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implemented resampled text ("high quality")
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@87 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -27,11 +27,11 @@ void FontTextElement::draw(RotatedDC& dc, double scale, const RealRect& rect, co
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// draw shadow
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if (font->hasShadow()) {
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dc.SetTextForeground(font->shadow_color);
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dc.DrawText(text.substr(start, end - start), rect.position + font->shadow_displacement);
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dc.DrawText(text.substr(start, end - start), rect.position() + font->shadow_displacement);
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}
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// draw
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dc.SetTextForeground(font->color);
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dc.DrawText(text.substr(start, end - start), rect.position);
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dc.DrawText(text.substr(start, end - start), rect.position());
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// }
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}
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