mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-12 05:36:59 -04:00
Change tabs to two spaces.
This commit is contained in:
+267
-267
@@ -36,15 +36,15 @@ DEFINE_EVENT_TYPE(EVENT_CARD_SELECT);
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DEFINE_EVENT_TYPE(EVENT_CARD_ACTIVATE);
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CardP CardSelectEvent::getCard() const {
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return getTheCardList()->getCard();
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return getTheCardList()->getCard();
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}
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void CardSelectEvent::getSelection(vector<CardP>& out) const {
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getTheCardList()->getSelection(out);
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getTheCardList()->getSelection(out);
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}
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CardListBase* CardSelectEvent::getTheCardList() const {
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return static_cast<CardListBase*>(GetEventObject());
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return static_cast<CardListBase*>(GetEventObject());
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}
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// ----------------------------------------------------------------------------- : CardListBase
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@@ -52,95 +52,95 @@ CardListBase* CardSelectEvent::getTheCardList() const {
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vector<CardListBase*> CardListBase::card_lists;
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CardListBase::CardListBase(Window* parent, int id, long additional_style)
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: ItemList(parent, id, additional_style, true)
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: ItemList(parent, id, additional_style, true)
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{
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// add to the list of card lists
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card_lists.push_back(this);
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// add to the list of card lists
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card_lists.push_back(this);
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}
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CardListBase::~CardListBase() {
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storeColumns();
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// remove from list of card lists
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card_lists.erase(remove(card_lists.begin(), card_lists.end(), this));
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storeColumns();
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// remove from list of card lists
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card_lists.erase(remove(card_lists.begin(), card_lists.end(), this));
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}
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void CardListBase::onBeforeChangeSet() {
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storeColumns();
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storeColumns();
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}
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void CardListBase::onChangeSet() {
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rebuild();
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rebuild();
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}
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struct Freezer{
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Window* window;
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Freezer(Window* window) : window(window) { window->Freeze(); }
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~Freezer() { window->Thaw(); }
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Window* window;
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Freezer(Window* window) : window(window) { window->Freeze(); }
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~Freezer() { window->Thaw(); }
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};
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void CardListBase::onAction(const Action& action, bool undone) {
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TYPE_CASE(action, AddCardAction) {
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Freezer freeze(this);
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if (action.action.adding != undone) {
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// select the new cards
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focusNone();
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selectItem(action.action.steps.front().item, false, true);
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refreshList();
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FOR_EACH_CONST(s, action.action.steps) focusItem(s.item); // focus all the new cards
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} else {
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long pos = selected_item_pos;
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// adjust focus for all the removed cards
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refreshList();
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if (!allowModify()) {
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// Let some other card list do the selecting, otherwise we get conflicting events
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return;
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}
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if (selected_item_pos == -1) {
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// selected item was deleted, select something else
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selectItemPos(pos, true, true);
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}
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}
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}
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TYPE_CASE(action, ReorderCardsAction) {
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if (sort_by_column >= 0) return; // nothing changes for us
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TYPE_CASE(action, AddCardAction) {
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Freezer freeze(this);
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if (action.action.adding != undone) {
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// select the new cards
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focusNone();
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selectItem(action.action.steps.front().item, false, true);
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refreshList();
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FOR_EACH_CONST(s, action.action.steps) focusItem(s.item); // focus all the new cards
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} else {
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long pos = selected_item_pos;
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// adjust focus for all the removed cards
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refreshList();
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if (!allowModify()) {
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// Let some other card list do the selecting, otherwise we get conflicting events
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return;
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}
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if (selected_item_pos == -1) {
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// selected item was deleted, select something else
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selectItemPos(pos, true, true);
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}
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}
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}
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TYPE_CASE(action, ReorderCardsAction) {
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if (sort_by_column >= 0) return; // nothing changes for us
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if ((long)action.card_id1 < 0 || (long)action.card_id2 >= (long)sorted_list.size()) return;
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if ((long)action.card_id1 == selected_item_pos || (long)action.card_id2 == selected_item_pos) {
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// Selected card has moved; also move in the sorted card list
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swap(sorted_list[action.card_id1], sorted_list[action.card_id2]);
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// reselect the current card, it has moved
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selected_item_pos = (long)action.card_id1 == selected_item_pos ? (long)action.card_id2 : (long)action.card_id1;
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// select the right card
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focusSelectedItem();
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}
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RefreshItem((long)action.card_id1);
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RefreshItem((long)action.card_id2);
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}
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TYPE_CASE_(action, ScriptValueEvent) {
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// No refresh needed, a ScriptValueEvent is only generated in response to a ValueAction
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return;
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}
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TYPE_CASE(action, ValueAction) {
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if (action.card) refreshList(true);
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}
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if ((long)action.card_id1 == selected_item_pos || (long)action.card_id2 == selected_item_pos) {
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// Selected card has moved; also move in the sorted card list
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swap(sorted_list[action.card_id1], sorted_list[action.card_id2]);
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// reselect the current card, it has moved
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selected_item_pos = (long)action.card_id1 == selected_item_pos ? (long)action.card_id2 : (long)action.card_id1;
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// select the right card
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focusSelectedItem();
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}
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RefreshItem((long)action.card_id1);
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RefreshItem((long)action.card_id2);
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}
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TYPE_CASE_(action, ScriptValueEvent) {
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// No refresh needed, a ScriptValueEvent is only generated in response to a ValueAction
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return;
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}
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TYPE_CASE(action, ValueAction) {
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if (action.card) refreshList(true);
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}
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}
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void CardListBase::getItems(vector<VoidP>& out) const {
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FOR_EACH(c, set->cards) {
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out.push_back(c);
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}
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FOR_EACH(c, set->cards) {
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out.push_back(c);
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}
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}
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void CardListBase::sendEvent(int type) {
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CardSelectEvent ev(type);
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ev.SetEventObject(this);
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ProcessEvent(ev);
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CardSelectEvent ev(type);
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ev.SetEventObject(this);
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ProcessEvent(ev);
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}
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void CardListBase::getSelection(vector<CardP>& out) const {
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long count = GetItemCount();
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for (long pos = 0 ; pos < count ; ++pos) {
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if (const_cast<CardListBase*>(this)->IsSelected(pos)) {
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out.push_back(getCard(pos));
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}
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}
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long count = GetItemCount();
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for (long pos = 0 ; pos < count ; ++pos) {
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if (const_cast<CardListBase*>(this)->IsSelected(pos)) {
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out.push_back(getCard(pos));
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}
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}
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}
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// ----------------------------------------------------------------------------- : CardListBase : Clipboard
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@@ -148,269 +148,269 @@ void CardListBase::getSelection(vector<CardP>& out) const {
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bool CardListBase::canCut() const { return canDelete(); }
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bool CardListBase::canCopy() const { return focusCount() > 0; }
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bool CardListBase::canPaste() const {
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return allowModify() && wxTheClipboard->IsSupported(CardsDataObject::format);
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return allowModify() && wxTheClipboard->IsSupported(CardsDataObject::format);
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}
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bool CardListBase::canDelete() const {
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return allowModify() && focusCount() > 0; // TODO: check for selection?
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return allowModify() && focusCount() > 0; // TODO: check for selection?
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}
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bool CardListBase::doCopy() {
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if (!canCopy()) return false;
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// cards to copy
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vector<CardP> cards_to_copy;
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getSelection(cards_to_copy);
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if (cards_to_copy.empty()) return false;
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// put on clipboard
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if (!wxTheClipboard->Open()) return false;
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bool ok = wxTheClipboard->SetData(new CardsOnClipboard(set, cards_to_copy)); // ignore result
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wxTheClipboard->Close();
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return ok;
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if (!canCopy()) return false;
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// cards to copy
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vector<CardP> cards_to_copy;
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getSelection(cards_to_copy);
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if (cards_to_copy.empty()) return false;
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// put on clipboard
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if (!wxTheClipboard->Open()) return false;
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bool ok = wxTheClipboard->SetData(new CardsOnClipboard(set, cards_to_copy)); // ignore result
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wxTheClipboard->Close();
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return ok;
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}
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bool CardListBase::doPaste() {
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// get data
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if (!canPaste()) return false;
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if (!wxTheClipboard->Open()) return false;
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CardsDataObject data;
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bool ok = wxTheClipboard->GetData(data);
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wxTheClipboard->Close();
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if (!ok) return false;
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// get cards
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vector<CardP> new_cards;
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ok = data.getCards(set, new_cards);
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if (!ok) return false;
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// add card to set
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set->actions.addAction(new AddCardAction(ADD, *set, new_cards));
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return true;
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// get data
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if (!canPaste()) return false;
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if (!wxTheClipboard->Open()) return false;
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CardsDataObject data;
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bool ok = wxTheClipboard->GetData(data);
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wxTheClipboard->Close();
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if (!ok) return false;
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// get cards
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vector<CardP> new_cards;
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ok = data.getCards(set, new_cards);
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if (!ok) return false;
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// add card to set
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set->actions.addAction(new AddCardAction(ADD, *set, new_cards));
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return true;
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}
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bool CardListBase::doDelete() {
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// cards to delete
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vector<CardP> cards_to_delete;
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getSelection(cards_to_delete);
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if (cards_to_delete.empty()) return false;
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// delete cards
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set->actions.addAction(new AddCardAction(REMOVE, *set, cards_to_delete));
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return true;
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// cards to delete
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vector<CardP> cards_to_delete;
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getSelection(cards_to_delete);
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if (cards_to_delete.empty()) return false;
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// delete cards
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set->actions.addAction(new AddCardAction(REMOVE, *set, cards_to_delete));
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return true;
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}
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// ----------------------------------------------------------------------------- : CardListBase : Building the list
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// Comparison object for comparing cards
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bool CardListBase::compareItems(void* a, void* b) const {
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FieldP sort_field = column_fields[sort_by_column];
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ValueP va = reinterpret_cast<Card*>(a)->data[sort_field];
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ValueP vb = reinterpret_cast<Card*>(b)->data[sort_field];
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assert(va && vb);
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// compare sort keys
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int cmp = smart_compare( va->getSortKey(), vb->getSortKey() );
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if (cmp != 0) return cmp < 0;
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// equal values, compare alternate sort key
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if (alternate_sort_field) {
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ValueP va = reinterpret_cast<Card*>(a)->data[alternate_sort_field];
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ValueP vb = reinterpret_cast<Card*>(b)->data[alternate_sort_field];
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int cmp = smart_compare( va->getSortKey(), vb->getSortKey() );
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if (cmp != 0) return cmp < 0;
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}
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return false;
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FieldP sort_field = column_fields[sort_by_column];
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ValueP va = reinterpret_cast<Card*>(a)->data[sort_field];
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ValueP vb = reinterpret_cast<Card*>(b)->data[sort_field];
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assert(va && vb);
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// compare sort keys
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int cmp = smart_compare( va->getSortKey(), vb->getSortKey() );
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if (cmp != 0) return cmp < 0;
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// equal values, compare alternate sort key
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if (alternate_sort_field) {
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ValueP va = reinterpret_cast<Card*>(a)->data[alternate_sort_field];
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ValueP vb = reinterpret_cast<Card*>(b)->data[alternate_sort_field];
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int cmp = smart_compare( va->getSortKey(), vb->getSortKey() );
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if (cmp != 0) return cmp < 0;
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}
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return false;
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}
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void CardListBase::rebuild() {
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ClearAll();
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column_fields.clear();
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selected_item_pos = -1;
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onRebuild();
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if (!set) return;
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// init stuff
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set->game->initCardListColorScript();
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// determine column order
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map<int,FieldP> new_column_fields;
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FOR_EACH(f, set->game->card_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
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if (cs.visible && f->card_list_allow) {
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new_column_fields[cs.position] = f;
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}
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}
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// add columns
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FOR_EACH(f, new_column_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f.second);
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int align;
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if (f.second->card_list_align & ALIGN_RIGHT) align = wxLIST_FORMAT_RIGHT;
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else if (f.second->card_list_align & ALIGN_CENTER) align = wxLIST_FORMAT_CENTRE;
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else align = wxLIST_FORMAT_LEFT;
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InsertColumn((long)column_fields.size(),
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tr(*set->game, f.second->card_list_name, capitalize),
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align, cs.width);
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column_fields.push_back(f.second);
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}
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// determine sort settings
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GameSettings& gs = settings.gameSettingsFor(*set->game);
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sort_ascending = gs.sort_cards_ascending;
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sort_by_column = -1;
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long i = 0;
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FOR_EACH(f, column_fields) {
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if (f->name == gs.sort_cards_by) {
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// we are sorting by this column
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sort_by_column = i;
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// and display an arrow in the header
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SetColumnImage(i, sort_ascending ? 0 : 1);
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}
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++i;
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}
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// determine alternate sortImageFieldP ImageCardList::findImageField() {
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alternate_sort_field = FieldP();
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FOR_EACH(f, set->game->card_fields) {
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if (f->identifying) {
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alternate_sort_field = f;
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break;
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}
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}
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// refresh
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refreshList();
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ClearAll();
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column_fields.clear();
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selected_item_pos = -1;
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onRebuild();
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if (!set) return;
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// init stuff
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set->game->initCardListColorScript();
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// determine column order
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map<int,FieldP> new_column_fields;
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FOR_EACH(f, set->game->card_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
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if (cs.visible && f->card_list_allow) {
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new_column_fields[cs.position] = f;
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}
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}
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// add columns
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FOR_EACH(f, new_column_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f.second);
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int align;
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if (f.second->card_list_align & ALIGN_RIGHT) align = wxLIST_FORMAT_RIGHT;
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else if (f.second->card_list_align & ALIGN_CENTER) align = wxLIST_FORMAT_CENTRE;
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else align = wxLIST_FORMAT_LEFT;
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InsertColumn((long)column_fields.size(),
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tr(*set->game, f.second->card_list_name, capitalize),
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align, cs.width);
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column_fields.push_back(f.second);
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}
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// determine sort settings
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GameSettings& gs = settings.gameSettingsFor(*set->game);
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sort_ascending = gs.sort_cards_ascending;
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sort_by_column = -1;
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long i = 0;
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FOR_EACH(f, column_fields) {
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if (f->name == gs.sort_cards_by) {
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// we are sorting by this column
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sort_by_column = i;
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// and display an arrow in the header
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SetColumnImage(i, sort_ascending ? 0 : 1);
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}
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++i;
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}
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// determine alternate sortImageFieldP ImageCardList::findImageField() {
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alternate_sort_field = FieldP();
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FOR_EACH(f, set->game->card_fields) {
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if (f->identifying) {
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alternate_sort_field = f;
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break;
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}
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}
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// refresh
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refreshList();
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}
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void CardListBase::sortBy(long column, bool ascending) {
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// sort all card lists for this game
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FOR_EACH(card_list, card_lists) {
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if (card_list->set && card_list->set->game == set->game) {
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card_list->ItemList::sortBy(column, ascending);
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}
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}
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// sort all card lists for this game
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FOR_EACH(card_list, card_lists) {
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if (card_list->set && card_list->set->game == set->game) {
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card_list->ItemList::sortBy(column, ascending);
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}
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}
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}
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// ----------------------------------------------------------------------------- : CardListBase : Columns
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void CardListBase::storeColumns() {
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if (!set) return;
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// store column widths
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int i = 0;
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FOR_EACH(f, column_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
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cs.width = GetColumnWidth(i++);
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}
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// store sorting
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GameSettings& gs = settings.gameSettingsFor(*set->game);
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if (sort_by_column >= 0) gs.sort_cards_by = column_fields.at(sort_by_column)->name;
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else gs.sort_cards_by = wxEmptyString;
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gs.sort_cards_ascending = sort_ascending;
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if (!set) return;
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// store column widths
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int i = 0;
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FOR_EACH(f, column_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
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cs.width = GetColumnWidth(i++);
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}
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// store sorting
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GameSettings& gs = settings.gameSettingsFor(*set->game);
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if (sort_by_column >= 0) gs.sort_cards_by = column_fields.at(sort_by_column)->name;
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else gs.sort_cards_by = wxEmptyString;
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gs.sort_cards_ascending = sort_ascending;
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}
|
||||
void CardListBase::selectColumns() {
|
||||
CardListColumnSelectDialog wnd(this, set->game);
|
||||
if (wnd.ShowModal() == wxID_OK) {
|
||||
// rebuild all card lists for this game
|
||||
storeColumns();
|
||||
FOR_EACH(card_list, card_lists) {
|
||||
if (card_list->set && card_list->set->game == set->game) {
|
||||
card_list->rebuild();
|
||||
}
|
||||
}
|
||||
}
|
||||
CardListColumnSelectDialog wnd(this, set->game);
|
||||
if (wnd.ShowModal() == wxID_OK) {
|
||||
// rebuild all card lists for this game
|
||||
storeColumns();
|
||||
FOR_EACH(card_list, card_lists) {
|
||||
if (card_list->set && card_list->set->game == set->game) {
|
||||
card_list->rebuild();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
|
||||
|
||||
String CardListBase::OnGetItemText(long pos, long col) const {
|
||||
if (col < 0 || (size_t)col >= column_fields.size()) {
|
||||
// wx may give us non existing columns!
|
||||
return wxEmptyString;
|
||||
}
|
||||
ValueP val = getCard(pos)->data[column_fields[col]];
|
||||
if (val) return val->toString();
|
||||
else return wxEmptyString;
|
||||
if (col < 0 || (size_t)col >= column_fields.size()) {
|
||||
// wx may give us non existing columns!
|
||||
return wxEmptyString;
|
||||
}
|
||||
ValueP val = getCard(pos)->data[column_fields[col]];
|
||||
if (val) return val->toString();
|
||||
else return wxEmptyString;
|
||||
}
|
||||
|
||||
int CardListBase::OnGetItemImage(long pos) const {
|
||||
return -1;
|
||||
return -1;
|
||||
}
|
||||
|
||||
wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
|
||||
if (!set->game->card_list_color_script) return nullptr;
|
||||
Context& ctx = set->getContext(getCard(pos));
|
||||
item_attr.SetTextColour(*set->game->card_list_color_script.invoke(ctx));
|
||||
return &item_attr;
|
||||
if (!set->game->card_list_color_script) return nullptr;
|
||||
Context& ctx = set->getContext(getCard(pos));
|
||||
item_attr.SetTextColour(*set->game->card_list_color_script.invoke(ctx));
|
||||
return &item_attr;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------- : CardListBase : Window events
|
||||
|
||||
void CardListBase::onColumnRightClick(wxListEvent&) {
|
||||
// show menu
|
||||
wxMenu m;
|
||||
m.Append(ID_SELECT_COLUMNS, _MENU_("card list columns"), _HELP_("card list columns"));
|
||||
PopupMenu(&m);
|
||||
// show menu
|
||||
wxMenu m;
|
||||
m.Append(ID_SELECT_COLUMNS, _MENU_("card list columns"), _HELP_("card list columns"));
|
||||
PopupMenu(&m);
|
||||
}
|
||||
void CardListBase::onColumnResize(wxListEvent& ev) {
|
||||
storeColumns();
|
||||
int col = ev.GetColumn();
|
||||
int width = GetColumnWidth(col);
|
||||
FOR_EACH(card_list, card_lists) {
|
||||
if (card_list != this && card_list->set && card_list->set->game == set->game) {
|
||||
card_list->SetColumnWidth(col, width);
|
||||
}
|
||||
}
|
||||
storeColumns();
|
||||
int col = ev.GetColumn();
|
||||
int width = GetColumnWidth(col);
|
||||
FOR_EACH(card_list, card_lists) {
|
||||
if (card_list != this && card_list->set && card_list->set->game == set->game) {
|
||||
card_list->SetColumnWidth(col, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CardListBase::onSelectColumns(wxCommandEvent&) {
|
||||
selectColumns();
|
||||
selectColumns();
|
||||
}
|
||||
|
||||
void CardListBase::onChar(wxKeyEvent& ev) {
|
||||
if (ev.GetKeyCode() == WXK_DELETE && allowModify()) {
|
||||
doDelete();
|
||||
} else if (ev.GetKeyCode() == WXK_TAB) {
|
||||
// send a navigation event to our parent, to select another control
|
||||
// we need this because tabs are not handled on the cards panel
|
||||
wxNavigationKeyEvent nev;
|
||||
nev.SetDirection(!ev.ShiftDown());
|
||||
GetParent()->HandleWindowEvent(nev);
|
||||
} else {
|
||||
ev.Skip();
|
||||
}
|
||||
if (ev.GetKeyCode() == WXK_DELETE && allowModify()) {
|
||||
doDelete();
|
||||
} else if (ev.GetKeyCode() == WXK_TAB) {
|
||||
// send a navigation event to our parent, to select another control
|
||||
// we need this because tabs are not handled on the cards panel
|
||||
wxNavigationKeyEvent nev;
|
||||
nev.SetDirection(!ev.ShiftDown());
|
||||
GetParent()->HandleWindowEvent(nev);
|
||||
} else {
|
||||
ev.Skip();
|
||||
}
|
||||
}
|
||||
|
||||
void CardListBase::onDrag(wxMouseEvent& ev) {
|
||||
ev.Skip();
|
||||
if (!allowModify()) return;
|
||||
if (ev.Dragging() && selected_item && sort_by_column < 0) {
|
||||
// reorder card list
|
||||
int flags;
|
||||
long item = HitTest(ev.GetPosition(), flags);
|
||||
if (flags & wxLIST_HITTEST_ONITEM) {
|
||||
if (item > 0) EnsureVisible(item-1);
|
||||
if (item < GetItemCount()-1) EnsureVisible(item+1);
|
||||
findSelectedItemPos();
|
||||
if (item != selected_item_pos) {
|
||||
// move card in the set
|
||||
set->actions.addAction(new ReorderCardsAction(*set, item, selected_item_pos));
|
||||
}
|
||||
ev.Skip(false);
|
||||
}
|
||||
}
|
||||
ev.Skip();
|
||||
if (!allowModify()) return;
|
||||
if (ev.Dragging() && selected_item && sort_by_column < 0) {
|
||||
// reorder card list
|
||||
int flags;
|
||||
long item = HitTest(ev.GetPosition(), flags);
|
||||
if (flags & wxLIST_HITTEST_ONITEM) {
|
||||
if (item > 0) EnsureVisible(item-1);
|
||||
if (item < GetItemCount()-1) EnsureVisible(item+1);
|
||||
findSelectedItemPos();
|
||||
if (item != selected_item_pos) {
|
||||
// move card in the set
|
||||
set->actions.addAction(new ReorderCardsAction(*set, item, selected_item_pos));
|
||||
}
|
||||
ev.Skip(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CardListBase::onContextMenu(wxContextMenuEvent&) {
|
||||
if (allowModify()) {
|
||||
IconMenu m;
|
||||
m.Append(wxID_CUT, _("cut"), _CONTEXT_MENU_("cut"), _HELP_("cut card"));
|
||||
m.Append(wxID_COPY, _("copy"), _CONTEXT_MENU_("copy"), _HELP_("copy card"));
|
||||
m.Append(wxID_PASTE, _("paste"), _CONTEXT_MENU_("paste"), _HELP_("paste card"));
|
||||
m.AppendSeparator();
|
||||
m.Append(ID_CARD_ADD, _("card_add"), _CONTEXT_MENU_("add card"), _HELP_("add card"));
|
||||
m.Append(ID_CARD_REMOVE,_("card_del"), _CONTEXT_MENU_("remove card"), _HELP_("remove card"));
|
||||
PopupMenu(&m);
|
||||
}
|
||||
if (allowModify()) {
|
||||
IconMenu m;
|
||||
m.Append(wxID_CUT, _("cut"), _CONTEXT_MENU_("cut"), _HELP_("cut card"));
|
||||
m.Append(wxID_COPY, _("copy"), _CONTEXT_MENU_("copy"), _HELP_("copy card"));
|
||||
m.Append(wxID_PASTE, _("paste"), _CONTEXT_MENU_("paste"), _HELP_("paste card"));
|
||||
m.AppendSeparator();
|
||||
m.Append(ID_CARD_ADD, _("card_add"), _CONTEXT_MENU_("add card"), _HELP_("add card"));
|
||||
m.Append(ID_CARD_REMOVE,_("card_del"), _CONTEXT_MENU_("remove card"), _HELP_("remove card"));
|
||||
PopupMenu(&m);
|
||||
}
|
||||
}
|
||||
|
||||
void CardListBase::onItemActivate(wxListEvent& ev) {
|
||||
selectItemPos(ev.GetIndex(), false);
|
||||
sendEvent(EVENT_CARD_ACTIVATE);
|
||||
selectItemPos(ev.GetIndex(), false);
|
||||
sendEvent(EVENT_CARD_ACTIVATE);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------- : CardListBase : Event table
|
||||
|
||||
BEGIN_EVENT_TABLE(CardListBase, ItemList)
|
||||
EVT_LIST_COL_RIGHT_CLICK (wxID_ANY, CardListBase::onColumnRightClick)
|
||||
EVT_LIST_COL_END_DRAG (wxID_ANY, CardListBase::onColumnResize)
|
||||
EVT_LIST_ITEM_ACTIVATED (wxID_ANY, CardListBase::onItemActivate)
|
||||
EVT_CHAR ( CardListBase::onChar)
|
||||
EVT_MOTION ( CardListBase::onDrag)
|
||||
EVT_MENU (ID_SELECT_COLUMNS, CardListBase::onSelectColumns)
|
||||
EVT_CONTEXT_MENU ( CardListBase::onContextMenu)
|
||||
EVT_LIST_COL_RIGHT_CLICK (wxID_ANY, CardListBase::onColumnRightClick)
|
||||
EVT_LIST_COL_END_DRAG (wxID_ANY, CardListBase::onColumnResize)
|
||||
EVT_LIST_ITEM_ACTIVATED (wxID_ANY, CardListBase::onItemActivate)
|
||||
EVT_CHAR ( CardListBase::onChar)
|
||||
EVT_MOTION ( CardListBase::onDrag)
|
||||
EVT_MENU (ID_SELECT_COLUMNS, CardListBase::onSelectColumns)
|
||||
EVT_CONTEXT_MENU ( CardListBase::onContextMenu)
|
||||
END_EVENT_TABLE ()
|
||||
|
||||
Reference in New Issue
Block a user