an abbreviation.
| @card list alignment@ [[type:alignment]] @left@ Alignment of the card list column.
| @sort script@ [[type:script]] Alternate way to sort the card list when using this column to sort the list.
| @construction script@ [[type:script]] Script applied to the value given when creating a card with the new_card function.
| @import script@ [[type:script]] Script applied to the value given when creating a card with the new_card function. The script may return a map from field names to values.
For example, the pt field should not be initialized directly, since it is a combination of the power field and toughness field.
So if a value is given for pt, it must be redirected to power and toughness like so: {split := split_text(value, match:"/"); [power:split[0], toughness:split[1]]}.
The script must return a map from field names to values. Use the make_map function to dynamically create maps.
Use the make_map function to dynamically create maps.
The @type@ determines what values of this field contain:
! Type Values contain Displayed as
+1 -1
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@@ -33,7 +33,7 @@ Such a package contains a [[file:format|data file]] called <tt>game</tt> that ha
| @default set style@ [[type:indexmap]] of [[type:style]]s Default style for the set fields, can be overridden by the stylesheet.
| @card fields@ [[type:list]] of [[type:field]]s Fields for each card.
| @card list color script@ [[type:script]] from fields Script that determines the color of an item in the card list. <br/>If not set uses the @card list colors@ property of the first card field that has it.
| @construction script@ [[type:script]] Script that is applied as the last step in the creation of a card in the new_card function. Must return a map from field names to values. Use the make_map function to dynamically create maps.
| @import script@ [[type:script]] Script that is applied as the last step in the creation of a card in the new_card function. Must return a map from field names to values. Use the make_map function to dynamically create maps.
| @statistics dimensions@ [[type:list]] of [[type:statistics dimension]]s from fields Dimensions for statistics, a dimension is roughly the same as an axis. <br/>By default all card fields with 'show statistics' set to true are used.
| @statistics categories@ [[type:list]] of [[type:statistics category]]s from dimensions DOC_MSE_VERSION: not used since 0.3.6
Choices shown on the statistics panel. <br/>By default all statistics dimensions are used.
+1 -1
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@@ -61,5 +61,5 @@ To translate the MSE user interface:
* Add new keys for game, stylesheet or symbol font specific keys as described above.
* Save the file, select the new locale from Edit->Preferences.
* Restart MSE, and make sure everything looks right.
* Submit the new locale to the [[http://magicseteditor.sourceforge.net/forum/7|MSE forum].
* Submit the new locale as a pull request to the [[https://github.com/MagicSetEditorPacks/Full-Magic-Pack|Full-Magic-Pack repository].
* Maintain the locale when new versions of MSE come out. A new version may have new user interface items and therefore new keys.
+2 -2
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@@ -40,7 +40,7 @@ Field::~Field() {}
void Field::initDependencies(Context& ctx, const Dependency& dep) const {
sort_script.initDependencies(ctx, dep);
construction_script.initDependencies(ctx, dep);
import_script.initDependencies(ctx, dep);
}
IMPLEMENT_REFLECTION(Field) {
@@ -64,7 +64,7 @@ IMPLEMENT_REFLECTION(Field) {
REFLECT(card_list_allow);
REFLECT_LOCALIZED(card_list_name);
REFLECT(sort_script);
REFLECT(construction_script);
REFLECT(import_script);
REFLECT_N("card_list_alignment", card_list_align);
}
+1 -1
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@@ -60,7 +60,7 @@ public:
LocalizedString card_list_name; ///< Name to use in card list.
Alignment card_list_align; ///< Alignment of the card list colummn.
OptionalScript sort_script; ///< The script to use when sorting this, if not the value.
OptionalScript construction_script; ///< The script to apply to the supplied value, when creating a new card.
OptionalScript import_script; ///< The script to apply to the supplied value, when creating a new card.
Dependencies dependent_scripts; ///< Scripts that depend on values of this field
String package_relative_filename;
+1 -1
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@@ -51,7 +51,7 @@ SetP MSE1FileFormat::importSet(const String& filename) {
// file version check
String format = file.ReadLine();
if (format.substr(0,8) != _("MTG Set8")) {
throw ParseError(_("Expected MSE format version 8\nTo convert files made with older versions of Magic Set Editor:\n 1. Download the latest version 1 from http:://magicsetedtitor.sourceforge.net\n 2. Open the set, then save the set\n 3. Try to open them again in this program."));
throw ParseError(_("Expected MSE format version 8\nTo convert files made with older versions of Magic Set Editor:\n 1. Download the latest version 1 from https://magicseteditor.boards.net/page/downloads\n 2. Open the set, then save the set\n 3. Try to open them again in this program."));
}
// read general info
set->value<TextValue>(_("title")) .value = file.ReadLine();
+2 -1
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@@ -49,7 +49,8 @@ IMPLEMENT_REFLECTION(Game) {
REFLECT_NO_SCRIPT(default_set_style);
REFLECT_NO_SCRIPT(card_fields);
REFLECT_NO_SCRIPT(card_list_color_script);
REFLECT_NO_SCRIPT(construction_script);
REFLECT_NO_SCRIPT(import_script);
REFLECT_NO_SCRIPT(json_paths);
REFLECT_NO_SCRIPT(statistics_dimensions);
REFLECT_NO_SCRIPT(statistics_categories);
REFLECT_COMPAT(<308, "pack_item", pack_types);
+2 -1
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@@ -42,7 +42,8 @@ public:
IndexMap<FieldP,StyleP> default_set_style; ///< Default style for the set fields, because it is often the same
vector<FieldP> card_fields; ///< Fields on each card
OptionalScript card_list_color_script; ///< Script that determines the color of items in the card list
OptionalScript construction_script; ///< Script applied as the last step of the new_card function
OptionalScript import_script; ///< Script applied as the last step of the new_card function
vector<String> json_paths; ///< Paths inside JSON files to find the card array
vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
vector<PackTypeP> pack_types; ///< Types of random card packs to generate
+4 -4
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@@ -178,13 +178,13 @@ Settings::Settings()
, internal_scale (1.0)
, internal_image_extension(true)
#if USE_OLD_STYLE_UPDATE_CHECKER
, updates_url (_("http://magicseteditor.sourceforge.net/updates"))
, updates_url (_("https://magicseteditor.boards.net/page/downloads"))
#endif
, package_versions_url (_("http://magicseteditor.sourceforge.net/packages"))
, installer_list_url (_("http://magicseteditor.sourceforge.net/installers"))
, package_versions_url (_("https://magicseteditor.boards.net/page/downloads"))
, installer_list_url (_("https://magicseteditor.boards.net/page/downloads"))
, check_updates (CHECK_IF_CONNECTED)
, check_updates_all (true)
, website_url (_("http://magicseteditor.sourceforge.net/"))
, website_url (_("https://magicseteditor.boards.net/"))
, install_type (INSTALL_DEFAULT)
{}
+1 -1
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@@ -33,7 +33,7 @@ void AboutWindow::onPaint(wxPaintEvent& ev) {
draw(dc);
}
const char* MSE_AUTHORS[] = {"Twan van Laarhoven (twanvl)", "Sean Hunt (coppro)", "Alissa Rao (Lymia)", "haganbmj", "CaiCai (247321453)"};
const char* MSE_AUTHORS[] = {"Twan van Laarhoven (twanvl)", "Sean Hunt (coppro)", "Alissa Rao (Lymia)", "haganbmj", "CaiCai (247321453)", "Olivier Bocksberger (GenevensiS)" };
void AboutWindow::draw(DC& dc) {
wxSize ws = GetClientSize();
+78 -61
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@@ -10,13 +10,14 @@
#include <sstream>
#include <regex>
#include <util/prec.hpp>
#include <util/window_id.hpp>
#include <data/game.hpp>
#include <data/set.hpp>
#include <data/card.hpp>
#include <data/stylesheet.hpp>
#include <gui/add_csv_window.hpp>
#include <util/window_id.hpp>
#include <data/action/set.hpp>
#include <gui/add_csv_window.hpp>
#include <script/functions/construction_helper.hpp>
#include <wx/statline.h>
// ----------------------------------------------------------------------------- : AddCSV
@@ -32,6 +33,7 @@ AddCSVWindow::AddCSVWindow(Window* parent, const SetP& set, bool sizer)
separator_type->Clear();
separator_type->Append(_LABEL_("add card csv tab"));
separator_type->Append(_LABEL_("add card csv comma"));
separator_type->Append(_LABEL_("add card csv semicolon"));
separator_type->SetSelection(0);
setSeparatorType();
// init sizers
@@ -39,7 +41,7 @@ AddCSVWindow::AddCSVWindow(Window* parent, const SetP& set, bool sizer)
wxSizer* s = new wxBoxSizer(wxVERTICAL);
s->Add(new wxStaticText(this, -1, _LABEL_("add card csv sep")), 0, wxALL, 8);
s->Add(separator_type, 0, wxEXPAND | (wxALL & ~wxTOP), 8);
s->Add(new wxStaticText(this, -1, _(" ") + _LABEL_("add card csv file")), 0, wxALL | (wxALL & ~wxTOP), 8);
s->Add(new wxStaticText(this, -1, _(" ") + _LABEL_("add card csv file")), 0, wxALL, 8);
s->Add(file_path, 0, wxEXPAND | (wxALL & ~wxTOP), 8);
wxSizer* s2 = new wxBoxSizer(wxHORIZONTAL);
s2->Add(file_browse, 0, wxEXPAND | wxRIGHT, 8);
@@ -55,7 +57,8 @@ AddCSVWindow::AddCSVWindow(Window* parent, const SetP& set, bool sizer)
void AddCSVWindow::setSeparatorType() {
int sel = separator_type->GetSelection();
if (sel == 0) separator = ' ';
else separator = ',';
else if (sel == 1) separator = ',';
else separator = ';';
}
void AddCSVWindow::onSeparatorTypeChange(wxCommandEvent&) {
@@ -109,73 +112,87 @@ std::vector<std::string> AddCSVWindow::readCSVRow(const std::string& row) {
break;
}
}
// escape " { }
for (f = 0; f < fields.size(); ++f) {
fields[f] = std::regex_replace(fields[f], std::regex("\""), "\\\"");
fields[f] = std::regex_replace(fields[f], std::regex("\\{"), "\\{");
fields[f] = std::regex_replace(fields[f], std::regex("\\}"), "\\}");
}
return fields;
}
bool AddCSVWindow::readCSV(std::ifstream& in, std::vector<String> headers_out, std::vector<std::vector<ScriptValueP>>& table_out) {
// Get the rows
vector<std::string> raw_rows;
std::string raw_row;
while (std::getline(in, raw_row)) {
raw_rows.push_back(raw_row);
}
// Check for quoted new line characters
vector<std::string> rows;
std::string row = "";
for (int y = 0; y < raw_rows.size(); ++y) {
row = row + raw_rows[y];
int quote_count = 0;
std::string::size_type pos = 0;
while ((pos = row.find("\"", pos)) != std::string::npos) {
++quote_count;
++pos;
}
if (quote_count % 2 == 0) {
if (row.find_first_not_of(' ') != std::string::npos) rows.push_back(row);
row = "";
} else {
row = row + "\n";
}
}
if (rows.size() == 0) {
queue_message(MESSAGE_ERROR, _ERROR_1_("import empty file", _("CSV / TSV")));
return false;
}
// Parse headers
std::vector<std::string> headers = readCSVRow(rows[0]);
for (int x = 0; x < headers.size(); ++x) {
String wxstring(headers[x].c_str(), wxConvUTF8);
headers_out.push_back(wxstring);
}
// Parse rows, add to table
for (int y = 0; y < rows.size(); ++y) {
auto fields = readCSVRow(rows[y]);
std::vector<ScriptValueP> values;
for (int x = 0; x < fields.size(); ++x) {
String wxstring(fields[x].c_str(), wxConvUTF8);
values.push_back(to_script(wxstring));
}
table_out.push_back(values);
}
return true;
}
void AddCSVWindow::onOk(wxCommandEvent&) {
/// Perform the import
// Read the file, put it into a table
auto in = std::ifstream(file_path->GetValue().ToStdString());
if (in.fail()) {
wxBusyCursor wait;
// Read the file
auto file = std::ifstream(file_path->GetValue().ToStdString());
if (file.fail()) {
queue_message(MESSAGE_ERROR, _ERROR_("add card csv file not found"));
EndModal(wxID_ABORT);
return;
}
std::vector<std::vector<std::string>> table;
std::string row;
while (!in.eof()) {
std::getline(in, row);
if (in.bad() || in.fail()) {
break;
}
auto fields = readCSVRow(row);
table.push_back(fields);
// Put values into a table
std::vector<String> headers;
std::vector<std::vector<ScriptValueP>> table;
if (!readCSV(file, headers, table)) {
EndModal(wxID_ABORT);
return;
}
// ensure table is square
int count = table[0].size();
for (int y = 1; y < table.size(); ++y) {
if (table[y].size() != count) {
queue_message(MESSAGE_ERROR, _ERROR_1_("add card csv file malformed", wxString::Format(wxT("%i"), y+1)));
EndModal(wxID_ABORT);
return;
}
// Check for missing fields
String missing_fields;
check_table_headers(set->game, headers, _("CSV / TSV"), missing_fields);
if (missing_fields.size() > 0) {
queue_message(MESSAGE_WARNING, _ERROR_2_("import missing fields", _("CSV / TSV"), missing_fields));
}
// produce script from table
std::ostringstream stream;
stream << "[";
for (int y = 1; y < table.size(); ++y) {
stream << "new_card([";
for (int x = 0; x < count; ++x) {
stream << "\"" << table[0][x] << "\": \"" << table[y][x] << "\"";
if (x < count - 1) stream << ",";
}
stream << "])";
if (y < table.size() - 1) stream << ",";
}
stream << "]";
String string(stream.str().c_str(), wxConvUTF8);
ScriptP script = parse(string, nullptr, false);
Context& ctx = set->getContext();
ScriptValueP result = script->eval(ctx, false);
// create cards
// Produce cards from the table
vector<CardP> cards;
ScriptValueP it = result->makeIterator();
while (ScriptValueP item = it->next()) {
CardP card = from_script<CardP>(item);
// is this a new card?
if (contains(set->cards, card) || contains(cards, card)) {
// make copy
card = make_intrusive<Card>(*card);
}
cards.push_back(card);
if (!cards_from_table(set, headers, table, true, _("CSV / TSV"), cards)) {
EndModal(wxID_ABORT);
return;
}
// add to set
// Add cards to set
if (!cards.empty()) {
// TODO: change the name of the action somehow
set->actions.addAction(make_unique<AddCardAction>(ADD, *set, cards));
@@ -185,7 +202,7 @@ void AddCSVWindow::onOk(wxCommandEvent&) {
}
BEGIN_EVENT_TABLE(AddCSVWindow, wxDialog)
EVT_BUTTON(wxID_OK, AddCSVWindow::onOk)
EVT_BUTTON(ID_CARD_ADD_CSV_BROWSE, AddCSVWindow::onBrowseFiles)
EVT_CHOICE(ID_CARD_ADD_CSV_SEP, AddCSVWindow::onSeparatorTypeChange)
EVT_BUTTON(wxID_OK, AddCSVWindow::onOk)
EVT_BUTTON(ID_CARD_ADD_CSV_BROWSE, AddCSVWindow::onBrowseFiles)
EVT_CHOICE(ID_CARD_ADD_CSV_SEP, AddCSVWindow::onSeparatorTypeChange)
END_EVENT_TABLE()
+2 -2
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@@ -28,11 +28,11 @@ protected:
SetP set;
char separator;
bool readCSV(std::ifstream& in, std::vector<String> headers_out, std::vector<std::vector<ScriptValueP>>& table_out);
std::vector<std::string> readCSVRow(const std::string& row);
void setSeparatorType();
void onSeparatorTypeChange(wxCommandEvent&);
void setSeparatorType();
void onBrowseFiles(wxCommandEvent&);
+262
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@@ -0,0 +1,262 @@
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <iomanip>
#include <iostream>
#include <fstream>
#include <sstream>
#include <regex>
#include <util/prec.hpp>
#include <util/window_id.hpp>
#include <data/game.hpp>
#include <data/set.hpp>
#include <data/card.hpp>
#include <data/stylesheet.hpp>
#include <data/action/set.hpp>
#include <gui/add_json_window.hpp>
#include <script/functions/construction_helper.hpp>
#include <wx/statline.h>
#include <boost/json/src.hpp>
#include <boost/json.hpp>
// ----------------------------------------------------------------------------- : AddJSON
AddJSONWindow::AddJSONWindow(Window* parent, const SetP& set, bool sizer)
: wxDialog(parent, wxID_ANY, _TITLE_("add card json"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
, set(set)
{
// init controls
file_path = new wxTextCtrl(this, wxID_ANY, wxEmptyString);
file_browse = new wxButton(this, ID_CARD_ADD_JSON_BROWSE, _BUTTON_("browse"));
json_type = new wxChoice(this, ID_CARD_ADD_JSON_ARRAY, wxDefaultPosition, wxDefaultSize, 0, nullptr);
json_type->Clear();
FOR_EACH(type, set->game->json_paths) {
int delimiter_pos = type.find("//");
json_type->Append(type.substr(0, delimiter_pos).Trim().Trim(false));
}
json_type->Append(_LABEL_("add card json custom"));
json_type->SetSelection(0);
card_array_path = new wxTextCtrl(this, wxID_ANY, wxEmptyString);
setJSONType();
// init sizers
if (sizer) {
wxSizer* s = new wxBoxSizer(wxVERTICAL);
s->Add(new wxStaticText(this, -1, _LABEL_("add card json type")), 0, wxALL, 8);
s->Add(json_type, 0, wxEXPAND | (wxALL & ~wxTOP), 8);
s->Add(new wxStaticText(this, -1, _LABEL_("add card json path")), 0, wxALL & ~wxTOP, 8);
s->Add(card_array_path, 0, wxEXPAND | (wxALL & ~wxTOP), 8);
s->Add(new wxStaticText(this, -1, _LABEL_("add card json file")), 0, wxALL, 8);
s->Add(file_path, 0, wxEXPAND | (wxALL & ~wxTOP), 8);
wxSizer* s2 = new wxBoxSizer(wxHORIZONTAL);
s2->Add(file_browse, 0, wxEXPAND | wxRIGHT, 8);
s2->Add(CreateButtonSizer(wxOK | wxCANCEL), 1, wxEXPAND, 8);
s->Add(s2, 0, wxEXPAND | wxALL, 12);
file_browse->SetFocus();
s->SetSizeHints(this);
SetSizer(s);
SetSize(500, 110);
}
}
static ScriptValueP json_to_script(boost::json::value jv) {
if (jv == nullptr) return script_nil;
else if (jv.is_null()) return script_nil;
else if (jv.is_bool()) return to_script(jv.get_bool());
else if (jv.is_double()) return to_script(jv.get_double());
else if (jv.is_int64()) {
int integer = jv.get_int64();
return to_script(integer);
}
else if (jv.is_uint64()) {
int integer = jv.get_uint64();
return to_script(integer);
}
else if (jv.is_string()) {
std::string stdstring = boost::json::value_to<std::string>(jv);
String wxstring(stdstring.c_str(), wxConvUTF8);
return to_script(wxstring);
}
else if (jv.is_array()) {
boost::json::array array = jv.get_array();
ScriptCustomCollectionP result = make_intrusive<ScriptCustomCollection>();
for (int i = 0; i < array.size(); ++i) {
boost::json::value jvalue = array[i];
ScriptValueP value = json_to_script(jvalue);
result->value.push_back(value);
}
return result;
}
else if (jv.is_object()) {
boost::json::object object = jv.get_object();
ScriptCustomCollectionP result = make_intrusive<ScriptCustomCollection>();
for (auto it = object.begin(); it != object.end(); ++it) {
boost::json::string_view jview = it->key();
std::string_view stdview = std::string_view(jview.data(), jview.size());
std::string stdstring = { stdview.begin(), stdview.end() };
String key(stdstring.c_str(), wxConvUTF8);
boost::json::value jvalue = it->value();
ScriptValueP value = json_to_script(jvalue);
result->key_value[key] = value;
}
return result;
}
else {
queue_message(MESSAGE_ERROR, _ERROR_("add card json unknown type"));
return script_nil;
}
}
void AddJSONWindow::setJSONType() {
int sel = json_type->GetSelection();
if (sel == json_type->GetCount() - 1) { // Custom type
card_array_path->ChangeValue(wxEmptyString);
card_array_path->Enable();
}
else {
String selection = json_type->GetString(sel);
FOR_EACH(type, set->game->json_paths) {
if (type.starts_with(selection)) {
int delimiter_pos = type.find("//");
card_array_path->ChangeValue(delimiter_pos + 2 < type.Length() ? type.substr(delimiter_pos + 2).Trim().Trim(false) : wxEmptyString);
card_array_path->Enable(false);
break;
}
}
}
}
void AddJSONWindow::onJSONTypeChange(wxCommandEvent&) {
setJSONType();
}
void AddJSONWindow::onBrowseFiles(wxCommandEvent&) {
wxFileDialog* dlg = new wxFileDialog(this, _TITLE_("add card json file"), settings.default_set_dir, wxEmptyString, _("JSON files|*.json|All files (*.*)|*"), wxFD_OPEN);
if (dlg->ShowModal() == wxID_OK) {
file_path->SetValue(dlg->GetPath());
}
}
bool AddJSONWindow::readJSON(std::ifstream& in, std::vector<String>& headers_out, std::vector<std::vector<ScriptValueP>>& table_out) {
// Read file
std::string input(std::istreambuf_iterator<char>(in), {});
boost::json::value jv;
try {
jv = boost::json::parse(input);
} catch (...) {
queue_message(MESSAGE_ERROR, _ERROR_("add card json failed to parse"));
return false;
}
// Split path into tokens
std::string path = card_array_path->GetValue().ToStdString();
std::vector<std::string> tokens;
size_t pos = 0;
std::string token;
while ((pos = path.find(":")) != std::string::npos) {
token = path.substr(0, pos);
tokens.push_back(token);
path.erase(0, pos + 1);
}
tokens.push_back(path);
// Navigate path to card array
for (int t = 0; t < tokens.size(); ++t) {
if (tokens[t] == "") break;
if (!jv.is_object()) {
queue_message(MESSAGE_ERROR, _ERROR_("add card json path not valid"));
return false;
}
auto& ov = jv.as_object();
jv = ov[tokens[t]];
if (jv == nullptr) {
queue_message(MESSAGE_ERROR, _ERROR_("add card json path not valid"));
return false;
}
}
if (!jv.is_array()) {
queue_message(MESSAGE_ERROR, _ERROR_("add card json path not valid"));
return false;
}
auto& card_array = jv.as_array();
size_t count = card_array.size();
if (count == 0) {
queue_message(MESSAGE_ERROR, _ERROR_("add card json empty array"));
return false;
}
auto& card = card_array[0];
if (!card.is_object()) {
queue_message(MESSAGE_ERROR, _ERROR_("add card json path not valid"));
return false;
}
// Get headers
for (int i = 0; i < count; ++i) {
auto& card = card_array[i].as_object();
for (auto it = card.begin(); it != card.end(); ++it) {
boost::json::string_view jview = it->key();
std::string_view stdview = std::string_view(jview.data(), jview.size());
std::string stdstring = { stdview.begin(), stdview.end() };
String key(stdstring.c_str(), wxConvUTF8);
if (std::find(headers_out.begin(), headers_out.end(), key) == headers_out.end()) {
headers_out.push_back(key);
}
}
}
// Parse cards, add to table
for (int i = 0; i < count; ++i) {
std::vector<ScriptValueP> row;
auto& card = card_array[i].as_object();
for (int h = 0; h < headers_out.size(); ++h) {
auto& value = card[headers_out[h].ToStdString()];
row.push_back(json_to_script(value));
}
table_out.push_back(row);
}
return true;
}
void AddJSONWindow::onOk(wxCommandEvent&) {
/// Perform the import
wxBusyCursor wait;
// Read the file
auto file = std::ifstream(file_path->GetValue().ToStdString());
if (file.fail()) {
queue_message(MESSAGE_ERROR, _ERROR_("add card json file not found"));
EndModal(wxID_ABORT);
return;
}
// Put values into a table
std::vector<String> headers;
std::vector<std::vector<ScriptValueP>> table;
if (!readJSON(file, headers, table)) {
EndModal(wxID_ABORT);
return;
}
// Check for missing fields
String missing_fields;
check_table_headers(set->game, headers, _("JSON"), missing_fields);
if (missing_fields.size() > 0) {
queue_message(MESSAGE_WARNING, _ERROR_2_("import missing fields", _("JSON"), missing_fields));
}
// Produce cards from the table
vector<CardP> cards;
if (!cards_from_table(set, headers, table, true, _("JSON"), cards)) {
EndModal(wxID_ABORT);
return;
}
// Add cards to set
if (!cards.empty()) {
// TODO: change the name of the action somehow
set->actions.addAction(make_unique<AddCardAction>(ADD, *set, cards));
}
// Done
EndModal(wxID_OK);
}
BEGIN_EVENT_TABLE(AddJSONWindow, wxDialog)
EVT_BUTTON(wxID_OK, AddJSONWindow::onOk)
EVT_BUTTON(ID_CARD_ADD_JSON_BROWSE, AddJSONWindow::onBrowseFiles)
EVT_CHOICE(ID_CARD_ADD_JSON_ARRAY, AddJSONWindow::onJSONTypeChange)
END_EVENT_TABLE()
+39
View File
@@ -0,0 +1,39 @@
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#pragma once
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
DECLARE_POINTER_TYPE(Set);
// ----------------------------------------------------------------------------- : AddJSONWindow
/// A window for selecting a JSON file, and importing cards from it.
class AddJSONWindow : public wxDialog {
public:
AddJSONWindow(Window* parent, const SetP& set, bool sizer);
protected:
DECLARE_EVENT_TABLE();
wxChoice* json_type;
wxTextCtrl* card_array_path, *file_path;
wxButton* file_browse;
SetP set;
bool readJSON(std::ifstream& in, std::vector<String>& headers_out, std::vector<std::vector<ScriptValueP>>& table_out);
void onJSONTypeChange(wxCommandEvent&);
void setJSONType();
void onBrowseFiles(wxCommandEvent&);
void onOk(wxCommandEvent&);
};
+10
View File
@@ -12,6 +12,7 @@
#include <gui/set/window.hpp> // for sorting all cardlists in a window
#include <gui/util.hpp>
#include <gui/add_csv_window.hpp>
#include <gui/add_json_window.hpp>
#include <data/game.hpp>
#include <data/field.hpp>
#include <data/field/choice.hpp>
@@ -191,6 +192,15 @@ bool CardListBase::doAddCSV() {
return false;
}
bool CardListBase::doAddJSON() {
AddJSONWindow wnd(this, set, true);
if (wnd.ShowModal() == wxID_OK) {
// The actual adding is done in this window's onOk function
return true;
}
return false;
}
// ----------------------------------------------------------------------------- : CardListBase : Building the list
// Comparison object for comparing cards
+1
View File
@@ -78,6 +78,7 @@ public:
bool doPaste() override;
bool doDelete() override;
bool doAddCSV();
bool doAddJSON();
// --------------------------------------------------- : Set actions
+36 -3
View File
@@ -39,7 +39,7 @@ CardsPanel::CardsPanel(Window* parent, int id)
notes = new TextCtrl(nodes_panel, ID_NOTES, true);
collapse_notes = new HoverButton(nodes_panel, ID_COLLAPSE_NOTES, _("btn_collapse"), Color(), false);
collapse_notes->SetExtraStyle(wxWS_EX_PROCESS_UI_UPDATES);
filter = nullptr;
filter = nullptr;
editor->next_in_tab_order = card_list;
// init sizer for notes panel
wxSizer* sn = new wxBoxSizer(wxVERTICAL);
@@ -69,12 +69,13 @@ CardsPanel::CardsPanel(Window* parent, int id)
add_menu_item_tr(menuCard, ID_CARD_NEXT, nullptr, "next card");
add_menu_item_tr(menuCard, ID_CARD_SEARCH, nullptr, "search cards");
menuCard->AppendSeparator();
add_menu_item_tr(menuCard, ID_CARD_ADD, "card_add", "add_card");
insertManyCardsMenu = add_menu_item_tr(menuCard, ID_CARD_ADD_MULT, "card_add_multiple", "add cards");
// NOTE: space after "Del" prevents wx from making del an accellerator
// otherwise we delete a card when delete is pressed inside the editor
// Adding a space never hurts, please keep it just to be safe.
add_menu_item(menuCard, ID_CARD_ADD_CSV, "card_add_multiple", _MENU_("add card csv") + _(" "), _HELP_("add card csv"));
add_menu_item(menuCard, ID_CARD_ADD_JSON, "card_add_multiple", _MENU_("add card json") + _(" "), _HELP_("add card json"));
add_menu_item_tr(menuCard, ID_CARD_ADD, "card_add", "add_card");
add_menu_item(menuCard, ID_CARD_REMOVE, "card_del", _MENU_("remove card")+_(" "), _HELP_("remove card"));
menuCard->AppendSeparator();
auto menuRotate = new wxMenu();
@@ -100,6 +101,30 @@ CardsPanel::CardsPanel(Window* parent, int id)
toolAddCard = nullptr;
}
void CardsPanel::updateCardCounts() {
if (counts) {
if (card_list && set) {
int selected = card_list->GetSelectedItemCount();
int filtered = card_list->GetItemCount();
int total = set->cards.size();
if (filtered == total) {
counts->SetLabel(_TOOL_2_("card counts 2",
wxString::Format(wxT("%i"), selected),
wxString::Format(wxT("%i"), total)));
}
else {
counts->SetLabel(_TOOL_3_("card counts 3",
wxString::Format(wxT("%i"), selected),
wxString::Format(wxT("%i"), filtered),
wxString::Format(wxT("%i"), total)));
}
} else {
counts->SetLabel(_(""));
}
}
}
void CardsPanel::updateNotesPosition() {
wxSize editor_size = editor->GetBestSize();
int room_below_editor = GetSize().y - editor_size.y;
@@ -205,9 +230,12 @@ void CardsPanel::initUI(wxToolBar* tb, wxMenuBar* mb) {
// Filter/search textbox
tb->AddSeparator();
assert(!filter);
filter = new FilterCtrl(tb, ID_CARD_FILTER, _LABEL_("search cards"), _HELP_("search_cards_control"));
filter = new FilterCtrl(tb, ID_CARD_FILTER, _TOOL_("search cards"), _HELP_("search cards control"));
filter->setFilter(filter_value);
tb->AddControl(filter);
counts = new wxStaticText(tb, ID_CARD_COUNTER, _(""));
updateCardCounts();
tb->AddControl(counts);
tb->Realize();
// Menus
mb->Insert(2, menuCard, _MENU_("cards"));
@@ -224,6 +252,7 @@ void CardsPanel::destroyUI(wxToolBar* tb, wxMenuBar* mb) {
tb->DeleteTool(ID_CARD_ADD);
tb->DeleteTool(ID_CARD_REMOVE);
tb->DeleteTool(ID_CARD_ROTATE);
tb->DeleteTool(ID_CARD_COUNTER);
// remember the value in the filter control, because the card list remains filtered
// the control is destroyed by DeleteTool
filter_value = filter->getFilterString();
@@ -283,6 +312,7 @@ void CardsPanel::onUpdateUI(wxUpdateUIEvent& ev) {
}
#endif
}
updateCardCounts();
}
void CardsPanel::onMenuOpen(wxMenuEvent& ev) {
@@ -315,6 +345,9 @@ void CardsPanel::onCommand(int id) {
case ID_CARD_ADD_CSV:
card_list->doAddCSV();
break;
case ID_CARD_ADD_JSON:
card_list->doAddJSON();
break;
case ID_CARD_REMOVE:
card_list->doDelete();
break;
+3
View File
@@ -88,8 +88,11 @@ private:
HoverButton* collapse_notes;
FilterCtrl* filter;
String filter_value; // value of filter, need separate variable because the control is destroyed
wxStaticText* counts;
bool notes_below_editor;
/// Update card counts
void updateCardCounts();
/// Move the notes panel below the editor or below the card list
void updateNotesPosition();
// before Layout, call updateNotesPosition.
+49 -91
View File
@@ -9,6 +9,7 @@
#include <util/prec.hpp>
#include <script/functions/functions.hpp>
#include <script/functions/util.hpp>
#include <script/functions/construction_helper.hpp>
#include <data/field.hpp>
#include <data/field/text.hpp>
#include <data/field/choice.hpp>
@@ -20,72 +21,11 @@
#include <data/card.hpp>
#include <util/error.hpp>
// ----------------------------------------------------------------------------- : Helper functions
static Value* get_container(GameP& game, CardP& card, String key_name) {
// find value container to update
IndexMap<FieldP, ValueP>::const_iterator value_it = card->data.find(key_name);
if (value_it == card->data.end()) {
// look among alternate names
map<String, String>::iterator alt_name_it = game->card_fields_alt_names.find(unified_form(key_name));
if (alt_name_it != game->card_fields_alt_names.end()) {
value_it = card->data.find(alt_name_it->second);
}
}
if (value_it == card->data.end()) {
throw ScriptError(_ERROR_1_("no field with name", key_name));
}
return value_it->get();
}
static void set_container(Value* container, ScriptValueP& value, String key_name) {
// set the given value into the container
if (TextValue* tvalue = dynamic_cast<TextValue*>(container)) {
tvalue->value = value->toString();
}
else if (ChoiceValue* cvalue = dynamic_cast<ChoiceValue*>(container)) {
cvalue->value = value->toString();
}
else if (PackageChoiceValue* pvalue = dynamic_cast<PackageChoiceValue*>(container)) {
pvalue->package_name = value->toString();
}
else if (ColorValue* cvalue = dynamic_cast<ColorValue*>(container)) {
cvalue->value = value->toColor();
}
else if (ImageValue* ivalue = dynamic_cast<ImageValue*>(container)) {
wxFileName fname(static_cast<ExternalImage*>(value.get())->toString());
ivalue->filename = LocalFileName::fromReadString(fname.GetName(), "");
}
else {
throw ScriptError(_ERROR_1_("can't set value", key_name));
}
}
static bool set_builtin_container(GameP& game, CardP& card, ScriptValueP& value, String key_name) {
// check if the given value is for a built-in field, if found set it and return true
key_name = unified_form(key_name);
if (key_name == _("notes") || key_name == _("note")) {
card->notes = value->toString();
return true;
} else if (key_name == _("style") || key_name == _("stylesheet") || key_name == _("template")) {
if (trim(value->toString()) != wxEmptyString) card->stylesheet = StyleSheet::byGameAndName(*game, value->toString());
return true;
}
// else if (key_name == _("id") || key_name == _("multiverse_id")) {
// card->id = value->toString();
// return true;
//}
//styling_data;
//linked_card;
//linked_relation_1;
return false;
}
// ----------------------------------------------------------------------------- : new_card
SCRIPT_FUNCTION(new_card) {
SCRIPT_PARAM(GameP, game);
SCRIPT_OPTIONAL_PARAM_(bool, ignore_field_not_found);
// create a new card object
CardP new_card = make_intrusive<Card>(*game);
// iterate on the given key/value pairs
@@ -94,31 +34,42 @@ SCRIPT_FUNCTION(new_card) {
ScriptValueP key;
while (ScriptValueP value = it->next(&key)) {
assert(key);
if (key == script_nil) continue;
String key_name = key->toString();
// check if the given value is for a built-in field
if (set_builtin_container(game, new_card, value, key_name)) continue;
// find the field value (container) that corresponds to the given value
Value* container = get_container(game, new_card, key_name);
Value* container = get_container(game, new_card, key_name, ignore_field_not_found);
if (container == nullptr) continue;
FieldP field = container->fieldP;
// if the field has a construction script, set the value and card context variables to be the given value and this card, run script
if (field->construction_script) {
if (field->import_script) {
ScriptValueP ctx_value = ctx.getVariableOpt(SCRIPT_VAR_value);
ScriptValueP ctx_card = ctx.getVariableOpt(SCRIPT_VAR_card);
ctx.setVariable(SCRIPT_VAR_value, value);
ctx.setVariable(SCRIPT_VAR_card, to_script(new_card));
ScriptValueP script_input = field->construction_script.invoke(ctx, true);
// iterate on the key/value pairs given by the script
ScriptValueP script_it = script_input->makeIterator();
ScriptValueP script_key;
while (ScriptValueP script_value = script_it->next(&script_key)) {
assert(script_key);
String script_key_name = script_key->toString();
// check if the script value is for a built-in field
if (set_builtin_container(game, new_card, script_value, script_key_name)) continue;
// find the field value that corresponds to the script value
Value* script_container = get_container(game, new_card, script_key_name);
// set the field value to the script value
set_container(script_container, script_value, script_key_name);
ScriptValueP script_input = field->import_script.invoke(ctx, true);
// if the script result is a collection, iterate on the key/value pairs
// treat the keys as field names and the values as what to populate those fields with
if (script_input->type() == SCRIPT_COLLECTION) {
ScriptValueP script_it = script_input->makeIterator();
ScriptValueP script_key;
while (ScriptValueP script_value = script_it->next(&script_key)) {
assert(script_key);
if (script_key == script_nil) continue;
String script_key_name = script_key->toString();
// check if the script value is for a built-in field
if (set_builtin_container(game, new_card, script_value, script_key_name)) continue;
// find the field value that corresponds to the script value
Value* script_container = get_container(game, new_card, script_key_name, ignore_field_not_found);
if (script_container == nullptr) continue;
// set the field value to the script value
set_container(script_container, script_value, script_key_name);
}
}
// if the script result is not a collection, simply set the field value to the script value
else {
set_container(container, script_input, key_name);
}
// restore old value and card context variables
if (ctx_value) ctx.setVariable(SCRIPT_VAR_value, ctx_value);
@@ -130,22 +81,29 @@ SCRIPT_FUNCTION(new_card) {
}
}
// if the game has a construction script, set the card context variable to be this card, run script
if (game->construction_script) {
if (game->import_script) {
ScriptValueP ctx_card = ctx.getVariableOpt(SCRIPT_VAR_card);
ctx.setVariable(SCRIPT_VAR_card, to_script(new_card));
ScriptValueP script_input = game->construction_script.invoke(ctx, true);
// iterate on the key/value pairs given by the script
ScriptValueP script_it = script_input->makeIterator();
ScriptValueP script_key;
while (ScriptValueP script_value = script_it->next(&script_key)) {
assert(script_key);
String script_key_name = script_key->toString();
// check if the script value is for a built-in field
if (set_builtin_container(game, new_card, script_value, script_key_name)) continue;
// find the field value that corresponds to the script value
Value* script_container = get_container(game, new_card, script_key_name);
// set the field value to the script value
set_container(script_container, script_value, script_key_name);
ScriptValueP script_input = game->import_script.invoke(ctx, true);
if (script_input->type() == SCRIPT_COLLECTION) {
// iterate on the key/value pairs given by the script
ScriptValueP script_it = script_input->makeIterator();
ScriptValueP script_key;
while (ScriptValueP script_value = script_it->next(&script_key)) {
assert(script_key);
if (script_key == script_nil) continue;
String script_key_name = script_key->toString();
// check if the script value is for a built-in field
if (set_builtin_container(game, new_card, script_value, script_key_name)) continue;
// find the field value that corresponds to the script value
Value* script_container = get_container(game, new_card, script_key_name, ignore_field_not_found);
if (script_container == nullptr) continue;
// set the field value to the script value
set_container(script_container, script_value, script_key_name);
}
}
else {
queue_message(MESSAGE_ERROR, _ERROR_("game import script not map"));
}
// restore old context card
if (ctx_card) ctx.setVariable(SCRIPT_VAR_card, ctx_card);
@@ -0,0 +1,160 @@
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <data/field/text.hpp>
#include <data/field/choice.hpp>
#include <data/field/package_choice.hpp>
#include <data/field/color.hpp>
#include <data/field/image.hpp>
#include <data/action/set.hpp>
#include <data/game.hpp>
#include <data/set.hpp>
#include <data/stylesheet.hpp>
#include <data/card.hpp>
#include <util/error.hpp>
// ----------------------------------------------------------------------------- : Helper functions
static Value* get_container(GameP& game, CardP& card, String key_name, bool ignore_field_not_found) {
// find value container to update
IndexMap<FieldP, ValueP>::const_iterator value_it = card->data.find(key_name);
if (value_it == card->data.end()) {
// look among alternate names
map<String, String>::iterator alt_name_it = game->card_fields_alt_names.find(unified_form(key_name));
if (alt_name_it != game->card_fields_alt_names.end()) {
value_it = card->data.find(alt_name_it->second);
}
}
if (value_it == card->data.end()) {
if (ignore_field_not_found) return nullptr;
throw ScriptError(_ERROR_1_("no field with name", key_name));
}
return value_it->get();
}
static void set_container(Value* container, ScriptValueP& value, String key_name) {
// set the given value into the container
if (TextValue* tvalue = dynamic_cast<TextValue*>(container)) {
tvalue->value = value->toString();
}
else if (ChoiceValue* cvalue = dynamic_cast<ChoiceValue*>(container)) {
cvalue->value = value->toString();
}
else if (PackageChoiceValue* pvalue = dynamic_cast<PackageChoiceValue*>(container)) {
pvalue->package_name = value->toString();
}
else if (ColorValue* cvalue = dynamic_cast<ColorValue*>(container)) {
cvalue->value = value->toColor();
}
else if (ImageValue* ivalue = dynamic_cast<ImageValue*>(container)) {
wxFileName fname(static_cast<ExternalImage*>(value.get())->toString());
ivalue->filename = LocalFileName::fromReadString(fname.GetName(), "");
}
else {
throw ScriptError(_ERROR_1_("can't set value", key_name));
}
}
static bool set_builtin_container(GameP& game, CardP& card, ScriptValueP& value, String key_name) {
// check if the given value is for a built-in field, if found set it and return true
key_name = unified_form(key_name);
if (key_name == _("notes") || key_name == _("note")) {
card->notes = value->toString();
return true;
} else if (key_name == _("style") || key_name == _("stylesheet") || key_name == _("template")) {
if (trim(value->toString()) != wxEmptyString) card->stylesheet = StyleSheet::byGameAndName(*game, value->toString());
return true;
}
// else if (key_name == _("id") || key_name == _("multiverse_id")) {
// card->id = value->toString();
// return true;
//}
//styling_data;
//linked_card;
//linked_relation_1;
return false;
}
static bool check_table_headers(GameP& game, std::vector<String>& headers, const String& file_extension, String& missing_fields_out) {
if (headers.size() == 0) {
queue_message(MESSAGE_ERROR, _("Empty headers given"));
return false;
}
for (int x = 0; x < headers.size(); ++x) {
String key_name = headers[x];
if ( game->card_fields_alt_names.find(unified_form(key_name)) == game->card_fields_alt_names.end()
|| key_name == _("notes")
|| key_name == _("note")
|| key_name == _("style")
|| key_name == _("stylesheet")
|| key_name == _("template")
|| key_name == _("id")
|| key_name == _("uid")
|| key_name == _("multiverse_id")
|| key_name == _("linked_card")
|| key_name == _("linked_card_1")
|| key_name == _("linked_card_2")
|| key_name == _("linked_card_3")
|| key_name == _("linked_card_4")
|| key_name == _("linked_relation")
|| key_name == _("linked_relation_1")
|| key_name == _("linked_relation_2")
|| key_name == _("linked_relation_3")
|| key_name == _("linked_relation_4")
|| key_name == _("link_relation")
|| key_name == _("link_relation_1")
|| key_name == _("link_relation_2")
|| key_name == _("link_relation_3")
|| key_name == _("link_relation_4")
) {
missing_fields_out += _("\n ") + key_name;
}
}
return true;
}
static bool cards_from_table(SetP& set, vector<String>& headers, std::vector<std::vector<ScriptValueP>>& table, bool ignore_field_not_found, const String& file_extension, vector<CardP>& cards_out) {
// ensure table is square
int count = headers.size();
for (int y = 0; y < table.size(); ++y) {
if (table[y].size() != count) {
queue_message(MESSAGE_ERROR, _ERROR_2_("import file malformed", file_extension, wxString::Format(wxT("%i"), y+1)));
return false;
}
}
// produce cards from table
Context& ctx = set->getContext();
ScriptValueP new_card_function = ctx.getVariable("new_card");
ScriptValueP ctx_input = ctx.getVariableOpt(SCRIPT_VAR_input);
ScriptValueP ctx_ignore = ctx.getVariableOpt("ignore_field_not_found");
ctx.setVariable("ignore_field_not_found", to_script(ignore_field_not_found));
for (int y = 0; y < table.size(); ++y) {
ScriptCustomCollectionP field_map = make_intrusive<ScriptCustomCollection>();
for (int x = 0; x < count; ++x) {
// check if value is worth writing
if (table[y][x] != script_nil) {
field_map->key_value[headers[x]] = table[y][x];
}
}
ctx.setVariable(SCRIPT_VAR_input, field_map);
CardP card = from_script<CardP>(new_card_function->eval(ctx));
// is this a new card?
if (contains(set->cards, card) || contains(cards_out, card)) {
// make copy
card = make_intrusive<Card>(*card);
}
cards_out.push_back(card);
}
if (ctx_input) ctx.setVariable(SCRIPT_VAR_input, ctx_input);
if (ctx_ignore) ctx.setVariable("ignore_field_not_found", ctx_ignore);
return true;
}
+7
View File
@@ -87,6 +87,13 @@ String tr(const String&, const String& subcat, const String& key, DefaultLocaleF
/// A localized string for tooltip text, with 1 argument (printf style)
#define _HELP_1_(s,a) format_string(_HELP_(s), a)
/// A localized string for tooltip labels, with 1 argument (printf style)
#define _TOOL_1_(s,a) format_string(_TOOL_(s), a)
/// A localized string for tooltip labels, with 2 argument (printf style)
#define _TOOL_2_(s,a,b) format_string(_TOOL_(s), a, b)
/// A localized string for tooltip labels, with 3 argument (printf style)
#define _TOOL_3_(s,a,b,c) format_string(_TOOL_(s), a, b, c)
/// A localized string for tooltip text, with 1 argument (printf style)
#define _TOOLTIP_1_(s,a) format_string(_TOOLTIP_(s), a)
+4
View File
@@ -111,6 +111,9 @@ enum ChildMenuID {
ID_CARD_ADD_CSV,
ID_CARD_ADD_CSV_SEP,
ID_CARD_ADD_CSV_BROWSE,
ID_CARD_ADD_JSON,
ID_CARD_ADD_JSON_ARRAY,
ID_CARD_ADD_JSON_BROWSE,
// Keyword menu
ID_KEYWORD_ADD = 6101,
@@ -188,6 +191,7 @@ enum ChildMenuID {
// On cards panel
ID_COLLAPSE_NOTES = 8001,
ID_CARD_FILTER,
ID_CARD_COUNTER,
// Style panel
ID_STYLE_USE_FOR_ALL = 8011,
+1 -1
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@@ -17,7 +17,7 @@ The MSE source code is subdivided into several directories, with the following m
- <tt>gfx</tt>: Graphics related functions, again mostly independent of MSE.
This directory contains algorithms for image blending, scaling, and bezier curve functions.
- <tt>data</tt>: Data structures, like sets, cards, symbols, etc.
These data structures are documented in the <a href="http://magicseteditor.sourceforge.net/extending">'Extending MSE'</a> section of the official documentation.
These data structures are documented in the <a href="https://mseverse.miraheze.org/wiki/Dev:Data_types">'Data types'</a> section of the documentation.
- <tt>data/action</tt>: Actions that can be applied to those data structures.
- <tt>data/field</tt>: Data types for fields, values and styles. One source file per type.
- <tt>data/format</tt>: File formats and import/export stuff.
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@@ -10,4 +10,4 @@ description:
<li>Added a "Console" panel for error messages and code evaluation.
<li>Fixed several bugs
</ul>
<a href="http://magicseteditor.sourceforge.net/download">Get version 2.0.0 from the MSE download page</a>.
<a href="https://magicseteditor.boards.net/page/downloads">Get version 2.5.8 from the MSE download page</a>.