Added 'symbol_variation' script function

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@101 0fc631ac-6414-0410-93d0-97cfa31319b6
This commit is contained in:
twanvl
2006-12-09 16:31:22 +00:00
parent 86328aaeec
commit c130916465
8 changed files with 110 additions and 37 deletions
-20
View File
@@ -19,26 +19,6 @@
#include <wx/filename.h>
#include <wx/wfstream.h>
// ------------------------------------------------------------------------------------------------ : Default symbol
// A default symbol part, a square, moved by d
SymbolPartP defaultSymbolPart(double d) {
SymbolPartP part = new_shared<SymbolPart>();
part->points.push_back(new_shared2<ControlPoint>(d + .2, d + .2));
part->points.push_back(new_shared2<ControlPoint>(d + .2, d + .8));
part->points.push_back(new_shared2<ControlPoint>(d + .8, d + .8));
part->points.push_back(new_shared2<ControlPoint>(d + .8, d + .2));
part->name = _("Square");
return part;
}
// A default symbol, a square
SymbolP default_symbol() {
SymbolP symbol = new_shared<Symbol>();
symbol->parts.push_back(defaultSymbolPart(0));
return symbol;
}
// ----------------------------------------------------------------------------- : Constructor
SymbolWindow::SymbolWindow(Window* parent) {