working on an improved random pack system, #ifdefed out for now

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1245 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2008-12-11 16:30:21 +00:00
parent dc2028a956
commit d4412cf162
3 changed files with 634 additions and 15 deletions
+152
View File
@@ -14,6 +14,11 @@
#include <script/scriptable.hpp>
#include <boost/random/mersenne_twister.hpp>
#define USE_NEW_PACK_SYSTEM 0
#if !USE_NEW_PACK_SYSTEM
// =================================================================================================== OLD
DECLARE_POINTER_TYPE(PackItemRef);
DECLARE_POINTER_TYPE(Card);
class Set;
@@ -97,5 +102,152 @@ class PackItemCache {
map<String,Cards> item_cards;
};
#else
// =================================================================================================== NEW
DECLARE_POINTER_TYPE(PackItem);
DECLARE_POINTER_TYPE(Card);
class Set;
// ----------------------------------------------------------------------------- : PackType
enum OneMany
{ SELECT_ONE_OR_EMPTY
, SELECT_ONE
, SELECT_FIRST
, SELECT_ALL
};
/// A card pack description for playtesting
class PackType : public IntrusivePtrBase<PackType> {
public:
PackType();
String name; ///< Name of this pack
Scriptable<bool> enabled; ///< Is this pack enabled?
bool selectable; ///< Is this pack listed in the UI?
bool summary; ///< Should the total be listed for this type?
OneMany select; ///< Select one or many?
OptionalScript cards; ///< Script to select this type of cards (there are no items)
OptionalScript filter; ///< Filter to select this type of cards
vector<PackItemP> items; ///< Subpacks in this pack
/// Update scripts, returns true if there is a change
bool update(Context& ctx);
private:
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : PackItem
enum PackSelectType
{ PACK_REF_INHERIT
, PACK_REF_REPLACE
, PACK_REF_NO_REPLACE
, PACK_REF_CYCLIC
};
/// An item in a PackType
class PackItem : public IntrusivePtrBase<PackItem> {
public:
PackItem();
String pack; ///< Name of the pack to select cards from
Scriptable<int> amount; ///< Number of cards of this type
Scriptable<double> weight; ///< Relative probability of picking this item
PackSelectType type;
/// Update scripts, returns true if there is a change
bool update(Context& ctx);
private:
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : Generating / counting
// --------------------------------------------------- : PackItemCache
class PackItemCache {
public:
PackItemCache(Set& set) : set(set) {}
/// Look up a pack type by name
const PackType& pack(const String& name);
protected:
Set& set;
/// The cards for a given PackItem
ScriptValueP cardsFor(const ScriptValueP& cards_script);
private:
/// Lookup PackTypes by name
//%%
/// Cards for each PackType
map<ScriptValueP,ScriptValueP> item_cards;
};
// --------------------------------------------------- : Counting expected cards
/// Class for determining the *expected* number of cards from each type
class PackItemCounter : PackItemCache {
public:
PackItemCounter(Set& set, map<const PackType*,double>& counts)
: PackItemCache(set), counts(counts)
{}
/// Add a number of copies of the PackType to the counts, recurse into child items
void addCountRecursive(const PackType& pack, double copies);
void addCountRecursive(const PackItem& item, double copies);
/// The probability that the given pack is non-empty
double probabilityNonEmpty(const PackType& pack);
double probabilityNonEmpty(const PackItem& item);
/// The counts will be stored here
map<const PackType*,double>& counts;
private:
/// The probability that a pack type is empty (cache)
//%map<const PackItem*,double> probability_empty;
};
// --------------------------------------------------- : PackItemCounter
/// Class for generating card packs
class PackItemGenerator : PackItemCache {
public:
PackItemGenerator(Set& set, vector<CardP>& cards, boost::mt19937& gen)
: PackItemCache(set), out(cards), gen(gen)
{}
/// Generate a pack, adding it to cards
void generate(const PackType& pack);
/// Number of cards of a type
typedef map<pair<ScriptValueP,PackSelectType>,int> OfTypeCount;
/// Determine what *types* of cards to pick (store in out)
/** Does NOT add cards yet.
* Returns true if non-empty.
*/
bool generateCount(const PackType& pack, int copies, PackSelectType type, OfTypeCount& out);
bool generateCount(const PackItem& item, int copies, PackSelectType type, OfTypeCount& out);
bool generateSingleCount(const PackType& pack, PackSelectType type, OfTypeCount& out);
/// Pick cards from a list
void pickCards(const ScriptValueP& cards, PackSelectType type, int amount);
/// The cards will be stored here
vector<CardP>& out;
/// Random generator
boost::mt19937& gen;
};
// ----------------------------------------------------------------------------- : EOF
#endif
#endif