mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 13:17:00 -04:00
Change tabs to two spaces.
This commit is contained in:
+125
-125
@@ -20,187 +20,187 @@
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// ----------------------------------------------------------------------------- : NewSetWindow
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SetP new_set_window(Window* parent) {
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NewSetWindow wnd(parent);
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wnd.ShowModal();
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return wnd.set;
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NewSetWindow wnd(parent);
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wnd.ShowModal();
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return wnd.set;
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}
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NewSetWindow::NewSetWindow(Window* parent)
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: wxDialog(parent, wxID_ANY, _TITLE_("new set"), wxDefaultPosition, wxSize(530,320), wxDEFAULT_DIALOG_STYLE)
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: wxDialog(parent, wxID_ANY, _TITLE_("new set"), wxDefaultPosition, wxSize(530,320), wxDEFAULT_DIALOG_STYLE)
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{
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wxBusyCursor wait;
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// init controls
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game_list = new PackageList (this, ID_GAME_LIST, wxHORIZONTAL, false);
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stylesheet_list = new PackageList (this, ID_STYLESHEET_LIST, wxHORIZONTAL, false);
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wxStaticText* game_text = new wxStaticText(this, ID_GAME_LIST, _LABEL_("game type"));
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wxStaticText* stylesheet_text = new wxStaticText(this, ID_STYLESHEET_LIST, _LABEL_("style type"));
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// init sizer
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wxSizer* s = new wxBoxSizer(wxVERTICAL);
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s->Add(game_text, 0, wxALL, 4);
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s->Add(game_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
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s->Add(stylesheet_text, 0, wxALL, 4);
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s->Add(stylesheet_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
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s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
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s->SetSizeHints(this);
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SetSizer(s);
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// Resize
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Layout();
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wxSize min_size = GetSizer()->GetMinSize() + GetSize() - GetClientSize();
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SetSize(630,min_size.y);
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// init lists
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game_list->showData<Game>();
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try {
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game_list->select(settings.default_game);
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} catch (FileNotFoundError e) {
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handle_error(e);
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}
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game_list->SetFocus();
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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wxBusyCursor wait;
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// init controls
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game_list = new PackageList (this, ID_GAME_LIST, wxHORIZONTAL, false);
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stylesheet_list = new PackageList (this, ID_STYLESHEET_LIST, wxHORIZONTAL, false);
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wxStaticText* game_text = new wxStaticText(this, ID_GAME_LIST, _LABEL_("game type"));
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wxStaticText* stylesheet_text = new wxStaticText(this, ID_STYLESHEET_LIST, _LABEL_("style type"));
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// init sizer
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wxSizer* s = new wxBoxSizer(wxVERTICAL);
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s->Add(game_text, 0, wxALL, 4);
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s->Add(game_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
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s->Add(stylesheet_text, 0, wxALL, 4);
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s->Add(stylesheet_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
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s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
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s->SetSizeHints(this);
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SetSizer(s);
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// Resize
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Layout();
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wxSize min_size = GetSizer()->GetMinSize() + GetSize() - GetClientSize();
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SetSize(630,min_size.y);
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// init lists
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game_list->showData<Game>();
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try {
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game_list->select(settings.default_game);
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} catch (FileNotFoundError e) {
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handle_error(e);
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}
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game_list->SetFocus();
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void NewSetWindow::onGameSelect(wxCommandEvent&) {
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wxBusyCursor wait;
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GameP game = game_list->getSelection<Game>(false);
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//handle_pending_errors(); // errors are ignored until set window is shown
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settings.default_game = game->name();
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stylesheet_list->showData<StyleSheet>(game->name() + _("-*"));
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stylesheet_list->select(settings.gameSettingsFor(*game).default_stylesheet);
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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// resize (yuck)
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Layout();
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wxSize min_size = GetSizer()->GetMinSize() + GetSize() - GetClientSize();
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SetSize(630,min_size.y);
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wxBusyCursor wait;
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GameP game = game_list->getSelection<Game>(false);
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//handle_pending_errors(); // errors are ignored until set window is shown
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settings.default_game = game->name();
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stylesheet_list->showData<StyleSheet>(game->name() + _("-*"));
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stylesheet_list->select(settings.gameSettingsFor(*game).default_stylesheet);
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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// resize (yuck)
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Layout();
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wxSize min_size = GetSizer()->GetMinSize() + GetSize() - GetClientSize();
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SetSize(630,min_size.y);
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}
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void NewSetWindow::onStyleSheetSelect(wxCommandEvent&) {
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// store this as default selection
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GameP game = game_list ->getSelection<Game>(false);
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StyleSheetP stylesheet = stylesheet_list->getSelection<StyleSheet>(false);
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//handle_pending_errors(); // errors are ignored until set window is shown
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settings.gameSettingsFor(*game).default_stylesheet = stylesheet->name();
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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// store this as default selection
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GameP game = game_list ->getSelection<Game>(false);
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StyleSheetP stylesheet = stylesheet_list->getSelection<StyleSheet>(false);
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//handle_pending_errors(); // errors are ignored until set window is shown
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settings.gameSettingsFor(*game).default_stylesheet = stylesheet->name();
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void NewSetWindow::onStyleSheetActivate(wxCommandEvent&) {
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done();
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done();
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}
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void NewSetWindow::OnOK(wxCommandEvent&) {
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done();
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done();
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}
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void NewSetWindow::done() {
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try {
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if (!stylesheet_list->hasSelection()) return;
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StyleSheetP stylesheet = stylesheet_list->getSelection<StyleSheet>();
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set = intrusive(new Set(stylesheet));
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set->validate();
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EndModal(wxID_OK);
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} catch (const Error& e) {
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handle_error(e);
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}
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try {
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if (!stylesheet_list->hasSelection()) return;
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StyleSheetP stylesheet = stylesheet_list->getSelection<StyleSheet>();
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set = intrusive(new Set(stylesheet));
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set->validate();
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EndModal(wxID_OK);
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} catch (const Error& e) {
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handle_error(e);
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}
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}
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void NewSetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
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switch (ev.GetId()) {
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case ID_STYLESHEET_LIST:
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ev.Enable(game_list->hasSelection());
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break;
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case wxID_OK:
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ev.Enable(stylesheet_list->hasSelection());
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break;
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}
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switch (ev.GetId()) {
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case ID_STYLESHEET_LIST:
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ev.Enable(game_list->hasSelection());
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break;
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case wxID_OK:
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ev.Enable(stylesheet_list->hasSelection());
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break;
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}
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}
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void NewSetWindow::onIdle(wxIdleEvent& ev) {
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// Stuff that must be done in the main thread
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//handle_pending_errors(); // errors are ignored until set window is shown
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// Stuff that must be done in the main thread
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//handle_pending_errors(); // errors are ignored until set window is shown
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}
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BEGIN_EVENT_TABLE(NewSetWindow, wxDialog)
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EVT_GALLERY_SELECT (ID_GAME_LIST, NewSetWindow::onGameSelect)
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EVT_GALLERY_SELECT (ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetSelect)
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EVT_GALLERY_ACTIVATE(ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetActivate)
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EVT_BUTTON (wxID_OK, NewSetWindow::OnOK)
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EVT_UPDATE_UI (wxID_ANY, NewSetWindow::onUpdateUI)
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EVT_IDLE ( NewSetWindow::onIdle)
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EVT_GALLERY_SELECT (ID_GAME_LIST, NewSetWindow::onGameSelect)
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EVT_GALLERY_SELECT (ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetSelect)
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EVT_GALLERY_ACTIVATE(ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetActivate)
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EVT_BUTTON (wxID_OK, NewSetWindow::OnOK)
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EVT_UPDATE_UI (wxID_ANY, NewSetWindow::onUpdateUI)
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EVT_IDLE ( NewSetWindow::onIdle)
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END_EVENT_TABLE ()
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// ----------------------------------------------------------------------------- : SelectStyleSheetWindow
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StyleSheetP select_stylesheet(const Game& game, const String& failed_name) {
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SelectStyleSheetWindow wnd(nullptr, game, failed_name);
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wnd.ShowModal();
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return wnd.stylesheet;
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SelectStyleSheetWindow wnd(nullptr, game, failed_name);
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wnd.ShowModal();
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return wnd.stylesheet;
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}
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SelectStyleSheetWindow::SelectStyleSheetWindow(Window* parent, const Game& game, const String& failed_name)
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: wxDialog(parent, wxID_ANY, _TITLE_("select stylesheet"), wxDefaultPosition, wxSize(530,320), wxDEFAULT_DIALOG_STYLE)
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, game(game)
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: wxDialog(parent, wxID_ANY, _TITLE_("select stylesheet"), wxDefaultPosition, wxSize(530,320), wxDEFAULT_DIALOG_STYLE)
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, game(game)
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{
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wxBusyCursor wait;
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// init controls
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stylesheet_list = new PackageList (this, ID_STYLESHEET_LIST);
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wxStaticText* description = new wxStaticText(this, ID_GAME_LIST, _LABEL_1_("stylesheet not found", failed_name));
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wxStaticText* stylesheet_text = new wxStaticText(this, ID_STYLESHEET_LIST, _LABEL_("style type"));
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// init sizer
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wxSizer* s = new wxBoxSizer(wxVERTICAL);
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s->Add(description, 0, wxALL, 4);
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s->Add(stylesheet_text, 0, wxALL, 4);
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s->Add(stylesheet_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
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s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
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s->SetSizeHints(this);
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SetSizer(s);
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// init list
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stylesheet_list->showData<StyleSheet>(game.name() + _("-*"));
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stylesheet_list->select(settings.gameSettingsFor(game).default_stylesheet);
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// Resize
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Layout();
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wxSize min_size = GetSizer()->GetMinSize() + GetSize() - GetClientSize();
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SetSize(630,min_size.y);
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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wxBusyCursor wait;
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// init controls
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stylesheet_list = new PackageList (this, ID_STYLESHEET_LIST);
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wxStaticText* description = new wxStaticText(this, ID_GAME_LIST, _LABEL_1_("stylesheet not found", failed_name));
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wxStaticText* stylesheet_text = new wxStaticText(this, ID_STYLESHEET_LIST, _LABEL_("style type"));
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// init sizer
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wxSizer* s = new wxBoxSizer(wxVERTICAL);
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s->Add(description, 0, wxALL, 4);
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s->Add(stylesheet_text, 0, wxALL, 4);
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s->Add(stylesheet_list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
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s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
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s->SetSizeHints(this);
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SetSizer(s);
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// init list
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stylesheet_list->showData<StyleSheet>(game.name() + _("-*"));
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stylesheet_list->select(settings.gameSettingsFor(game).default_stylesheet);
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// Resize
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Layout();
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wxSize min_size = GetSizer()->GetMinSize() + GetSize() - GetClientSize();
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SetSize(630,min_size.y);
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void SelectStyleSheetWindow::onStyleSheetSelect(wxCommandEvent&) {
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//handle_pending_errors(); // errors are ignored until set window is shown
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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//handle_pending_errors(); // errors are ignored until set window is shown
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void SelectStyleSheetWindow::onStyleSheetActivate(wxCommandEvent&) {
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done();
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done();
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}
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void SelectStyleSheetWindow::OnOK(wxCommandEvent&) {
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done();
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done();
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}
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void SelectStyleSheetWindow::done() {
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try {
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stylesheet = stylesheet_list->getSelection<StyleSheet>();
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EndModal(wxID_OK);
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} catch (const Error& e) {
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handle_error(e);
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EndModal(wxID_CANCEL);
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}
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try {
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stylesheet = stylesheet_list->getSelection<StyleSheet>();
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EndModal(wxID_OK);
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} catch (const Error& e) {
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handle_error(e);
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EndModal(wxID_CANCEL);
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}
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}
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void SelectStyleSheetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
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switch (ev.GetId()) {
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case wxID_OK:
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ev.Enable(stylesheet_list->hasSelection());
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break;
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}
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switch (ev.GetId()) {
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case wxID_OK:
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ev.Enable(stylesheet_list->hasSelection());
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break;
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}
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}
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void SelectStyleSheetWindow::onIdle(wxIdleEvent& ev) {
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// Stuff that must be done in the main thread
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//handle_pending_errors(); // errors are ignored until set window is shown
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// Stuff that must be done in the main thread
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//handle_pending_errors(); // errors are ignored until set window is shown
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}
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BEGIN_EVENT_TABLE(SelectStyleSheetWindow, wxDialog)
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EVT_GALLERY_SELECT (ID_STYLESHEET_LIST, SelectStyleSheetWindow::onStyleSheetSelect)
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EVT_GALLERY_ACTIVATE(ID_STYLESHEET_LIST, SelectStyleSheetWindow::onStyleSheetActivate)
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EVT_BUTTON (wxID_OK, SelectStyleSheetWindow::OnOK)
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EVT_UPDATE_UI (wxID_ANY, SelectStyleSheetWindow::onUpdateUI)
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EVT_IDLE ( SelectStyleSheetWindow::onIdle)
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EVT_GALLERY_SELECT (ID_STYLESHEET_LIST, SelectStyleSheetWindow::onStyleSheetSelect)
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EVT_GALLERY_ACTIVATE(ID_STYLESHEET_LIST, SelectStyleSheetWindow::onStyleSheetActivate)
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EVT_BUTTON (wxID_OK, SelectStyleSheetWindow::OnOK)
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EVT_UPDATE_UI (wxID_ANY, SelectStyleSheetWindow::onUpdateUI)
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EVT_IDLE ( SelectStyleSheetWindow::onIdle)
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END_EVENT_TABLE ()
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