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https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
Basic text rendering working;
Added Font (done) and SymbolFont (skeleton); Added styling to set; Added CountourMap; Some script fixes git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@73 0fc631ac-6414-0410-93d0-97cfa31319b6
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@@ -61,7 +61,7 @@ Context& ScriptManager::getContext(const StyleSheetP& stylesheet) {
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ctx->setVariable(_("game"), toScript(set.game));
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ctx->setVariable(_("stylesheet"), toScript(stylesheet));
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ctx->setVariable(_("card"), set.cards.empty() ? script_nil : toScript(set.cards.front())); // dummy value
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//ctx->setVariable(_("styling"), toScript(set->extraStyleData(style)));
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ctx->setVariable(_("styling"), toScript(&set.stylingDataFor(*stylesheet)));
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try {
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// perform init scripts, don't use a scope, variables stay bound in the context
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set.game ->init_script.invoke(*ctx, false);
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