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feat: restore locale level translations for other packages (fixes #41)
This is only a partial fix though, it basically restores the old behavior as a default. That doesn't help though with flipping the definitions to get stuff out of the UI Locale file though. So that'll have to come next for allowing wildcard resolutions to be done from the game(?) or maybe locale extension files?
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@@ -59,7 +59,8 @@ public:
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LocalizedString card_list_name; ///< Name to use in card list.
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Alignment card_list_align; ///< Alignment of the card list colummn.
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OptionalScript sort_script; ///< The script to use when sorting this, if not the value.
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Dependencies dependent_scripts; ///< Scripts that depend on values of this field
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Dependencies dependent_scripts; ///< Scripts that depend on values of this field
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String package_relative_filename;
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/// Creates a new Value corresponding to this Field
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virtual ValueP newValue() = 0;
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