mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
initial checkin of C++ port (in progress)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@2 0fc631ac-6414-0410-93d0-97cfa31319b6
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <gui/symbol/control.hpp>
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#include <gui/symbol/window.hpp>
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#include <gui/symbol/editor.hpp>
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#include <gui/symbol/select_editor.hpp>
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#include <gui/symbol/point_editor.hpp>
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#include <gui/symbol/basic_shape_editor.hpp>
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#include <gui/util.hpp>
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#include <data/action/symbol.hpp>
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#include <util/window_id.hpp>
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#include <wx/dcbuffer.h>
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// ----------------------------------------------------------------------------- : SymbolControl
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SymbolControl::SymbolControl(SymbolWindow* parent, int id, const SymbolP& symbol)
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: wxControl(parent, id)
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, SymbolViewer(symbol)
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, parent(parent)
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{
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switchEditor(new_shared2<SymbolSelectEditor>(this, false));
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}
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void SymbolControl::switchEditor(const SymbolEditorBaseP& e) {
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if (editor) editor->destroyUI(parent->GetToolBar(), parent->GetMenuBar());
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editor = e;
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if (editor) editor->initUI (parent->GetToolBar(), parent->GetMenuBar());
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Refresh(false);
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}
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void SymbolControl::onSymbolChange() {
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selectedParts.clear();
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switchEditor(new_shared2<SymbolSelectEditor>(this, false));
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Refresh(false);
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}
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void SymbolControl::onModeChange(wxCommandEvent& ev) {
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switch (ev.GetId()) {
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case ID_MODE_SELECT:
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switchEditor(new_shared2<SymbolSelectEditor>(this, false));
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break;
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case ID_MODE_ROTATE:
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switchEditor(new_shared2<SymbolSelectEditor>(this, true));
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break;
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case ID_MODE_POINTS:
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if (selectedParts.size() == 1) {
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singleSelection = *selectedParts.begin();
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switchEditor(new_shared2<SymbolPointEditor>(this, singleSelection));
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}
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break;
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case ID_MODE_SHAPES:
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if (!selectedParts.empty()) {
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selectedParts.clear();
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signalSelectionChange();
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}
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switchEditor(new_shared1<SymbolBasicShapeEditor>(this));
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break;
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}
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}
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void SymbolControl::onExtraTool(wxCommandEvent& ev) {
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if (editor) editor->onCommand(ev.GetId());
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}
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void SymbolControl::onAction(const Action& action) {
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TYPE_CASE_(action, SymbolPartAction) {
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Refresh(false);
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}
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}
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void SymbolControl::onUpdateSelection() {
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switch(editor->modeToolId()) {
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case ID_MODE_POINTS:
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// can only select a single part!
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if (selectedParts.size() > 1) {
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SymbolPartP part = *selectedParts.begin();
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selectedParts.clear();
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selectedParts.insert(part);
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signalSelectionChange();
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} else if (selectedParts.empty()) {
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selectedParts.insert(singleSelection);
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signalSelectionChange();
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}
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if (singleSelection != *selectedParts.begin()) {
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// begin editing another part
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singleSelection = *selectedParts.begin();
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editor = new_shared2<SymbolPointEditor>(this, singleSelection);
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Refresh(false);
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}
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break;
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case ID_MODE_SHAPES:
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if (!selectedParts.empty()) {
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// there can't be a selection
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selectedParts.clear();
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signalSelectionChange();
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}
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break;
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default:
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Refresh(false);
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break;
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}
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}
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void SymbolControl::selectPart(const SymbolPartP& part) {
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selectedParts.clear();
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selectedParts.insert(part);
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switchEditor(new_shared2<SymbolSelectEditor>(this, false));
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signalSelectionChange();
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}
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void SymbolControl::activatePart(const SymbolPartP& part) {
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selectedParts.clear();
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selectedParts.insert(part);
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switchEditor(new_shared2<SymbolPointEditor>(this, part));
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}
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void SymbolControl::signalSelectionChange() {
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parent->onSelectFromControl();
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}
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bool SymbolControl::isEditing() {
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return editor && editor->isEditing();
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}
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// ----------------------------------------------------------------------------- : Drawing
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void SymbolControl::draw(DC& dc) {
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// clear the background
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clearDC(dc, Color(0, 128, 0));
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// draw symbol iself
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SymbolViewer::draw(dc);
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// draw editing overlay
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if (editor) {
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editor->draw(dc);
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}
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}
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void SymbolControl::onPaint(wxPaintEvent& e) {
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wxBufferedPaintDC dc(this);
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dc.BeginDrawing();
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draw(dc);
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dc.EndDrawing();
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}
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// ----------------------------------------------------------------------------- : Events
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// Mouse events, convert position, forward event
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void SymbolControl::onLeftDown(wxMouseEvent& ev) {
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Vector2D pos = rotation.trInv(RealPoint(ev.GetX(), ev.GetY()));
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if (editor) editor->onLeftDown(pos, ev);
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lastPos = pos;
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ev.Skip(); // for focus
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}
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void SymbolControl::onLeftUp(wxMouseEvent& ev) {
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Vector2D pos = rotation.trInv(RealPoint(ev.GetX(), ev.GetY()));
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if (editor) editor->onLeftUp(pos, ev);
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lastPos = pos;
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}
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void SymbolControl::onLeftDClick(wxMouseEvent& ev) {
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Vector2D pos = rotation.trInv(RealPoint(ev.GetX(), ev.GetY()));
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if (editor) editor->onLeftDClick(pos, ev);
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lastPos = pos;
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}
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void SymbolControl::onRightDown(wxMouseEvent& ev) {
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Vector2D pos = rotation.trInv(RealPoint(ev.GetX(), ev.GetY()));
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if (editor) editor->onRightDown(pos, ev);
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lastPos = pos;
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}
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void SymbolControl::onMotion(wxMouseEvent& ev) {
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Vector2D pos = rotation.trInv(RealPoint(ev.GetX(), ev.GetY()));
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// Dragging something?
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if (ev.LeftIsDown()) {
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if (editor) editor->onMouseDrag(lastPos, pos, ev);
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} else {
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if (editor) editor->onMouseMove(lastPos, pos, ev);
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}
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lastPos = pos;
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}
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// Key events, just forward
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void SymbolControl::onKeyChange(wxKeyEvent& ev) {
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if (editor) editor->onKeyChange(ev);
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ev.Skip(); // so we get char events
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}
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void SymbolControl::onChar(wxKeyEvent& ev) {
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if (editor) editor->onChar(ev);
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else ev.Skip();
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}
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void SymbolControl::onSize(wxSizeEvent& ev) {
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wxSize s = ev.GetSize();
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rotation.setZoom(min(s.GetWidth(), s.GetHeight()));
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Refresh(false);
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}
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void SymbolControl::onUpdateUI(wxUpdateUIEvent& ev) {
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if (!editor) return;
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switch (ev.GetId()) {
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case ID_MODE_SELECT: case ID_MODE_ROTATE: case ID_MODE_POINTS: case ID_MODE_SHAPES: //case ID_MODE_PAINT:
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ev.Check(editor->modeToolId() == ev.GetId());
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if (ev.GetId() == ID_MODE_POINTS) {
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// can only edit points when a single part is selected <TODO?>
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ev.Enable(selectedParts.size() == 1);
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}
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break;
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case ID_MODE_PAINT:
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ev.Enable(false); // TODO
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break;
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default:
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if (ev.GetId() >= ID_CHILD_MIN && ev.GetId() < ID_CHILD_MAX) {
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editor->onUpdateUI(ev); // foward to editor
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}
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}
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}
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// ----------------------------------------------------------------------------- : Event table
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BEGIN_EVENT_TABLE(SymbolControl, wxControl)
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EVT_PAINT (SymbolControl::onPaint)
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EVT_SIZE (SymbolControl::onSize)
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EVT_LEFT_UP (SymbolControl::onLeftUp)
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EVT_LEFT_DOWN (SymbolControl::onLeftDown)
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EVT_RIGHT_DOWN (SymbolControl::onRightDown)
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EVT_LEFT_DCLICK (SymbolControl::onLeftDClick)
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EVT_MOTION (SymbolControl::onMotion)
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EVT_KEY_UP (SymbolControl::onKeyChange)
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EVT_KEY_DOWN (SymbolControl::onKeyChange)
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EVT_CHAR (SymbolControl::onChar)
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END_EVENT_TABLE ()
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