mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Cleaned up the calculation of bounds of symbols, this fixes bounds calculation with symmetries.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1178 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
+17
-24
@@ -32,14 +32,12 @@ SymbolPartsAction::SymbolPartsAction(const set<SymbolPartP>& parts)
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SymbolPartMoveAction::SymbolPartMoveAction(const set<SymbolPartP>& parts, const Vector2D& delta)
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: SymbolPartsAction(parts)
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, delta(delta), moved(-delta)
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, min_pos(Vector2D::infinity()), max_pos(-Vector2D::infinity())
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, constrain(false)
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, snap(0)
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{
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// Determine min/max_pos
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FOR_EACH(p, parts) {
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min_pos = piecewise_min(min_pos, p->min_pos);
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max_pos = piecewise_max(max_pos, p->max_pos);
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bounds.update(p->bounds);
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}
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}
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@@ -55,9 +53,9 @@ void SymbolPartMoveAction::perform(bool to_undo) {
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moved = -moved;
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}
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void SymbolPartMoveAction::movePart(SymbolPart& part) {
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part.bounds.min -= moved;
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part.bounds.max -= moved;
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if (SymbolShape* s = part.isSymbolShape()) {
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s->min_pos -= moved;
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s->max_pos -= moved;
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FOR_EACH(pnt, s->points) {
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pnt->pos -= moved;
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}
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@@ -68,14 +66,13 @@ void SymbolPartMoveAction::movePart(SymbolPart& part) {
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FOR_EACH(p, g->parts) {
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movePart(*p);
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}
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g->calculateBoundsNonRec();
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}
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}
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void SymbolPartMoveAction::move(const Vector2D& deltaDelta) {
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delta += deltaDelta;
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// Determine actual delta, possibly constrained and snapped
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Vector2D d = constrain_snap_vector_offset(min_pos, max_pos, delta, constrain, snap);
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Vector2D d = constrain_snap_vector_offset(bounds.min, bounds.max, delta, constrain, snap);
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Vector2D dd = d - moved; // move this much more
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// Move each point by d
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moved = -dd;
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@@ -94,6 +91,7 @@ void SymbolPartMatrixAction::transform(const Matrix2D& m) {
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// Transform each part
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FOR_EACH(p, parts) {
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transform(*p, m);
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p->updateBounds();
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}
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}
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void SymbolPartMatrixAction::transform(SymbolPart& part, const Matrix2D& m) {
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@@ -103,8 +101,6 @@ void SymbolPartMatrixAction::transform(SymbolPart& part, const Matrix2D& m) {
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pnt->delta_before = pnt->delta_before * m;
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pnt->delta_after = pnt->delta_after * m;
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}
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// bounds change after transforming
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s->calculateBounds();
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} else if (SymbolSymmetry* s = part.isSymbolSymmetry()) {
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s->center = (s->center - center) * m + center;
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s->handle = s->handle * m;
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@@ -113,7 +109,6 @@ void SymbolPartMatrixAction::transform(SymbolPart& part, const Matrix2D& m) {
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FOR_EACH(p, g->parts) {
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transform(*p, m);
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}
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g->calculateBoundsNonRec();
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}
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}
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@@ -205,15 +200,13 @@ SymbolPartScaleAction::SymbolPartScaleAction(const set<SymbolPartP>& parts, int
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, snap(0)
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{
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// Find min and max coordinates
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old_min = Vector2D( 1e6, 1e6);
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Vector2D old_max (-1e6,-1e6);
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Bounds bounds;
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FOR_EACH(p, parts) {
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old_min = piecewise_min(old_min, p->min_pos);
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old_max = piecewise_max(old_max, p->max_pos);
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bounds.update(p->bounds);
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}
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// new == old
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new_min = new_real_min = old_min;
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new_size = new_real_size = old_size = old_max - old_min;
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new_min = new_real_min = old_min = bounds.min;
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new_size = new_real_size = old_size = bounds.max - bounds.min;
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}
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String SymbolPartScaleAction::getName(bool to_undo) const {
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@@ -266,14 +259,15 @@ void SymbolPartScaleAction::transformAll() {
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}
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}
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void SymbolPartScaleAction::transformPart(SymbolPart& part) {
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// update bounds
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part.bounds.min = transform(part.bounds.min);
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part.bounds.max = transform(part.bounds.max);
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// make sure that max >= min
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if (part.bounds.min.x > part.bounds.max.x) swap(part.bounds.min.x, part.bounds.max.x);
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if (part.bounds.min.y > part.bounds.max.y) swap(part.bounds.min.y, part.bounds.max.y);
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if (SymbolShape* s = part.isSymbolShape()) {
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Vector2D scale = new_size.div(old_size);
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s->min_pos = transform(s->min_pos);
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s->max_pos = transform(s->max_pos);
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// make sure that max >= min
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if (s->min_pos.x > s->max_pos.x) swap(s->min_pos.x, s->max_pos.x);
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if (s->min_pos.y > s->max_pos.y) swap(s->min_pos.y, s->max_pos.y);
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// scale all points
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Vector2D scale = new_size.div(old_size);
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FOR_EACH(pnt, s->points) {
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pnt->pos = transform(pnt->pos);
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// also scale handles
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@@ -288,7 +282,6 @@ void SymbolPartScaleAction::transformPart(SymbolPart& part) {
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FOR_EACH(p, g->parts) {
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transformPart(*p);
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}
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g->calculateBoundsNonRec();
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}
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}
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@@ -538,7 +531,7 @@ GroupSymbolPartsAction::GroupSymbolPartsAction(SymbolGroup& root, const set<Symb
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old_part_list.push_back(p);
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}
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}
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group->calculateBounds();
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group->updateBounds();
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}
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String GroupSymbolPartsAction::getName(bool to_undo) const {
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return group->isSymbolSymmetry() ? _ACTION_("add symmetry") : _ACTION_("group parts");
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@@ -48,14 +48,14 @@ class SymbolPartMoveAction : public SymbolPartsAction {
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void move(const Vector2D& delta);
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private:
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Vector2D delta; ///< How much to move
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Vector2D moved; ///< How much has been moved
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Vector2D min_pos, max_pos; ///< Bounding box of the thing we are moving
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Vector2D delta; ///< How much to move
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Vector2D moved; ///< How much has been moved
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Bounds bounds; ///< Bounding box of the thing we are moving
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void movePart(SymbolPart& part); ///< Move a single part
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public:
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bool constrain; ///< Constrain movement?
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int snap; ///< Snap to grid?
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bool constrain; ///< Constrain movement?
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int snap; ///< Snap to grid?
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};
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// ----------------------------------------------------------------------------- : Rotating symbol parts
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+86
-34
@@ -94,11 +94,36 @@ Vector2D& ControlPoint::getOther(WhichHandle wh) {
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}
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}
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// ----------------------------------------------------------------------------- : Bounds
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void Bounds::update(const Vector2D& p) {
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min = piecewise_min(min, p);
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max = piecewise_max(max, p);
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}
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void Bounds::update(const Bounds& b) {
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min = piecewise_min(min, b.min);
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max = piecewise_max(max, b.max);
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}
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bool Bounds::contains(const Vector2D& p) const {
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return p.x >= min.x && p.y >= min.y &&
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p.x <= max.x && p.y <= max.y;
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}
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bool Bounds::contains(const Bounds& b) const {
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return b.min.x >= min.x && b.min.y >= min.y &&
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b.max.x <= max.x && b.max.y <= max.y;
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}
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Vector2D Bounds::corner(int dx, int dy) const {
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return Vector2D(
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0.5 * (min.x + max.x + dx * (max.x - min.x)),
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0.5 * (min.y + max.y + dy * (max.y - min.y)));
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}
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// ----------------------------------------------------------------------------- : SymbolPart
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void SymbolPart::calculateBounds() {
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min_pos = Vector2D::infinity();
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max_pos = -Vector2D::infinity();
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void SymbolPart::updateBounds() {
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calculateBounds(Vector2D(), Matrix2D(), true);
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}
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IMPLEMENT_REFLECTION(SymbolPart) {
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@@ -133,6 +158,23 @@ IMPLEMENT_REFLECTION_ENUM(SymbolShapeCombine) {
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VALUE_N("border", SYMBOL_COMBINE_BORDER);
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}
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template<typename T> void fix(const T&,SymbolShape&) {}
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void fix(const Reader& reader, SymbolShape& shape) {
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if (reader.file_app_version != Version()) return;
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shape.updateBounds();
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if (shape.bounds.max.x < 100 || shape.bounds.max.y < 100) return;
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// this is a <= 0.1.2 symbol, points range [0...500] instead of [0...1]
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// adjust it
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FOR_EACH(p, shape.points) {
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p->pos /= 500.0;
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p->delta_before /= 500.0;
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p->delta_after /= 500.0;
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}
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if (shape.name.empty()) shape.name = _("Shape");
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shape.updateBounds();
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}
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IMPLEMENT_REFLECTION(SymbolShape) {
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REFLECT_BASE(SymbolPart);
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REFLECT(combine);
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@@ -141,21 +183,11 @@ IMPLEMENT_REFLECTION(SymbolShape) {
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REFLECT_IF_READING {
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// enforce constraints
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enforceConstraints();
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calculateBounds();
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if (max_pos.x > 100 && max_pos.y > 100) {
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// this is a <= 0.1.2 symbol, points range [0...500] instead of [0...1]
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// adjust it
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FOR_EACH(p, points) {
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p->pos /= 500.0;
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p->delta_before /= 500.0;
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p->delta_after /= 500.0;
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}
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if (name.empty()) name = _("Shape");
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calculateBounds();
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}
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fix(tag,*this);
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}
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}
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SymbolShape::SymbolShape()
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: combine(SYMBOL_COMBINE_OVERLAP), rotation_center(.5, .5)
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{}
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@@ -182,13 +214,13 @@ void SymbolShape::enforceConstraints() {
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}
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}
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void SymbolShape::calculateBounds() {
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min_pos = Vector2D::infinity();
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max_pos = -Vector2D::infinity();
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Rotation rot(0);
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Bounds SymbolShape::calculateBounds(const Vector2D& origin, const Matrix2D& m, bool is_identity) {
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Bounds bounds;
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for (int i = 0 ; i < (int)points.size() ; ++i) {
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segment_bounds(rot, *getPoint(i), *getPoint(i + 1), min_pos, max_pos);
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bounds.update(segment_bounds(origin, m, *getPoint(i), *getPoint(i + 1)));
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}
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if (is_identity) this->bounds = bounds;
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return bounds;
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}
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// ----------------------------------------------------------------------------- : SymbolSymmetry
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@@ -220,6 +252,32 @@ String SymbolSymmetry::expectedName() const {
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+ String::Format(_(" (%d)"), copies);
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}
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Bounds SymbolSymmetry::calculateBounds(const Vector2D& origin, const Matrix2D& m, bool is_identity) {
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Bounds bounds;
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// See SymbolViewer::draw
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double b = 2 * handle.angle();
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int copies = kind == SYMMETRY_REFLECTION ? this->copies & ~1 : this->copies;
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FOR_EACH_CONST(p, parts) {
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for (int i = 0 ; i < copies ; ++i) {
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double a = i * 2 * M_PI / copies;
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if (kind == SYMMETRY_ROTATION || i % 2 == 0) {
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Matrix2D rot(cos(a),-sin(a), sin(a),cos(a));
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bounds.update(
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p->calculateBounds(origin + (center - center*rot) * m, rot * m, is_identity && i == 0)
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);
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} else {
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Matrix2D rot(cos(a+b),sin(a+b), sin(a+b),-cos(a+b));
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bounds.update(
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p->calculateBounds(origin + (center - center*rot) * m, rot * m, is_identity && i == 0)
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);
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}
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}
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}
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// done
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if (is_identity) this->bounds = bounds;
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return bounds;
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}
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IMPLEMENT_REFLECTION(SymbolSymmetry) {
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REFLECT_BASE(SymbolPart);
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REFLECT(kind);
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@@ -227,7 +285,6 @@ IMPLEMENT_REFLECTION(SymbolSymmetry) {
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REFLECT(center);
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REFLECT(handle);
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REFLECT(parts);
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REFLECT_IF_READING calculateBoundsNonRec();
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}
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// ----------------------------------------------------------------------------- : SymbolGroup
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@@ -257,30 +314,25 @@ bool SymbolGroup::isAncestor(const SymbolPart& that) const {
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return false;
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}
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void SymbolGroup::calculateBounds() {
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FOR_EACH(p, parts) p->calculateBounds();
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calculateBoundsNonRec();
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}
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void SymbolGroup::calculateBoundsNonRec() {
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min_pos = Vector2D::infinity();
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max_pos = -Vector2D::infinity();
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Bounds SymbolGroup::calculateBounds(const Vector2D& origin, const Matrix2D& m, bool is_identity) {
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Bounds bounds;
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FOR_EACH(p, parts) {
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min_pos = piecewise_min(min_pos, p->min_pos);
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max_pos = piecewise_max(max_pos, p->max_pos);
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bounds.update(p->calculateBounds(origin, m, is_identity));
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}
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if (is_identity) this->bounds = bounds;
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return bounds;
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}
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IMPLEMENT_REFLECTION(SymbolGroup) {
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REFLECT_BASE(SymbolPart);
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REFLECT(parts);
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REFLECT_IF_READING calculateBoundsNonRec();
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}
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// ----------------------------------------------------------------------------- : Symbol
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IMPLEMENT_REFLECTION(Symbol) {
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REFLECT(parts);
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REFLECT_IF_READING calculateBoundsNonRec();
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REFLECT_IF_READING updateBounds();
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}
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double Symbol::aspectRatio() const {
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@@ -288,8 +340,8 @@ double Symbol::aspectRatio() const {
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// In each direction take the lowest one
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// This is at most 0.5 (if the symbol is just a line in the middle)
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// Multiply by 2 (below) to give something in the range [0...1] i.e. [touches the edge...only in the middle]
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double margin_x = min(0.4999, max(0., min(min_pos.x, 1-max_pos.x)));
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double margin_y = min(0.4999, max(0., min(min_pos.y, 1-max_pos.y)));
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double margin_x = min(0.4999, max(0., min(bounds.min.x, 1-bounds.max.x)));
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double margin_y = min(0.4999, max(0., min(bounds.min.y, 1-bounds.max.y)));
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// The difference between these two,
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// e.g. if the vertical margin is more then the horizontal one, the symbol is 'flat'
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double delta = 2 * (margin_y - margin_x);
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+36
-8
@@ -13,6 +13,7 @@
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#include <util/reflect.hpp>
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#include <util/action_stack.hpp>
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#include <util/vector2d.hpp>
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#include <util/real_point.hpp>
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DECLARE_POINTER_TYPE(ControlPoint);
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DECLARE_POINTER_TYPE(SymbolPart);
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@@ -105,6 +106,32 @@ class SelectedHandle {
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};
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// ----------------------------------------------------------------------------- : Bounds
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/// Bounding box of a symbol part
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class Bounds {
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public:
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inline Bounds() : min(Vector2D::infinity()), max(-Vector2D::infinity()) {}
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inline explicit Bounds(const Vector2D& p) : min(p), max(p) {}
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inline Bounds(const Vector2D& min, const Vector2D& max) : min(min), max(max) {}
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/// Combine with another bounding box
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void update(const Bounds& b);
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void update(const Vector2D& p);
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/// Does this box contain the given point?
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bool contains(const Vector2D& p) const;
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/// Does this box contain the given rectangle?
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bool contains(const Bounds& b) const;
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/// Corner or center of this bounding box, dx,dy in <-1, 0, 1>
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Vector2D corner(int dx, int dy) const;
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Vector2D min, max;
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inline operator RealRect () const { return RealRect(min, RealSize(max - min)); }
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};
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// ----------------------------------------------------------------------------- : SymbolPart
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/// A part of a symbol, not necesserly a shape
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@@ -114,7 +141,7 @@ class SymbolPart : public IntrusivePtrVirtualBase {
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String name;
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/// Position and size of the part.
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/** this is the smallest axis aligned bounding box that fits around the part */
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Vector2D min_pos, max_pos;
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Bounds bounds;
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/// Type of this part
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virtual String typeName() const = 0;
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@@ -137,8 +164,10 @@ class SymbolPart : public IntrusivePtrVirtualBase {
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/** also true if this==that*/
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virtual bool isAncestor(const SymbolPart& that) const { return this == &that; }
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/// Calculate the position and size of the part (min_pos and max_pos)
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virtual void calculateBounds();
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/// Calculate the position and size of the part (bounds)
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virtual void updateBounds();
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/// Calculate the position and size of the part using the given rotation matrix
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virtual Bounds calculateBounds(const Vector2D& origin, const Matrix2D& m, bool is_identity) = 0;
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DECLARE_REFLECTION_VIRTUAL();
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};
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@@ -189,8 +218,8 @@ class SymbolShape : public SymbolPart {
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/// Enforce lock constraints
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void enforceConstraints();
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/// Calculate the position and size of the part
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virtual void calculateBounds();
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/// Calculate the position and size of the part using the given rotation matrix
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virtual Bounds calculateBounds(const Vector2D& origin, const Matrix2D& m, bool is_identity);
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DECLARE_REFLECTION();
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};
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@@ -212,9 +241,7 @@ class SymbolGroup : public SymbolPart {
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virtual bool isAncestor(const SymbolPart& that) const;
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virtual void calculateBounds();
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/// re-calculate the bounds, but not of the contained parts
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void calculateBoundsNonRec();
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virtual Bounds calculateBounds(const Vector2D& origin, const Matrix2D& m, bool is_identity);
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DECLARE_REFLECTION();
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};
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@@ -245,6 +272,7 @@ class SymbolSymmetry : public SymbolGroup {
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virtual const SymbolSymmetry* isSymbolSymmetry() const { return this; }
|
||||
|
||||
String expectedName() const;
|
||||
virtual Bounds calculateBounds(const Vector2D& origin, const Matrix2D& m, bool is_identity);
|
||||
|
||||
DECLARE_REFLECTION();
|
||||
};
|
||||
|
||||
+19
-25
@@ -94,23 +94,28 @@ void segment_subdivide(const ControlPoint& p0, const ControlPoint& p1, const Vec
|
||||
|
||||
// ----------------------------------------------------------------------------- : Bounds
|
||||
|
||||
void segment_bounds(const Rotation& rot, const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max) {
|
||||
Bounds segment_bounds(const Vector2D& origin, const Matrix2D& m, const ControlPoint& p1, const ControlPoint& p2) {
|
||||
assert(p1.segment_after == p2.segment_before);
|
||||
if (p1.segment_after == SEGMENT_LINE) {
|
||||
line_bounds (rot, p1.pos, p2.pos, min, max);
|
||||
return line_bounds (origin, m, p1.pos, p2.pos);
|
||||
} else {
|
||||
bezier_bounds(rot, p1, p2, min, max);
|
||||
return bezier_bounds(origin, m, p1, p2);
|
||||
}
|
||||
}
|
||||
|
||||
void bezier_bounds(const Rotation& rot, const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max) {
|
||||
Bounds bezier_bounds(const Vector2D& origin, const Matrix2D& m, const ControlPoint& p1, const ControlPoint& p2) {
|
||||
assert(p1.segment_after == SEGMENT_CURVE);
|
||||
// Transform the control points
|
||||
Vector2D r1 = origin + p1.pos * m;
|
||||
Vector2D r2 = origin + (p1.pos + p1.delta_after) * m;
|
||||
Vector2D r3 = origin + (p2.pos + p2.delta_before) * m;
|
||||
Vector2D r4 = origin + p2.pos * m;
|
||||
// First of all, the corners should be in the bounding box
|
||||
point_bounds(rot, p1.pos, min, max);
|
||||
point_bounds(rot, p2.pos, min, max);
|
||||
Bounds bounds(r1);
|
||||
bounds.update(r4);
|
||||
// Solve the derivative of the bezier curve to find its extremes
|
||||
// It's only a quadtratic equation :)
|
||||
BezierCurve curve(p1,p2);
|
||||
BezierCurve curve(r1,r2,r3,r4);
|
||||
double roots[4];
|
||||
UInt count;
|
||||
count = solve_quadratic(3*curve.a.x, 2*curve.b.x, curve.c.x, roots);
|
||||
@@ -119,35 +124,24 @@ void bezier_bounds(const Rotation& rot, const ControlPoint& p1, const ControlPoi
|
||||
for (UInt i = 0 ; i < count ; ++i) {
|
||||
double t = roots[i];
|
||||
if (t >=0 && t <= 1) {
|
||||
point_bounds(rot, curve.pointAt(t), min, max);
|
||||
bounds.update(curve.pointAt(t));
|
||||
}
|
||||
}
|
||||
return bounds;
|
||||
}
|
||||
|
||||
void line_bounds(const Rotation& rot, const Vector2D& p1, const Vector2D& p2, Vector2D& min, Vector2D& max) {
|
||||
point_bounds(rot, p1, min, max);
|
||||
point_bounds(rot, p2, min, max);
|
||||
Bounds line_bounds(const Vector2D& origin, const Matrix2D& m, const Vector2D& p1, const Vector2D& p2) {
|
||||
Bounds bounds(origin + p1 * m);
|
||||
bounds.update(origin + p2 * m);
|
||||
return bounds;
|
||||
}
|
||||
|
||||
void point_bounds(const Rotation& rot, const Vector2D& p, Vector2D& min, Vector2D& max) {
|
||||
Vector2D pr = rot.tr(p);
|
||||
min = piecewise_min(min, pr);
|
||||
max = piecewise_max(max, pr);
|
||||
}
|
||||
|
||||
// Is a point inside the bounds <min...max>?
|
||||
bool point_in_bounds(const Vector2D& p, const Vector2D& min, const Vector2D& max) {
|
||||
return p.x >= min.x && p.y >= min.y &&
|
||||
p.x <= max.x && p.y <= max.y;
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------- : Point tests
|
||||
|
||||
// Is a point inside a symbol shape?
|
||||
bool point_in_shape(const Vector2D& pos, const SymbolShape& shape) {
|
||||
// Step 1. compare bounding box of the part
|
||||
if (!point_in_bounds(pos, shape.min_pos, shape.max_pos)) return false;
|
||||
if (!shape.bounds.contains(pos)) return false;
|
||||
|
||||
// Step 2. trace ray outward, count intersections
|
||||
int count = 0;
|
||||
|
||||
+3
-9
@@ -78,25 +78,19 @@ void segment_subdivide(const ControlPoint& p0, const ControlPoint& p1, const Vec
|
||||
* min is only changed if the minimum is smaller then the current value in min,
|
||||
* max only if the maximum is larger.
|
||||
*/
|
||||
void segment_bounds(const Rotation& rot, const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max);
|
||||
Bounds segment_bounds(const Vector2D& origin, const Matrix2D& m, const ControlPoint& p1, const ControlPoint& p2);
|
||||
|
||||
/// Find a bounding box that fits a curve between p1 and p2, stores the results in min and max.
|
||||
/** min is only changed if the minimum is smaller then the current value in min,
|
||||
* max only if the maximum is larger
|
||||
*/
|
||||
void bezier_bounds(const Rotation& rot, const ControlPoint& p1, const ControlPoint& p2, Vector2D& min, Vector2D& max);
|
||||
Bounds bezier_bounds(const Vector2D& origin, const Matrix2D& m, const ControlPoint& p1, const ControlPoint& p2);
|
||||
|
||||
/// Find a bounding box that fits around p1 and p2, stores the result in min and max
|
||||
/** min is only changed if the minimum is smaller then the current value in min,
|
||||
* max only if the maximum is larger
|
||||
*/
|
||||
void line_bounds(const Rotation& rot, const Vector2D& p1, const Vector2D& p2, Vector2D& min, Vector2D& max);
|
||||
|
||||
/// Find a bounding 'box' that fits around a single point
|
||||
/** min is only changed if the minimum is smaller then the current value in min,
|
||||
* max only if the maximum is larger
|
||||
*/
|
||||
void point_bounds(const Rotation& rot, const Vector2D& p, Vector2D& min, Vector2D& max);
|
||||
Bounds line_bounds(const Vector2D& origin, const Matrix2D& m, const Vector2D& p1, const Vector2D& p2);
|
||||
|
||||
// ----------------------------------------------------------------------------- : Point tests
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ SymbolSelectEditor::SymbolSelectEditor(SymbolControl* control, bool rotate)
|
||||
handleShearY = wxBitmap(rotate_image(shear,90));
|
||||
handleCenter = wxBitmap(load_resource_image(_("handle_center")));
|
||||
// Make sure all parts have updated bounds
|
||||
getSymbol()->calculateBounds();
|
||||
getSymbol()->updateBounds();
|
||||
resetActions();
|
||||
}
|
||||
|
||||
@@ -87,7 +87,7 @@ void SymbolSelectEditor::drawHandles(DC& dc) {
|
||||
}
|
||||
|
||||
void SymbolSelectEditor::drawHandle(DC& dc, int dx, int dy) {
|
||||
wxPoint p = control.rotation.tr(handlePos(dx, dy));
|
||||
wxPoint p = control.rotation.tr(bounds.corner(dx, dy));
|
||||
p.x += 4 * dx;
|
||||
p.y += 4 * dy;
|
||||
if (rotate) {
|
||||
@@ -312,7 +312,7 @@ void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to,
|
||||
if (rotate) {
|
||||
if (scaleX == 0 || scaleY == 0) {
|
||||
// shear, center/fixed point on the opposite side
|
||||
shearAction = new SymbolPartShearAction(control.selected_parts.get(), handlePos(-scaleX, -scaleY));
|
||||
shearAction = new SymbolPartShearAction(control.selected_parts.get(), bounds.corner(-scaleX, -scaleY));
|
||||
addAction(shearAction);
|
||||
} else {
|
||||
// rotate
|
||||
@@ -360,7 +360,7 @@ void SymbolSelectEditor::onMouseDrag (const Vector2D& from, const Vector2D& to,
|
||||
// shear the selected parts
|
||||
Vector2D delta = to-from;
|
||||
delta = delta.mul(Vector2D(scaleY, scaleX));
|
||||
delta = delta.div(maxV - minV);
|
||||
delta = delta.div(bounds.max - bounds.min);
|
||||
// shearAction->constrain = ev.ControlDown();
|
||||
shearAction->snap = snap(ev);
|
||||
shearAction->move(delta);
|
||||
@@ -426,15 +426,8 @@ bool SymbolSelectEditor::isEditing() {
|
||||
|
||||
// ----------------------------------------------------------------------------- : Other
|
||||
|
||||
Vector2D SymbolSelectEditor::handlePos(int dx, int dy) {
|
||||
return Vector2D(
|
||||
0.5 * (maxV.x + minV.x + dx * (maxV.x - minV.x)),
|
||||
0.5 * (maxV.y + minV.y + dy * (maxV.y - minV.y))
|
||||
);
|
||||
}
|
||||
|
||||
bool SymbolSelectEditor::onHandle(const Vector2D& mpos, int dx, int dy) {
|
||||
wxPoint p = control.rotation.tr(handlePos(dx, dy));
|
||||
wxPoint p = control.rotation.tr(bounds.corner(dx, dy));
|
||||
wxPoint mp = control.rotation.tr(mpos);
|
||||
p.x = p.x + 4 * dx;
|
||||
p.y = p.y + 4 * dy;
|
||||
@@ -460,11 +453,9 @@ double SymbolSelectEditor::angleTo(const Vector2D& pos) {
|
||||
|
||||
void SymbolSelectEditor::updateBoundingBox() {
|
||||
// Find min and max coordinates
|
||||
minV = Vector2D::infinity();
|
||||
maxV = -Vector2D::infinity();
|
||||
bounds = Bounds();
|
||||
FOR_EACH(p, control.selected_parts.get()) {
|
||||
minV = piecewise_min(minV, p->min_pos);
|
||||
maxV = piecewise_max(maxV, p->max_pos);
|
||||
bounds.update(p->bounds);
|
||||
}
|
||||
/* // Find rotation center
|
||||
center = Vector2D(0,0);
|
||||
@@ -475,7 +466,7 @@ void SymbolSelectEditor::updateBoundingBox() {
|
||||
}
|
||||
center /= control.selected_parts.size();
|
||||
*/
|
||||
center = (minV + maxV) / 2;
|
||||
center = bounds.corner(0,0);
|
||||
}
|
||||
|
||||
void SymbolSelectEditor::resetActions() {
|
||||
|
||||
@@ -71,7 +71,7 @@ class SymbolSelectEditor : public SymbolEditorBase {
|
||||
SymbolPartRotateAction* rotateAction;
|
||||
SymbolPartShearAction* shearAction;
|
||||
// Bounding box of selection
|
||||
Vector2D minV, maxV;
|
||||
Bounds bounds;
|
||||
// Where is the rotation center?
|
||||
Vector2D center;
|
||||
// What kind of clicking/dragging are we doing
|
||||
@@ -112,9 +112,6 @@ class SymbolSelectEditor : public SymbolEditorBase {
|
||||
/// Angle between center and pos
|
||||
double angleTo(const Vector2D& pos);
|
||||
|
||||
/// Return the position of a handle, dx,dy in <-1, 0, 1>
|
||||
Vector2D handlePos(int dx, int dy);
|
||||
|
||||
/// Update minV and maxV to be the bounding box of the selected_parts
|
||||
/// Updates center to be the rotation center of the parts
|
||||
void updateBoundingBox();
|
||||
|
||||
@@ -116,9 +116,11 @@ bool SymbolPartsSelection::selectRect(const Vector2D& a, const Vector2D& b, cons
|
||||
}
|
||||
bool SymbolPartsSelection::selectRect(const SymbolGroup& parent, const Vector2D& a, const Vector2D& b, const Vector2D& c) {
|
||||
bool changes = false;
|
||||
Bounds ab(a); ab.update(b);
|
||||
Bounds bc(b); bc.update(c);
|
||||
FOR_EACH_CONST(p, parent.parts) {
|
||||
bool in_ab = (p->min_pos.x >= min(a.x, b.x) && p->min_pos.y >= min(a.y, b.y) && p->max_pos.x <= max(a.x, b.x) && p->max_pos.y <= max(a.y, b.y));
|
||||
bool in_bc = (p->min_pos.x >= min(a.x, c.x) && p->min_pos.y >= min(a.y, c.y) && p->max_pos.x <= max(a.x, c.x) && p->max_pos.y <= max(a.y, c.y));
|
||||
bool in_ab = ab.contains(p->bounds);
|
||||
bool in_bc = bc.contains(p->bounds);
|
||||
if (in_ab != in_bc) {
|
||||
select(p, SELECT_TOGGLE);
|
||||
changes = true;
|
||||
|
||||
@@ -151,7 +151,7 @@ void SymbolViewer::combineSymbolPart(DC& dc, const SymbolPart& part, bool& paint
|
||||
}
|
||||
} else if (const SymbolSymmetry* s = part.isSymbolSymmetry()) {
|
||||
// Draw all parts, in reverse order (bottom to top), also draw rotated copies
|
||||
double b = 2 * atan2(s->handle.y, s->handle.x);
|
||||
double b = 2 * s->handle.angle();
|
||||
Matrix2D old_m = multiply;
|
||||
Vector2D old_o = origin;
|
||||
int copies = s->kind == SYMMETRY_REFLECTION ? s->copies / 2 * 2 : s->copies;
|
||||
@@ -177,8 +177,7 @@ void SymbolViewer::combineSymbolPart(DC& dc, const SymbolPart& part, bool& paint
|
||||
// = (p * rot - d * rot + d) * m + o
|
||||
// = p * rot * m + (d - d * rot) * m + o
|
||||
Matrix2D rot(cos(a),-sin(a), sin(a),cos(a));
|
||||
multiply.mx = rot.mx * old_m;
|
||||
multiply.my = rot.my * old_m;
|
||||
multiply = rot * old_m;
|
||||
origin = old_o + (s->center - s->center * rot) * old_m;
|
||||
} else {
|
||||
// reflection
|
||||
@@ -192,8 +191,7 @@ void SymbolViewer::combineSymbolPart(DC& dc, const SymbolPart& part, bool& paint
|
||||
// = [ cos(a+b) sin(a+b) !
|
||||
// ! sin(a+b) -cos(a+b) ]
|
||||
Matrix2D rot(cos(a+b),sin(a+b), sin(a+b),-cos(a+b));
|
||||
multiply.mx = rot.mx * old_m;
|
||||
multiply.my = rot.my * old_m;
|
||||
multiply = rot * old_m;
|
||||
origin = old_o + (s->center - s->center * rot) * old_m;
|
||||
}
|
||||
// draw rotated copy
|
||||
@@ -366,7 +364,7 @@ void SymbolViewer::highlightPart(DC& dc, const SymbolGroup& group, HighlightStyl
|
||||
if (style == HIGHLIGHT_BORDER) {
|
||||
dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
dc.SetPen (wxPen(Color(255,0,0), 2));
|
||||
dc.DrawRectangle(rotation.trRectToBB(RealRect(group.min_pos, RealSize(group.max_pos - group.min_pos))));
|
||||
dc.DrawRectangle(rotation.trRectToBB(RealRect(group.bounds)));
|
||||
}
|
||||
FOR_EACH_CONST(part, group.parts) {
|
||||
highlightPart(dc, *part, (HighlightStyle)(style | HIGHLIGHT_LESS));
|
||||
|
||||
@@ -96,6 +96,10 @@ class Vector2D {
|
||||
inline Vector2D normalized() const {
|
||||
return *this / length();
|
||||
}
|
||||
/// Angle between this vector and the x axis
|
||||
inline double angle() const {
|
||||
return atan2(y,x);
|
||||
}
|
||||
|
||||
inline operator wxPoint() const {
|
||||
return wxPoint(to_int(x), to_int(y));
|
||||
@@ -142,7 +146,7 @@ class Matrix2D {
|
||||
public:
|
||||
Vector2D mx, my;
|
||||
|
||||
inline Matrix2D() {}
|
||||
inline Matrix2D() : mx(1,0), my(0,1) {}
|
||||
inline Matrix2D(const Vector2D& mx, const Vector2D& my) : mx(mx), my(my) {}
|
||||
inline Matrix2D(double a, double b, double c, double d) : mx(a,b), my(c,d) {}
|
||||
};
|
||||
@@ -151,6 +155,10 @@ class Matrix2D {
|
||||
inline Vector2D operator * (const Vector2D& a, const Matrix2D& m) {
|
||||
return Vector2D(dot(a,m.mx), dot(a,m.my));
|
||||
}
|
||||
/// vector-matrix product
|
||||
inline Matrix2D operator * (const Matrix2D& a, const Matrix2D& m) {
|
||||
return Matrix2D(a.mx * m, a.my * m);
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------- : EOF
|
||||
|
||||
Reference in New Issue
Block a user