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https://github.com/amyinspace/MagicSetEditor2.git
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Split GetMember into GetMember (for handle) and GetDefaultMember (for store);
Split IMPLEMENT_REFLECTION macro to match git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@24 0fc631ac-6414-0410-93d0-97cfa31319b6
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+71
-38
@@ -17,85 +17,118 @@ inline void intrusive_ptr_add_ref(ScriptValue* p);
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inline void intrusive_ptr_release(ScriptValue* p);
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template <typename T> class Defaultable;
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template <typename T> class Scriptable;
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// ----------------------------------------------------------------------------- : GetMember
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// ----------------------------------------------------------------------------- : GetDefaultMember
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/// Find a member with a specific name using reflection
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/// Find a member without a name using reflection
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/** The member is wrapped in a ScriptValue */
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class GetMember {
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class GetDefaultMember {
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public:
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/// Construct a member getter that looks for the given name
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GetMember(const String& name);
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/// Tell the reflection code we are not reading
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inline bool reading() const { return false; }
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inline bool reading() const { return false; }
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inline bool isComplex() const { return false; }
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/// The result, or script_nil if the member was not found
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inline ScriptValueP result() { return value; }
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// --------------------------------------------------- : Handling objects
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/// Handle an object: we don't match things with a name
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template <typename T>
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void handle(const Char* name, const T& object) {}
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/// Handle an object: investigate children, or store it if we know how
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template <typename T> void handle(const T&);
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/// Handle a Defaultable: investigate children
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template <typename T> void handle(const Defaultable<T>&);
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template <typename T> void handle(const Scriptable<T>&);
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template <typename T> void handle(const vector<T>& c) { value = toScript(&c); }
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template <typename K, typename V> void handle(const map<K,V>& c) { value = toScript(&c); }
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template <typename T> void handle(const shared_ptr<T>& p) { value = toScript(p); }
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void handle(const ScriptValueP&);
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void handle(const ScriptP&);
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private:
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ScriptValueP value; ///< The value we found (if any)
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};
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// ----------------------------------------------------------------------------- : GetMember
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/// Find a member with a specific name using reflection
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/** The member is wrapped in a ScriptValue */
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class GetMember : private GetDefaultMember {
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public:
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/// Construct a member getter that looks for the given name
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GetMember(const String& name);
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/// Tell the reflection code we are not reading
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inline bool reading() const { return false; }
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inline bool isComplex() const { return false; }
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/// The result, or script_nil if the member was not found
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inline ScriptValueP result() { return gdm.result(); }
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// --------------------------------------------------- : Handling objects
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/// Handle an object: we are done if the name matches
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template <typename T>
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void handle(const Char* name, const T& object) {
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if (!value && name == targetName) store(object);
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if (!gdm.result() && name == target_name) gdm.handle(object);
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}
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/// Handle an object: investigate children
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template <typename T> void handle(const T&);
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/// Handle a Defaultable: investigate children
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template <typename T> void handle(const Defaultable<T>& def);
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/// Store something in the return value
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template <typename T> void store(const T& v);
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/// Store a vector in the return value
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template <typename T> void store(const vector<T>& vector) {
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value = toScript(&vector);
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}
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/// Store a shared_ptr in the return value
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template <typename T> void store(const shared_ptr<T>& pointer) {
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value = toScript(pointer);
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}
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void store(const ScriptValueP&);
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void store(const ScriptP&);
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private:
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const String& targetName; ///< The name we are looking for
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ScriptValueP value; ///< The value we found (if any)
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const String& target_name; ///< The name we are looking for
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GetDefaultMember gdm; ///< Object to store and retrieve the value
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};
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// ----------------------------------------------------------------------------- : Reflection
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/// Implement reflection as used by GetMember
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#define REFLECT_OBJECT_GET_MEMBER(Cls) \
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template<> void GetMember::handle<Cls>(const Cls& object) { \
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const_cast<Cls&>(object).reflect(*this); \
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/// Implement reflection as used by GetDefaultMember
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#define REFLECT_OBJECT_GET_DEFAULT_MEMBER(Cls) REFLECT_WRITE_YES(Cls,GetDefaultMember)
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#define REFLECT_OBJECT_GET_MEMBER(Cls) REFLECT_WRITE_YES(Cls,GetMember)
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#define REFLECT_OBJECT_GET_DEFAULT_MEMBER_NOT(Cls) REFLECT_WRITE_NO(Cls,GetDefaultMember)
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#define REFLECT_OBJECT_GET_MEMBER_NOT(Cls) REFLECT_WRITE_NO(Cls,GetMember)
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#define REFLECT_WRITE_YES(Cls, Tag) \
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template<> void Tag::handle<Cls>(const Cls& object) { \
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const_cast<Cls&>(object).reflect(*this); \
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} \
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void Cls::reflect(Tag& tag) { \
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reflect_impl(tag); \
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}
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#define REFLECT_WRITE_NO(Cls, Tag) \
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template<> void Tag::handle<Cls>(const Cls& object) {} \
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void Cls::reflect(Tag& tag) {}
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// ----------------------------------------------------------------------------- : Reflection for enumerations
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/// Implement enum reflection as used by GetMember
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#define REFLECT_ENUM_GET_MEMBER(Enum) \
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template<> void GetMember::store<Enum>(const Enum& enum_) { \
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EnumGetMember gm(*this); \
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reflect_ ## Enum(const_cast<Enum&>(enum_), gm); \
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#define REFLECT_ENUM_GET_MEMBER(Enum) \
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template<> void GetDefaultMember::handle<Enum>(const Enum& enum_) { \
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EnumGetMember egm(*this); \
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reflect_ ## Enum(const_cast<Enum&>(enum_), egm); \
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}
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/// 'Tag' to be used when reflecting enumerations for GetMember
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class EnumGetMember {
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public:
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inline EnumGetMember(GetMember& getMember)
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: getMember(getMember) {}
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inline EnumGetMember(GetDefaultMember& gdm)
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: gdm(gdm) {}
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/// Handle a possible value for the enum, if the name matches the name in the input
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template <typename Enum>
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inline void handle(const Char* name, Enum value, Enum enum_) {
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if (enum_ == value) {
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getMember.store(String(name));
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gdm.handle(String(name));
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}
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}
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private:
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GetMember& getMember; ///< The writer to write output to
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GetDefaultMember& gdm; ///< The object to store output in
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};
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// ----------------------------------------------------------------------------- : EOF
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