combined_editor function, and improved dependency handling (removing duplicates), viewer refreshes on events from script manager

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@147 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-12-22 19:05:52 +00:00
parent 7ba562ea2e
commit cf39deec24
20 changed files with 220 additions and 30 deletions
+3 -3
View File
@@ -45,9 +45,9 @@ class Game : public Packaged {
vector<KeywordModeP> keyword_modes; ///< Modes of keywords
vector<KeywordP> keywords; ///< Keywords for use in text
vector<Dependency> dependent_scripts_cards; ///< scripts that depend on the card list
vector<Dependency> dependent_scripts_keywords; ///< scripts that depend on the keywords
bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
Dependencies dependent_scripts_cards; ///< scripts that depend on the card list
Dependencies dependent_scripts_keywords; ///< scripts that depend on the keywords
bool dependencies_initialized; ///< are the script dependencies comming from this game all initialized?
/// Loads the game with a particular name, for example "magic"
static GameP byName(const String& name);