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Localisation, using Locale class
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@113 0fc631ac-6414-0410-93d0-97cfa31319b6
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//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <data/locale.hpp>
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#include <util/io/package_manager.hpp>
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#include <script/value.hpp>
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// ----------------------------------------------------------------------------- : Locale class
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LocaleP the_locale;
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String Locale::typeName() const { return _("locale"); }
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LocaleP Locale::byName(const String& name) {
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return packages.open<Locale>(name + _(".mse-locale"));
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}
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IMPLEMENT_REFLECTION(Locale) {
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REFLECT(full_name);
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REFLECT_N("menu", translations[LOCALE_CAT_MENU]);
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REFLECT_N("help", translations[LOCALE_CAT_HELP]);
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REFLECT_N("tool", translations[LOCALE_CAT_TOOL]);
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REFLECT_N("label", translations[LOCALE_CAT_LABEL]);
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REFLECT_N("button", translations[LOCALE_CAT_BUTTON]);
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REFLECT_N("action", translations[LOCALE_CAT_ACTION]);
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REFLECT_N("error", translations[LOCALE_CAT_ERROR]);
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REFLECT_N("type", translations[LOCALE_CAT_TYPE]);
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REFLECT_N("game", game_translations);
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}
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IMPLEMENT_REFLECTION_NAMELESS(GameLocale) {
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REFLECT_NAMELESS(translations);
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}
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// ----------------------------------------------------------------------------- : Translation
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// from util/locale.hpp
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String tr(LocaleCategory cat, const String& key) {
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if (!the_locale) return key; // no locale loaded (yet)
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map<String,String>::const_iterator it = the_locale->translations[cat].find(key);
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if (it == the_locale->translations[cat].end()) return _("missing:") + key;
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return it->second;
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}
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