Implemented selection using rectangles in symbol editor

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@535 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2007-07-09 21:19:59 +00:00
parent b409188013
commit c7d31ddb4a
8 changed files with 479 additions and 11 deletions
+132
View File
@@ -0,0 +1,132 @@
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/symbol/selection.hpp>
#include <data/symbol.hpp>
#include <gfx/bezier.hpp>
DECLARE_TYPEOF_COLLECTION(SymbolPartP);
// ----------------------------------------------------------------------------- : Selection
void SymbolPartsSelection::setSymbol(const SymbolP& symbol) {
root = symbol.get();
clear();
}
void SymbolPartsSelection::clear() {
selection.clear();
}
bool SymbolPartsSelection::select(const SymbolPartP& part, SelectMode mode) {
// make sure part is not the decendent of a part that is already selected
if (mode != SELECT_OVERRIDE) {
FOR_EACH(s, selection) {
if (isAncestor(s.get(), part.get())) return false;
}
}
// select
if (mode == SELECT_OVERRIDE) {
if (selection.size() == 1 && *selection.begin() == part) return false; // already selected
selection.clear();
selection.insert(part);
} else if (mode == SELECT_IF_OUTSIDE) {
if (selected(part)) {
return false;
} else {
selection.clear();
selection.insert(part);
}
} else {
if (selected(part)) {
selection.erase(part);
} else {
selection.insert(part);
// make part is not the ancestor of a part that is already selected
clearChildren(part.get());
}
}
return true;
}
SymbolShapeP SymbolPartsSelection::getAShape() const {
FOR_EACH(s, selection) {
if (s->isSymbolShape()) return static_pointer_cast<SymbolShape>(s);
}
return SymbolShapeP();
}
void SymbolPartsSelection::clearChildren(SymbolPart* part) {
if (SymbolGroup* g = part->isSymbolGroup()) {
FOR_EACH(p, g->parts) {
if (selected(p)) selection.erase(p);
clearChildren(p.get());
}
}
}
bool SymbolPartsSelection::isAncestor(SymbolPart* ancestor, SymbolPart* part) {
if (SymbolGroup* g = ancestor->isSymbolGroup()) {
FOR_EACH(p, g->parts) {
if (part == p.get()) return true;
if (isAncestor(p.get(), part)) return true;
}
}
return false;
}
// ----------------------------------------------------------------------------- : Position based
SymbolPartP SymbolPartsSelection::find(const SymbolPartP& part, const Vector2D& pos) const {
if (SymbolShape* s = part->isSymbolShape()) {
if (point_in_shape(pos, *s)) return part;
}
if (SymbolGroup* g = part->isSymbolGroup()) {
FOR_EACH(p, g->parts) {
SymbolPartP found = find(p, pos);
if (found) {
if (part->isSymbolSymmetry() || selected(found)) {
return found;
} else {
return part; // don't select inside groups
}
}
}
}
return SymbolPartP();
}
SymbolPartP SymbolPartsSelection::find(const Vector2D& position) const {
FOR_EACH(p, root->parts) {
SymbolPartP found = find(p, position);
if (found) return found;
}
return SymbolPartP();
}
// ----------------------------------------------------------------------------- : Rectangle based
bool SymbolPartsSelection::selectRect(const Vector2D& a, const Vector2D& b, const Vector2D& c) {
return selectRect(*root, a, b, c);
}
bool SymbolPartsSelection::selectRect(const SymbolGroup& parent, const Vector2D& a, const Vector2D& b, const Vector2D& c) {
bool changes = false;
FOR_EACH_CONST(p, root->parts) {
bool in_ab = (p->min_pos.x >= min(a.x, b.x) && p->min_pos.y >= min(a.y, b.y) && p->max_pos.x <= max(a.x, b.x) && p->max_pos.y <= max(a.y, b.y));
bool in_bc = (p->min_pos.x >= min(a.x, c.x) && p->min_pos.y >= min(a.y, c.y) && p->max_pos.x <= max(a.x, c.x) && p->max_pos.y <= max(a.y, c.y));
if (in_ab != in_bc) {
select(p, SELECT_TOGGLE);
changes = true;
} else if (SymbolGroup* g = p->isSymbolGroup()) {
if (p->isSymbolSymmetry() || selected(p)) {
selectRect(*g, a, b, c);
}
}
}
return changes;
}