diff --git a/data/magic.mse-game/script b/data/magic.mse-game/script index e7442913..a6c70765 100644 --- a/data/magic.mse-game/script +++ b/data/magic.mse-game/script @@ -162,9 +162,10 @@ include file: /magic-blends.mse-include/new-blends ############################################################## Card number # Index for sorting, white cards are first, so white->A, blue->B, .. , -# The code consists of 4 parts: -# normal/token, color, shifted, split +# The code consists of 3 parts: +# color, shifted, split sort_index := { + color_of_card() + (if contains(card.shape, match:"shifted") then "S" else " ") + # planeshifted cards come after normal ones (if contains(card.shape, match:"split") then "S" else " ") + # split cards come after normal ones ":"