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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Type name of ScriptObjects is now reported as the actual object type (card/set/value/etc.);
Back trace is slightly smarter Removed move_cursor_with_sort git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@542 0fc631ac-6414-0410-93d0-97cfa31319b6
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+11
-3
@@ -31,6 +31,14 @@ ScriptValueP make_iterator(const T& v) {
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template <typename T>
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void mark_dependency_member(const T& value, const String& name, const Dependency& dep) {}
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/// Type name of an object, for error messages
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template <typename T> inline String type_name(const T&) {
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return _TYPE_("object");
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}
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template <typename K, typename V> inline String type_name(const pair<K,V>& p) {
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return type_name(p.second); // for maps
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}
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// ----------------------------------------------------------------------------- : Errors
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/// A delayed error message.
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@@ -104,7 +112,7 @@ class ScriptCollection : public ScriptValue {
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public:
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inline ScriptCollection(const Collection* v) : value(v) {}
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virtual ScriptType type() const { return SCRIPT_COLLECTION; }
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virtual String typeName() const { return _TYPE_("collection"); }
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virtual String typeName() const { return format_string(_TYPE_("collection"), type_name(*value->begin())); }
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virtual ScriptValueP getMember(const String& name) const {
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long index;
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if (name.ToLong(&index) && index >= 0 && (size_t)index < value->size()) {
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@@ -152,7 +160,7 @@ class ScriptMap : public ScriptValue {
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public:
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inline ScriptMap(const Collection* v) : value(v) {}
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virtual ScriptType type() const { return SCRIPT_COLLECTION; }
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virtual String typeName() const { return _TYPE_("collection"); }
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virtual String typeName() const { return format_string(_TYPE_("collection"), type_name(value->begin())); }
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virtual ScriptValueP getMember(const String& name) const {
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return get_member(*value, name);
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}
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@@ -195,7 +203,7 @@ class ScriptObject : public ScriptValue {
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public:
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inline ScriptObject(const T& v) : value(v) {}
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virtual ScriptType type() const { return SCRIPT_OBJECT; }
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virtual String typeName() const { return _TYPE_("object"); }
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virtual String typeName() const { return type_name(*value); }
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virtual operator String() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator String(); }
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virtual operator double() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator double(); }
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virtual operator int() const { ScriptValueP d = getDefault(); return d ? *d : ScriptValue::operator int(); }
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