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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Added some REFLECT_ macros, so the reflection code doesn't have to mess with the internals of reflection.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@218 0fc631ac-6414-0410-93d0-97cfa31319b6
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+10
-10
@@ -51,14 +51,14 @@ StyleP StyleSheet::styleFor(const FieldP& field) {
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IMPLEMENT_REFLECTION(StyleSheet) {
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// < 0.3.0 didn't use card_ prefix
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tag.addAlias(300, _("width"), _("card width"));
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tag.addAlias(300, _("height"), _("card height"));
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tag.addAlias(300, _("dpi"), _("card dpi"));
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tag.addAlias(300, _("background"), _("card background"));
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tag.addAlias(300, _("info style"), _("set info style"));
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tag.addAlias(300, _("align"), _("alignment"));
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tag.addAlias(300, _("extra field"),_("styling field"));
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tag.addAlias(300, _("extra style"),_("styling style"));
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REFLECT_ALIAS(300, "width", "card width");
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REFLECT_ALIAS(300, "height", "card height");
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REFLECT_ALIAS(300, "dpi", "card dpi");
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REFLECT_ALIAS(300, "background", "card background");
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REFLECT_ALIAS(300, "info style", "set info style");
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REFLECT_ALIAS(300, "align", "alignment");
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REFLECT_ALIAS(300, "extra field", "styling field");
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REFLECT_ALIAS(300, "extra style", "styling style");
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REFLECT(game);
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REFLECT_BASE(Packaged);
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@@ -68,7 +68,7 @@ IMPLEMENT_REFLECTION(StyleSheet) {
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REFLECT(card_dpi);
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REFLECT(card_background);
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if (game) {
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if (tag.reading()) {
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REFLECT_IF_READING {
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card_style .init(game->card_fields);
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set_info_style.init(game->set_fields);
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}
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@@ -76,7 +76,7 @@ IMPLEMENT_REFLECTION(StyleSheet) {
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REFLECT(set_info_style);
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}
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REFLECT(styling_fields);
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if (tag.reading()) styling_style.init(styling_fields);
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REFLECT_IF_READING styling_style.init(styling_fields);
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REFLECT(styling_style);
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}
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