diff --git a/data/magic-mana-beveled.mse-symbol-font/symbol-font b/data/magic-mana-beveled.mse-symbol-font/symbol-font index d44c22de..bc176786 100644 --- a/data/magic-mana-beveled.mse-symbol-font/symbol-font +++ b/data/magic-mana-beveled.mse-symbol-font/symbol-font @@ -19,7 +19,7 @@ symbol: code: B/G/W image: mana_bgw.png symbol: - code: G/B/R + code: B/R/G image: mana_brg.png symbol: code: G/U/B diff --git a/data/magic-mana-large.mse-symbol-font/symbol-font b/data/magic-mana-large.mse-symbol-font/symbol-font index 35d6189f..0dc2f23e 100644 --- a/data/magic-mana-large.mse-symbol-font/symbol-font +++ b/data/magic-mana-large.mse-symbol-font/symbol-font @@ -21,7 +21,7 @@ symbol: image: mana_bgw.png image font size: 145 symbol: - code: G/B/R + code: B/R/G image: mana_brg.png image font size: 145 symbol: diff --git a/data/magic-mana-small.mse-symbol-font/symbol-font b/data/magic-mana-small.mse-symbol-font/symbol-font index 7ad98336..0a56890b 100644 --- a/data/magic-mana-small.mse-symbol-font/symbol-font +++ b/data/magic-mana-small.mse-symbol-font/symbol-font @@ -28,7 +28,7 @@ symbol: image: mana_bgw.png image font size: 145 symbol: - code: G/B/R + code: B/R/G image: mana_brg.png image font size: 145 symbol: diff --git a/data/magic.mse-game/game b/data/magic.mse-game/game index 95816c6a..12b1a5aa 100644 --- a/data/magic.mse-game/game +++ b/data/magic.mse-game/game @@ -110,12 +110,12 @@ init script: else if colors = "UB" then "land 2 color blue / black" else if colors = "BR" then "land 2 color black / red" else if colors = "RG" then "land 2 color red / green" - else if colors = "WG" then "land 2 color green / white" + else if colors = "GW" then "land 2 color green / white" else if colors = "WB" then "land 2 color white / black" else if colors = "UR" then "land 2 color blue / red" else if colors = "BG" then "land 2 color black / green" - else if colors = "WR" then "land 2 color red / white" - else if colors = "UG" then "land 2 color green / blue" + else if colors = "RW" then "land 2 color red / white" + else if colors = "GU" then "land 2 color green / blue" else "land 1 color multicolor" ) };