Localisation, using Locale class

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@113 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-12-12 16:09:05 +00:00
parent c2a03bc445
commit ca42f31ccc
24 changed files with 540 additions and 40 deletions
+2 -1
View File
@@ -11,6 +11,7 @@
#include <data/game.hpp>
#include <data/stylesheet.hpp>
#include <data/symbol_font.hpp>
#include <data/locale.hpp>
#include <wx/stdpaths.h>
// ----------------------------------------------------------------------------- : IncludePackage
@@ -68,7 +69,7 @@ PackagedP PackageManager::openAny(const String& name) {
// load with the right type, based on extension
if (fn.GetExt() == _("mse-game")) p = new_shared<Game>();
else if (fn.GetExt() == _("mse-style")) p = new_shared<StyleSheet>();
// else if (fn.GetExt() == _("mse-locale")) p = new_shared<Locale>();
else if (fn.GetExt() == _("mse-locale")) p = new_shared<Locale>();
else if (fn.GetExt() == _("mse-include")) p = new_shared<IncludePackage>();
else if (fn.GetExt() == _("mse-symbol-font")) p = new_shared<SymbolFont>();
else {