mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
working on an improved random pack system, #ifdefed out for now
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1245 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
@@ -12,6 +12,9 @@
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#include <data/game.hpp>
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#include <data/card.hpp>
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#if !USE_NEW_PACK_SYSTEM
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// =================================================================================================== OLD
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DECLARE_TYPEOF_COLLECTION(PackItemRefP);
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DECLARE_TYPEOF_COLLECTION(PackItemP);
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DECLARE_TYPEOF_COLLECTION(CardP);
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@@ -148,3 +151,422 @@ vector<CardP>& PackItemCache::cardsFor(const String& name) {
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throw Error(_ERROR_1_("pack item not found",name));
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}
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}
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#else
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// =================================================================================================== NEW
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DECLARE_TYPEOF_COLLECTION(PackTypeP);
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DECLARE_TYPEOF_COLLECTION(PackItemP);
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DECLARE_TYPEOF_COLLECTION(CardP);
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// ----------------------------------------------------------------------------- : PackType
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PackType::PackType()
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: enabled(true)
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, selectable(true)
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, summary(true)
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, select(SELECT_ALL)
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{}
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IMPLEMENT_REFLECTION_ENUM(OneMany) {
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VALUE_N("all", SELECT_ALL);
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VALUE_N("at most one", SELECT_ONE_OR_EMPTY);
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VALUE_N("one", SELECT_ONE);
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VALUE_N("first", SELECT_FIRST);
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}
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IMPLEMENT_REFLECTION(PackType) {
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REFLECT(name);
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REFLECT(enabled);
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REFLECT(selectable);
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REFLECT(summary);
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REFLECT(select);
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REFLECT(cards);
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REFLECT(items);
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}
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bool PackType::update(Context& ctx) {
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bool change = enabled.update(ctx);
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FOR_EACH(item, items) {
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change |= item->update(ctx);
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}
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return change;
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}
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// ----------------------------------------------------------------------------- : PackItem
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PackItem::PackItem()
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: amount(1)
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, type(PACK_REF_INHERIT)
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{}
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IMPLEMENT_REFLECTION_ENUM(PackSelectType) {
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VALUE_N("inherit", PACK_REF_INHERIT);
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VALUE_N("replace", PACK_REF_REPLACE);
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VALUE_N("no replace", PACK_REF_NO_REPLACE);
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VALUE_N("cyclic", PACK_REF_CYCLIC);
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}
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IMPLEMENT_REFLECTION(PackItem) {
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REFLECT(pack);
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REFLECT(amount);
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REFLECT(type);
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}
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bool PackItem::update(Context& ctx) {
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return amount.update(ctx);
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}
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// ----------------------------------------------------------------------------- : PackItemCache
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ScriptValueP PackItemCache::cardsFor(const ScriptValueP& generate) {
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// lookup name
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ScriptValueP& value = item_cards[generate];
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if (!value) {
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value = generate->eval(set.getContext());
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}
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return value;
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}
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const PackType& PackItemCache::pack(const String& name) {
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// not used before, generate list and cache
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FOR_EACH(pack, set.game->pack_types) {
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if (pack->name == name) {
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return *pack;
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}
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}
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// not found
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throw Error(_ERROR_1_("pack type not found", name));
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}
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// ----------------------------------------------------------------------------- : Counting expected cards
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double PackItemCounter::probabilityNonEmpty(const PackType& pack) {
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// TODO: cache?
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if (pack.cards) {
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return cardsFor(pack.cards.getScriptP())->itemCount();
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} else if (pack.select == SELECT_ONE_OR_EMPTY) {
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// weighted avarage
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double p = 0.0;
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double total_weight = 0.0;
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FOR_EACH_CONST(i,pack.items) {
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p += i->weight * probabilityNonEmpty(*i);
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total_weight += i->weight;
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}
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return p / total_weight;
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} else { // SELECT_ONE, SELECT_FIRST, SELECT_ALL
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// disjunction
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double p = 0.0;
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FOR_EACH_CONST(i,pack.items) {
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// either already non-empty, or all previous items were empty so pick this one
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p += (1-p) * probabilityNonEmpty(*i);
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if (p >= 1 - 1e-6) return 1.0;
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}
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return p;
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}
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}
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double PackItemCounter::probabilityNonEmpty(const PackItem& item) {
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return item.amount <= 0 ? 0 : probabilityNonEmpty(pack(item.pack));
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}
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void PackItemCounter::addCountRecursive(const PackType& pack, double copies) {
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// add
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counts[&pack] += copies * probabilityNonEmpty(pack);
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// recurse
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if (pack.cards) {
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// done
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} else if (pack.select == SELECT_FIRST) {
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double p = 1;
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FOR_EACH_CONST(i, pack.items) {
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addCountRecursive(*i, p * copies);
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p *= 1 - probabilityNonEmpty(*i);
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if (p < 1e-6) return;
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}
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} else if (pack.select == SELECT_ONE_OR_EMPTY || pack.select == SELECT_ONE) {
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double total_weight = 0.0;
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FOR_EACH_CONST(i, pack.items) {
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total_weight += i->weight * (pack.select == SELECT_ONE ? probabilityNonEmpty(*i) : 1.0);
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}
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FOR_EACH_CONST(i, pack.items) {
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addCountRecursive(*i, copies * i->weight / total_weight);
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}
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} else if (pack.select == SELECT_ALL) {
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FOR_EACH_CONST(i, pack.items) {
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addCountRecursive(*i, copies);
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}
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} else {
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throw InternalError(_("unknown OneMany value"));
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}
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}
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void PackItemCounter::addCountRecursive(const PackItem& item, double copies) {
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addCountRecursive(pack(item.pack), item.amount * copies);
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}
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// ----------------------------------------------------------------------------- : Generating
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DECLARE_TYPEOF(PackItemGenerator::OfTypeCount);
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/// Random generator with random numbers in a range
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template <typename Gen>
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struct RandomRange {
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RandomRange(Gen& gen) : gen(gen) {}
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unsigned operator () (unsigned max) { return gen() % max; }
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Gen& gen;
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};
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bool PackItemGenerator::generateCount(const PackType& pack, int copies, PackSelectType type, OfTypeCount& out) {
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if (copies <= 0) return false;
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bool non_empty = false;
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if (pack.cards) {
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ScriptValueP the_cards = cardsFor(pack.cards.getScriptP());
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non_empty = the_cards->itemCount() > 0;
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if (non_empty) {
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out[make_pair(the_cards,type)] += copies;
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}
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} else if (pack.select == SELECT_ALL) {
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// just generate all
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FOR_EACH_CONST(i, pack.items) {
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non_empty |= generateCount(*i, 1, type, out);
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}
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} else {
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// generate each copy separately
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for (int j = 0 ; j < copies ; ++j) {
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non_empty |= generateSingleCount(pack, type, out);
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}
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}
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return non_empty;
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}
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bool PackItemGenerator::generateSingleCount(const PackType& pack, PackSelectType type, OfTypeCount& out) {
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if (pack.select == SELECT_ONE_OR_EMPTY) {
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// pick a random item by weight
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double total_weight = 0.0;
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FOR_EACH_CONST(i, pack.items) {
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total_weight += i->weight;
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}
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double choice = gen() * total_weight / gen.max();
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FOR_EACH_CONST(i, pack.items) {
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if ((choice -= i->weight) <= 0) {
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// pick this one
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return generateCount(*i, 1, type, out);
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}
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}
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} else if (pack.select == SELECT_ONE) {
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// pick a random item by weight that is not empty
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UInt possible = 0; // bitmask
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double total_weight = 0.0;
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for (size_t i = 0 ; i < pack.items.size() ; ++i) {
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total_weight += pack.items[i]->weight;
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possible |= 1 << i;
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}
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while (possible) {
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// try to make a choice we have not made before
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int choice = gen() * total_weight / gen.max();
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for (size_t i = 0 ; i < pack.items.size() ; ++i) {
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const PackItem& item = *pack.items[i];
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if (!(possible & (1<<i))) continue; // already tried this item?
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if ((choice -= item.weight) <= 0) {
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bool non_empty = generateCount(item, 1, type, out);
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if (non_empty) {
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// found a non-empty choice, done
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return true;
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} else {
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// try again, exclude this item
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possible &= ~(1 << i);
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total_weight -= item.weight;
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break;
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}
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}
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}
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}
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} else if (pack.select == SELECT_FIRST) {
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// pick the first one that is not empty
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FOR_EACH_CONST(i, pack.items) {
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bool non_empty = generateCount(*i, 1, type, out);
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if (non_empty) return true;
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}
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} else {
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throw InternalError(_("unknown OneMany value"));
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}
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return false;
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}
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bool PackItemGenerator::generateCount(const PackItem& item, int copies, PackSelectType type, OfTypeCount& out) {
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return generateCount(pack(item.pack), copies * item.amount, item.type == PACK_REF_INHERIT ? type : item.type, out);
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}
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void PackItemGenerator::generate(const PackType& pack) {
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// first determine how many cards of each basic type we need
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OfTypeCount counts;
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generateCount(pack, 1, PACK_REF_NO_REPLACE, counts);
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// now select these cards
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FOR_EACH(c, counts) {
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pickCards(c.first.first, c.first.second, c.second);
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}
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}
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void PackItemGenerator::pickCards(const ScriptValueP& cards, PackSelectType type, int amount) {
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// generate 'amount' cards and add them to out
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int cards_size = cards->itemCount();
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if (cards_size <= 0) return;
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RandomRange<boost::mt19937> gen_range(gen);
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if (type == PACK_REF_REPLACE) {
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// amount random numbers
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for (int i = 0 ; i < amount ; ++i) {
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int index = gen_range(cards_size);
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out.push_back(from_script<CardP>(cards->getIndex(index)));
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}
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} else if (type == PACK_REF_NO_REPLACE) {
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// random shuffle
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// to prevent us from being too predictable for small sets, periodically reshuffle
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int max_per_batch = (cards_size + 1) / 2;
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while (amount > 0) {
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int to_add = min(amount, max_per_batch);
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size_t old_out_size = out.size();
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// add all to output temporarily
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ScriptValueP it = cards->makeIterator(cards);
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while (ScriptValueP card = it->next()) {
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out.push_back(from_script<CardP>(card));
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}
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// shuffle and keep only the first to_add
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random_shuffle(out.begin() + old_out_size, out.end(), gen_range);
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out.resize(old_out_size + to_add);
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amount -= to_add;
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}
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} else if (type == PACK_REF_CYCLIC) {
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// multiple copies
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int copies = amount / cards_size;
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ScriptValueP it = cards->makeIterator(cards);
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while (ScriptValueP card = it->next()) {
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out.insert(out.end(), copies, from_script<CardP>(card));
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}
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amount -= copies * cards_size;
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// if amount is not a multiple of the number of cards, pick the rest at random
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for (int i = 0 ; i < amount ; ++i) {
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int index = gen_range(cards_size);
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out.push_back(from_script<CardP>(cards->getIndex(index)));
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}
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}
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}
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/*//%
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// ----------------------------------------------------------------------------- : PackItem
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void PackItemCounter::count(const String& name, double amount) {
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map<PackItemRef*,double>::iterator it = sizes.find(name);
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if (it != sizes.end()) return it->second;
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size *= amount * probability;
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return sizes[&item] = size;
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}
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void PackItemCounter::count(const PackType& pack, int copies) {
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double size = 0;
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if (pack.select = ONE) {
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double total_size;
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FOR_EACH(item, pack.items) {
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double item_size = size(item);
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if (item->type == OTHER_IF_EMPTY) {
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// is it empty?
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total_size += item_size > 0 ? 1 : 0;
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max_size += 1;
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} else if (item->type == WEIGHTED) {
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total_size += item_size;
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max_size += item_size;
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} else {
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total_size += 1;
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max_size += 1;
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}
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}
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size += total_size / max_size;
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// count
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FOR_EACH(item, pack.items) {
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double item_size = size(item);
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if (item_size > 0 && !item->cards) {
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if (item->type == OTHER_IF_EMPTY) {
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// is it empty?
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total_size += item_size > 0 ? 1 : 0;
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max_size += 1;
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} else if (item->type == WEIGHTED) {
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total_size += item_size;
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max_size += item_size;
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} else {
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total_size += 1;
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max_size += 1;
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}
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}
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}
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} else { // MANY
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}
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amounts[pack.name] += amount;
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}
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double PackItemCounter::size(const String& name) {
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map<PackItemRef*,double>::iterator it = sizes.find(name);
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if (it != sizes.end()) return it->second;
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double the_size = 0;
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FOR_EACH() {
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the_size += size(item);
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}
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return sizes[&item] = the_size;
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}
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double PackItemCounter::size(const PackItemRef& item) {
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String the_name;
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double the_size;
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if (cards) {
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the_size = cards.invokeOn(ctx)->itemCount() > 0 ? 1 : 0;
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} else {
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the_size = size(name);
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the_name = name;
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}
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if (the_size == 0 && !if_empty.empty())
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the_name = if_empty;
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the_size = size(if_empty);
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}
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if (!the_name.empty()) {
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counts[the_name] += amount * probability;
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}
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return the_size * amount * probability;
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}
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void PackItemCounter::count(const PackType& pack, int copies, type) {
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if (pack.cards) {
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//
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cards =..
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if (!cards.empty()) {
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return true;
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} else {
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return false;
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}
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} else {
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}
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}
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// ----------------------------------------------------------------------------- : PackItem
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IMPLEMENT_REFLECTION(PackItem) {
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REFLECT(name);
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REFLECT(filter);
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}
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void PackItem::generate(Set& set, vector<CardP>& out) const {
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FOR_EACH(card, set.cards) {
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Context& ctx = set.getContext(card);
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bool keep = *filter.invoke(ctx);
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if (keep) {
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out.push_back(card);
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}
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}
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}
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// ----------------------------------------------------------------------------- : PackItemCache
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PackItemCache::PackItemCache(Set& set)
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: set(set)
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{}*/
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#endif
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