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combined_editor function, and improved dependency handling (removing duplicates), viewer refreshes on events from script manager
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@147 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -45,9 +45,9 @@ class Game : public Packaged {
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vector<KeywordModeP> keyword_modes; ///< Modes of keywords
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vector<KeywordP> keywords; ///< Keywords for use in text
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vector<Dependency> dependent_scripts_cards; ///< scripts that depend on the card list
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vector<Dependency> dependent_scripts_keywords; ///< scripts that depend on the keywords
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bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
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Dependencies dependent_scripts_cards; ///< scripts that depend on the card list
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Dependencies dependent_scripts_keywords; ///< scripts that depend on the keywords
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bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
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/// Loads the game with a particular name, for example "magic"
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static GameP byName(const String& name);
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