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renamed SpellChecker::destroy to destroyAll, because the former conflicted with IntrusivePtrBase::destroy. The result was that destroy was called recursively and objects were freed multiple times.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1264 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -23,7 +23,7 @@ class SpellChecker : public Hunspell, public IntrusivePtrBase<SpellChecker> {
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/** Note: This is not threadsafe yet */
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static SpellChecker& get(const String& language);
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/// Destroy all cached SpellChecker objects
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static void destroy();
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static void destroyAll();
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/// Check the spelling of a single word
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bool spell(const String& word);
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