mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
@@ -9,6 +9,7 @@
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#include <util/prec.hpp>
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#include <script/functions/functions.hpp>
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#include <script/functions/util.hpp>
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#include <script/functions/construction_helper.hpp>
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#include <data/field.hpp>
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#include <data/field/text.hpp>
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#include <data/field/choice.hpp>
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@@ -20,72 +21,11 @@
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#include <data/card.hpp>
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#include <util/error.hpp>
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// ----------------------------------------------------------------------------- : Helper functions
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static Value* get_container(GameP& game, CardP& card, String key_name) {
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// find value container to update
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IndexMap<FieldP, ValueP>::const_iterator value_it = card->data.find(key_name);
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if (value_it == card->data.end()) {
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// look among alternate names
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map<String, String>::iterator alt_name_it = game->card_fields_alt_names.find(unified_form(key_name));
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if (alt_name_it != game->card_fields_alt_names.end()) {
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value_it = card->data.find(alt_name_it->second);
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}
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}
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if (value_it == card->data.end()) {
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throw ScriptError(_ERROR_1_("no field with name", key_name));
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}
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return value_it->get();
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}
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static void set_container(Value* container, ScriptValueP& value, String key_name) {
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// set the given value into the container
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if (TextValue* tvalue = dynamic_cast<TextValue*>(container)) {
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tvalue->value = value->toString();
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}
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else if (ChoiceValue* cvalue = dynamic_cast<ChoiceValue*>(container)) {
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cvalue->value = value->toString();
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}
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else if (PackageChoiceValue* pvalue = dynamic_cast<PackageChoiceValue*>(container)) {
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pvalue->package_name = value->toString();
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}
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else if (ColorValue* cvalue = dynamic_cast<ColorValue*>(container)) {
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cvalue->value = value->toColor();
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}
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else if (ImageValue* ivalue = dynamic_cast<ImageValue*>(container)) {
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wxFileName fname(static_cast<ExternalImage*>(value.get())->toString());
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ivalue->filename = LocalFileName::fromReadString(fname.GetName(), "");
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}
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else {
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throw ScriptError(_ERROR_1_("can't set value", key_name));
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}
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}
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static bool set_builtin_container(GameP& game, CardP& card, ScriptValueP& value, String key_name) {
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// check if the given value is for a built-in field, if found set it and return true
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key_name = unified_form(key_name);
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if (key_name == _("notes") || key_name == _("note")) {
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card->notes = value->toString();
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return true;
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} else if (key_name == _("style") || key_name == _("stylesheet") || key_name == _("template")) {
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if (trim(value->toString()) != wxEmptyString) card->stylesheet = StyleSheet::byGameAndName(*game, value->toString());
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return true;
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}
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// else if (key_name == _("id") || key_name == _("multiverse_id")) {
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// card->id = value->toString();
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// return true;
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//}
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//styling_data;
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//linked_card;
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//linked_relation_1;
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return false;
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}
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// ----------------------------------------------------------------------------- : new_card
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SCRIPT_FUNCTION(new_card) {
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SCRIPT_PARAM(GameP, game);
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SCRIPT_PARAM(GameP, game);
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SCRIPT_OPTIONAL_PARAM_(bool, ignore_field_not_found);
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// create a new card object
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CardP new_card = make_intrusive<Card>(*game);
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// iterate on the given key/value pairs
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@@ -94,31 +34,42 @@ SCRIPT_FUNCTION(new_card) {
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ScriptValueP key;
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while (ScriptValueP value = it->next(&key)) {
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assert(key);
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if (key == script_nil) continue;
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String key_name = key->toString();
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// check if the given value is for a built-in field
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if (set_builtin_container(game, new_card, value, key_name)) continue;
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// find the field value (container) that corresponds to the given value
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Value* container = get_container(game, new_card, key_name);
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Value* container = get_container(game, new_card, key_name, ignore_field_not_found);
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if (container == nullptr) continue;
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FieldP field = container->fieldP;
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// if the field has a construction script, set the value and card context variables to be the given value and this card, run script
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if (field->construction_script) {
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if (field->import_script) {
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ScriptValueP ctx_value = ctx.getVariableOpt(SCRIPT_VAR_value);
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ScriptValueP ctx_card = ctx.getVariableOpt(SCRIPT_VAR_card);
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ctx.setVariable(SCRIPT_VAR_value, value);
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ctx.setVariable(SCRIPT_VAR_card, to_script(new_card));
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ScriptValueP script_input = field->construction_script.invoke(ctx, true);
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// iterate on the key/value pairs given by the script
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ScriptValueP script_it = script_input->makeIterator();
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ScriptValueP script_key;
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while (ScriptValueP script_value = script_it->next(&script_key)) {
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assert(script_key);
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String script_key_name = script_key->toString();
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// check if the script value is for a built-in field
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if (set_builtin_container(game, new_card, script_value, script_key_name)) continue;
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// find the field value that corresponds to the script value
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Value* script_container = get_container(game, new_card, script_key_name);
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// set the field value to the script value
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set_container(script_container, script_value, script_key_name);
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ScriptValueP script_input = field->import_script.invoke(ctx, true);
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// if the script result is a collection, iterate on the key/value pairs
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// treat the keys as field names and the values as what to populate those fields with
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if (script_input->type() == SCRIPT_COLLECTION) {
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ScriptValueP script_it = script_input->makeIterator();
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ScriptValueP script_key;
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while (ScriptValueP script_value = script_it->next(&script_key)) {
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assert(script_key);
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if (script_key == script_nil) continue;
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String script_key_name = script_key->toString();
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// check if the script value is for a built-in field
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if (set_builtin_container(game, new_card, script_value, script_key_name)) continue;
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// find the field value that corresponds to the script value
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Value* script_container = get_container(game, new_card, script_key_name, ignore_field_not_found);
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if (script_container == nullptr) continue;
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// set the field value to the script value
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set_container(script_container, script_value, script_key_name);
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}
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}
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// if the script result is not a collection, simply set the field value to the script value
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else {
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set_container(container, script_input, key_name);
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}
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// restore old value and card context variables
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if (ctx_value) ctx.setVariable(SCRIPT_VAR_value, ctx_value);
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@@ -130,22 +81,29 @@ SCRIPT_FUNCTION(new_card) {
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}
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}
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// if the game has a construction script, set the card context variable to be this card, run script
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if (game->construction_script) {
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if (game->import_script) {
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ScriptValueP ctx_card = ctx.getVariableOpt(SCRIPT_VAR_card);
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ctx.setVariable(SCRIPT_VAR_card, to_script(new_card));
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ScriptValueP script_input = game->construction_script.invoke(ctx, true);
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// iterate on the key/value pairs given by the script
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ScriptValueP script_it = script_input->makeIterator();
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ScriptValueP script_key;
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while (ScriptValueP script_value = script_it->next(&script_key)) {
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assert(script_key);
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String script_key_name = script_key->toString();
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// check if the script value is for a built-in field
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if (set_builtin_container(game, new_card, script_value, script_key_name)) continue;
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// find the field value that corresponds to the script value
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Value* script_container = get_container(game, new_card, script_key_name);
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// set the field value to the script value
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set_container(script_container, script_value, script_key_name);
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ScriptValueP script_input = game->import_script.invoke(ctx, true);
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if (script_input->type() == SCRIPT_COLLECTION) {
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// iterate on the key/value pairs given by the script
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ScriptValueP script_it = script_input->makeIterator();
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ScriptValueP script_key;
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while (ScriptValueP script_value = script_it->next(&script_key)) {
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assert(script_key);
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if (script_key == script_nil) continue;
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String script_key_name = script_key->toString();
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// check if the script value is for a built-in field
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if (set_builtin_container(game, new_card, script_value, script_key_name)) continue;
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// find the field value that corresponds to the script value
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Value* script_container = get_container(game, new_card, script_key_name, ignore_field_not_found);
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if (script_container == nullptr) continue;
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// set the field value to the script value
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set_container(script_container, script_value, script_key_name);
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}
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}
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else {
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queue_message(MESSAGE_ERROR, _ERROR_("game import script not map"));
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}
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// restore old context card
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if (ctx_card) ctx.setVariable(SCRIPT_VAR_card, ctx_card);
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@@ -0,0 +1,160 @@
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <data/field/text.hpp>
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#include <data/field/choice.hpp>
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#include <data/field/package_choice.hpp>
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#include <data/field/color.hpp>
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#include <data/field/image.hpp>
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#include <data/action/set.hpp>
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#include <data/game.hpp>
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#include <data/set.hpp>
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#include <data/stylesheet.hpp>
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#include <data/card.hpp>
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#include <util/error.hpp>
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// ----------------------------------------------------------------------------- : Helper functions
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static Value* get_container(GameP& game, CardP& card, String key_name, bool ignore_field_not_found) {
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// find value container to update
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IndexMap<FieldP, ValueP>::const_iterator value_it = card->data.find(key_name);
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if (value_it == card->data.end()) {
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// look among alternate names
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map<String, String>::iterator alt_name_it = game->card_fields_alt_names.find(unified_form(key_name));
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if (alt_name_it != game->card_fields_alt_names.end()) {
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value_it = card->data.find(alt_name_it->second);
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}
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}
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if (value_it == card->data.end()) {
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if (ignore_field_not_found) return nullptr;
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throw ScriptError(_ERROR_1_("no field with name", key_name));
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}
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return value_it->get();
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}
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static void set_container(Value* container, ScriptValueP& value, String key_name) {
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// set the given value into the container
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if (TextValue* tvalue = dynamic_cast<TextValue*>(container)) {
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tvalue->value = value->toString();
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}
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else if (ChoiceValue* cvalue = dynamic_cast<ChoiceValue*>(container)) {
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cvalue->value = value->toString();
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}
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else if (PackageChoiceValue* pvalue = dynamic_cast<PackageChoiceValue*>(container)) {
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pvalue->package_name = value->toString();
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}
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else if (ColorValue* cvalue = dynamic_cast<ColorValue*>(container)) {
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cvalue->value = value->toColor();
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}
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else if (ImageValue* ivalue = dynamic_cast<ImageValue*>(container)) {
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wxFileName fname(static_cast<ExternalImage*>(value.get())->toString());
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ivalue->filename = LocalFileName::fromReadString(fname.GetName(), "");
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}
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else {
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throw ScriptError(_ERROR_1_("can't set value", key_name));
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}
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}
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static bool set_builtin_container(GameP& game, CardP& card, ScriptValueP& value, String key_name) {
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// check if the given value is for a built-in field, if found set it and return true
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key_name = unified_form(key_name);
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if (key_name == _("notes") || key_name == _("note")) {
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card->notes = value->toString();
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return true;
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} else if (key_name == _("style") || key_name == _("stylesheet") || key_name == _("template")) {
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if (trim(value->toString()) != wxEmptyString) card->stylesheet = StyleSheet::byGameAndName(*game, value->toString());
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return true;
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}
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// else if (key_name == _("id") || key_name == _("multiverse_id")) {
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// card->id = value->toString();
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// return true;
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//}
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//styling_data;
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//linked_card;
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//linked_relation_1;
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return false;
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}
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static bool check_table_headers(GameP& game, std::vector<String>& headers, const String& file_extension, String& missing_fields_out) {
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if (headers.size() == 0) {
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queue_message(MESSAGE_ERROR, _("Empty headers given"));
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return false;
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}
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for (int x = 0; x < headers.size(); ++x) {
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String key_name = headers[x];
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if ( game->card_fields_alt_names.find(unified_form(key_name)) == game->card_fields_alt_names.end()
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|| key_name == _("notes")
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|| key_name == _("note")
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|| key_name == _("style")
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|| key_name == _("stylesheet")
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|| key_name == _("template")
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|| key_name == _("id")
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|| key_name == _("uid")
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|| key_name == _("multiverse_id")
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|| key_name == _("linked_card")
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|| key_name == _("linked_card_1")
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|| key_name == _("linked_card_2")
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|| key_name == _("linked_card_3")
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|| key_name == _("linked_card_4")
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|| key_name == _("linked_relation")
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|| key_name == _("linked_relation_1")
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|| key_name == _("linked_relation_2")
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|| key_name == _("linked_relation_3")
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|| key_name == _("linked_relation_4")
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|| key_name == _("link_relation")
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|| key_name == _("link_relation_1")
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|| key_name == _("link_relation_2")
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|| key_name == _("link_relation_3")
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|| key_name == _("link_relation_4")
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) {
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missing_fields_out += _("\n ") + key_name;
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}
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}
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return true;
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}
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static bool cards_from_table(SetP& set, vector<String>& headers, std::vector<std::vector<ScriptValueP>>& table, bool ignore_field_not_found, const String& file_extension, vector<CardP>& cards_out) {
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// ensure table is square
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int count = headers.size();
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for (int y = 0; y < table.size(); ++y) {
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if (table[y].size() != count) {
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queue_message(MESSAGE_ERROR, _ERROR_2_("import file malformed", file_extension, wxString::Format(wxT("%i"), y+1)));
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return false;
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}
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}
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// produce cards from table
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Context& ctx = set->getContext();
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ScriptValueP new_card_function = ctx.getVariable("new_card");
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ScriptValueP ctx_input = ctx.getVariableOpt(SCRIPT_VAR_input);
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ScriptValueP ctx_ignore = ctx.getVariableOpt("ignore_field_not_found");
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ctx.setVariable("ignore_field_not_found", to_script(ignore_field_not_found));
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for (int y = 0; y < table.size(); ++y) {
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ScriptCustomCollectionP field_map = make_intrusive<ScriptCustomCollection>();
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for (int x = 0; x < count; ++x) {
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// check if value is worth writing
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if (table[y][x] != script_nil) {
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field_map->key_value[headers[x]] = table[y][x];
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}
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}
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ctx.setVariable(SCRIPT_VAR_input, field_map);
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CardP card = from_script<CardP>(new_card_function->eval(ctx));
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// is this a new card?
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if (contains(set->cards, card) || contains(cards_out, card)) {
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// make copy
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card = make_intrusive<Card>(*card);
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}
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cards_out.push_back(card);
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}
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if (ctx_input) ctx.setVariable(SCRIPT_VAR_input, ctx_input);
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if (ctx_ignore) ctx.setVariable("ignore_field_not_found", ctx_ignore);
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return true;
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}
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|
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Reference in New Issue
Block a user